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This week, the weekly update will have a different style. No more faceless list format. Instead it'll be a regular post.

So what happened this week? Well, the weekly update last week was a failure because I didn't want to play all of those levels and comment on them (because I was barely online last week), so I kept the list of levels empty. I then suggested that mods edit stuff into it, and after some stuff happened, we now have a giant remote in the weekly update...

I wasn't online last Saturday or Sunday, but I did make a lot of progress in Aeon (I finished recoding a part of the menus that had to be recoded, and I located the source of a frustrating glitch). On Tuesday I posted some work-in-progress pics of Aeon. (you have to be logged in to see them, though)

But I also said that I would start working on the Interguild more and on Aeon less because the Interguild was starting to lose activity. So far I have a lot of ideas of stuff to add to the site (and, yes, to finally revamp the video archive). The first of these ideas is to add some stuff to the Level Galleries, which I've just now added a new category for Novelty Levels. So far the only level marked as a novelty level is a random RR level by Kro. By the way, novelty levels don't track ratings.

I'm also working on adding Difficulty Ratings for levels.

As for other stuff that happened this week... We added three new games: Gravitee 2, Pyro II, and Amberial Axis (see the last 3 posts before this). So far Gravitee 2 seems to have caught on with the public, and it's a pretty cool game. And it looks like it's got a crazy achievements system in it.

As for HATPC levels, Yaya made what looks like a really cool level called Cyborgified. And just earlier today, krotomo posted his latest level: Miles of Moisture. So far it seems to have been getting pretty good praise.

Also krotomo made the closest thing we may ever see to an FCE III walkthrough. It was pretty cool.

Last Sunday, Quirvy posted a Red Remover level called Branching Out, and it has so far received pretty good praise. And egruntz/Florida has also posted a pretty good RR level called Ballgame 2. And last Friday, jazz posted a level called Easy Peasy, which turned out to be a lot better than most people thought.

So that's pretty much it that has happened last week.
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Quirvy
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Friday, August 28 2009, 12:52 am EST
  

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No matter what you do, Livio, the interguild is going to lose activity; school is right about to start up(and has already started for some)

We can try to increase activity, but in the end, activity will still go down from summer.

...Of course, we always have the weekends



spooky secret
shos
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Friday, August 28 2009, 2:30 am EST
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school will bring me freedom, and thus even more activity.

nice update =] i like the way things were broguht.


shos
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Friday, August 28 2009, 2:31 am EST
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but...there are hellovalot of novelty levels, why is only pniball there?


Ckjr
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Friday, August 28 2009, 3:51 am EST

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Not even the levels of G-Tee 2 is up there.  
Livio
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Friday, August 28 2009, 7:59 pm EST

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'shos' said:
but...there are hellovalot of novelty levels, why is only pniball there?
b/c I didn't get enough time to add them all. you guys should go back to all of your old levels and mark them.

'Quirvy' said:
No matter what you do, Livio, the interguild is going to lose activity; school is right about to start up(and has already started for some)

We can try to increase activity, but in the end, activity will still go down from summer.
yeah, but we don't want to let it go down too much. or let people disappear
shos
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Friday, August 28 2009, 8:01 pm EST
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care to explain how do we turn our -already rated- levels into novelty ones..? are we supposed to resubmit them?


Livio
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Friday, August 28 2009, 8:07 pm EST

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oh just edit them and there's an option. Just like the DDA option.
shos
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Friday, August 28 2009, 8:39 pm EST
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kay, i added all mine, and also edited descriptions. it's 3:38 am here, i gotta go to sleep now. cya =]



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