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First of all, I've posted in other areas that the CaveList has been updated to track more information, including terrain type, water type, the presence of water, and dimensions. Today I added a couple more browsing options that take advantage of these features. You can even do searches based on the geometric area of a cave. And the CaveList also calculates the height to what it would've been when you loaded the cave in HATPC, so that means that any lines that would be cut off because they are not the right length will not add to the overall tracked height of the cave.

UPDATE: You can now filter your searches based on water types and water presence.

The CaveList even has a map generator now. It automatically shows up before it shows you the cave code in the text box, but if you have a slow internet this could really hamper your browsing speed, so I'm going to add some options for that soon. You can also use the map generator on anything you want at the Map Generator Page. And just like the Glitch Scanner, you'll find a link in the galleries that says "Generate Map", which shows up only for HATPC levels.

UPDATE: You can now turn on or off the generated map feature. Just go to any name, and click on the [Hide Maps] button on top of the map.
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canadianstickdeath
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Tuesday, July 14 2009, 1:51 am EST

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What? So instead cover all the keyboard characters? Exactly how are you doing it?
Livio
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Tuesday, July 14 2009, 1:52 am EST

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'canadianstickdeath' said:
"There's no wildcard for the function that I'm using"
Can't you just use a switch/selectcase or elseifs and have a default of else case for the fake crates? I mean, that's how my cavemaker does it (not exactly, but still).
I guess that would work but that's a lot to type up......
Livio
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Tuesday, July 14 2009, 1:54 am EST

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'canadianstickdeath' said:
What? So instead cover all the keyboard characters? Exactly how are you doing it?
I'm using a php function called strtr which translates characters, and I'm using an array to hold all of the "translations". and as far as I know, there's no wild card
Livio
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Tuesday, July 14 2009, 1:55 am EST

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I couldn't use anything else b/c then even the html that it gets replaced with would get filtered and I wouldn't want that....
canadianstickdeath
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Tuesday, July 14 2009, 2:01 am EST

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Before "translating characters", replace anything that isn't a used character with something to represent a fake crate.
Livio
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Tuesday, July 14 2009, 2:05 am EST

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wait a minute. running every character of the cavecode through a switch thing.. I don't think all that extra work for the server is worth it. how many caves would have invalid characters like that anyway?
canadianstickdeath
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Tuesday, July 14 2009, 2:09 am EST

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You don't need to run every character through a switch thing, and even if you did, it wouldn't take that long. It's like this, to find out if a character isn't a used character, create a string of all the used characters, and call the php-equivalent of the "contains" method on the string for each character.

I don't know what I'm talking about, but really, whatever it is, I'm doubt it's all that hard to find a way to do.
Livio
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Tuesday, July 14 2009, 2:13 am EST

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there probably might be some php function like that out there but I don't know it. but I didn't think it was such a big deal because I didn't see a reason why anyone would add alt characters to their caves.

but still, is it even a big deal?
canadianstickdeath
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Tuesday, July 14 2009, 2:15 am EST

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Well clearly, there's at least one cave that displays incorrectly because of it.
I think it's important that the cave's map representation be accurate.
Silver
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Tuesday, July 14 2009, 3:28 am EST

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Ugh. The Cavelist Map Generator isn't as nice as Marz's. Make the pictures bigger, and perhaps put some water behind the objects if needed.
Livio
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Tuesday, July 14 2009, 3:30 am EST

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I was planning on making an alternative full-res one, but there is very little demand for one. maybe some day...
Harumbai
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Tuesday, July 14 2009, 4:08 am EST
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'Catta' said:
Ugh. The Cavelist Map Generator isn't as nice as Marz's. Make the pictures bigger, and perhaps put some water behind the objects if needed.


I at least found the small images much more usefull for seeing the bigger picture. If they were too small it would be silly, but I think somewhere near this size is the most useful.


Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
krotomo
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Tuesday, July 14 2009, 12:21 pm EST
The Shepherd

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How do you add a name to the caveist
Quirvy
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Tuesday, July 14 2009, 12:25 pm EST
  

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by searching it.



spooky secret
cls
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Tuesday, July 14 2009, 1:09 pm EST

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Gasp. You're using my patented search-to-add mechanism! Lawsuit.
Livio
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Tuesday, July 14 2009, 1:39 pm EST

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hey did you realize that we sent a bot after your cave search just the other day, updating it with all the names in our CaveList?
krotomo
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Tuesday, July 14 2009, 1:45 pm EST
The Shepherd

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'Quirvy' said:
by searching it.
thanks!
cls
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Tuesday, July 14 2009, 2:19 pm EST

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'Livio' said:
hey did you realize that we sent a bot after your cave search just the other day, updating it with all the names in our CaveList?

Really? That's cool. I forgot I was even hosting CaveSearch until I got an email from shos. I'm considering adding some neat features. If you like I could host it on your server and use your database, so if I disappear again you still have all the stuff you need.
Livio
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Tuesday, July 14 2009, 2:21 pm EST

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that would be cool

lol you gave me access to your database once, and I kept the info all this time, and then I finally tried to use it a few weeks/months ago and I couldn't connect.
cls
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Tuesday, July 14 2009, 2:22 pm EST

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Well, it's been quite some time! I have no idea what I've done with the database since.
Livio
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Monday, July 20 2009, 7:40 pm EST

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UPDATES: In my quest for making more stuff show up as the title of the page, I made it so that when you look at a name in the Cavelist it's title and author show up in the page's title. I also made the coding a bit more efficient, which makes it a lot easier to make edits to, on my side. I also noticed that the massive-username-addition page for mods didn't insert names with all the new info like terrain type or dimensions. So I fixed that...

Another cool new thing is that you can type into the Quick Search the name of a cave, and if it finds exactly one match, then you'll be redirected to the name in which that cave is uploaded to. you have to write it exactly or else you'll get thrown into the related search results but the cool thing is that you can type in, for example, "snowflake_of_doom" when in reality, the cave is called "Snowflake of Doom", and you'd still get redirected to cavetester, which is where it is uploaded to.

but it will only work if it can only find one instance of that name. For example, there are several caves called "test", so you won't get redirected if you type that in...
shos
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Monday, July 20 2009, 7:43 pm EST
~Jack of all trades~

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why not have it so that, if there are indeed more than one cave with the same name, it'll give you options, as in:

testby username
testby username2
testby bla
testby superduperuser
testby ahahah


Livio
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Monday, July 20 2009, 7:51 pm EST

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because you get related search results if it can't find anything, and as long as you're not looking up something as common as "test", then you already should be able to see all of the names with the same title
Livio
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Monday, July 20 2009, 7:52 pm EST

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for example, if you do a search for DELUXE_SPIKE_CAVE:
http://www.interguild.org/hatpc/cavelist.php?user=DELUXE_SPIKE_CAVE
Livio
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Monday, July 20 2009, 9:22 pm EST

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cool new thing: type in a username using spaces instead of underscores, and it'll redirect you to the correct spelling if it finds a cave on the correct spelling. This check is prioritized above titles.

so now if you search "good caver", you'll be sent to "good_caver"

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