Welcome to the Island. You have all just been shipwrecked here during your dream cruise.
This Interguild Island is based around realism. If you want, you can play Lone Wolf. However, you can also attempt to make yourself a beautiful, ordered town. Your choice.
You have all met at the black dot on the Island map. Each colour represent different landscapes. Npte, the water for some reason is all freshwater and can be drunk.
Lilac: Flatlands. Normal ore rate, normal travel speed, 0.5x Wood, Normal Food. Temperate during the day, cold during the night. -50 Stamina for 2 days if not sheltered at night. Normal speed of loss of food and water.
Brown: Savannah. Normal ore rate, x2 travel speed, 0.5x Wood, x2 Food. Hot during the day, temperate during the night. Normal loss of food and water.
Light Blue: Mountainous. x4 ore rate. x0.5 travel speed, 0.5x Wood, x0.5 Food. Cold during both day and night. -90 stamina for 3 days if out for one night, dead if out for two. Normal loss of food and water.
Dark Green: Jungle. Normal ore rate, x0.5 travel speed, x10 wood, Normal Food. Humid during both day and night. x2 loss of water, normal loss of food.
Light Green: Woodlands. Normal ore rate, normal travel speed, x4 wood, x2 food. Temperate during day, cold during night. -50 Stamina for 2 days if not sheltered at night. Normal speed of loss of food and water.
Desert: Desert. This place sucks. x0.5 ore rate, x2 travel speed. No wood, No food, Very hot during the day. cold during the night. -50 Stamina for 2 days if not sheltered at night. Normal loss of food, x3 loss of water.
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Stamina: You have 100 stamina each day and each night. Stamina is recovered by sleeping. Under normal conditions, you recover 70 stamina per action slept. To travel under normal conditions, it takes 10 stamina per kilometre. Better pickaxes will mean that your stamina is used better when looking for ores. For example, a crude stone pickaxe would take 20 stamina to find an iron ore, whilst a power drill would take 3.
Water: It does not take actions to drink. Every day and night, you use up 25 water. It takes up 100l to restore 100 water. You have a maximum level of 100 water. If you go a day with 0 water, you die.
Food: It does not take actions to eat. Every day and night, you use up 5 food. The amount of food it takes to restore health varies based on what you are eating. If you go 3 days with 0 food, you die. If you have less than 20 food, you halve your stamina. Your maximum food is 100.
Battles: Battle is based off health. If a player reaches 0 health, they die. Weapons do different damage. You do half damage if you have less than quarter stamina, and half damage if you have less than 20 food.
Weight: Players can carry a maximum of 15 kg unaffected. Players can carry up to 30 kg whilst halving their speed.
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Any absurd actions will be ignored. Begin!