Injuries: Bloody knuckles
Projects: Building a mansion (+20), building a mine (+40)
Companions: Black rat (Randal)
Skills: None
Magic: None
Buildings: None
Items: Half a pound of redberries.
Darvince
Spoiler:
Injuries: None
Projects: Looking for rock (+20)
Companions: Yuggy
Skills: None
Magic: None
Buildings: None
Items: 22 gold coins, small steel knife, locked strongbox
FlashMarsh (injury)
Spoiler:
Injuries: Sprained wrist
Projects: None
Companions: None
Skills: None
Magic: None
Buildings: Magical tree hut
Items: Sturdy branch, flint
Jazz
Spoiler:
Injuries: None
Projects: None
Companions: None
Skills: None
Magic: None
Buildings: None
Items: Large piece of bark, stainless steel hammer, crude stone tool heads
Jellsprout
Spoiler:
Injuries: None
Projects: Building a raft
Companions: None
Skills: Knowldge(grassland plants)
Magic: None
Buildings: None
Items: Rope
Injuries: None
Projects: Building a castle (+10)
Companions: None
Skills: None
Magic: None
Buildings: None
Items: Padded glass fragments, fine stone spear, half a pound of pink berrries, 5 large leaves
Shos (injury)
Spoiler:
Injuries: Hand is slightly bleeding
Projects: Building a shelter
Companions: None
Skills: None
Magic: None
Buildings: None
Items: Padded glass fragments, fine stone spear, half a pound of pink berrries, 5 large leaves
Yuggy (injury)
Spoiler:
Injuries: Hand is slightly bleeding, large lump on head, sprained ankle, badly bleeding arm
Projects: Building a hut and carrot farm (2 turns)
Companions: Two guinea pigs (Rex, Mojo), Darvince
Skills: None
Magic: None
Buildings: None
Items: Wooden sword, bark shield
None of you know how you got here. One day, you were just going about your own business in the safety of you homes, when you felt a dull prick on the back of you neck. The next thing you know, you're on this strange island, surrounded by people you've never seen before. Everyone looks confused to one degree or another. To the South, you can see what looks like a large castle. To the North, you see a forest made of trees and brush that look oddly familiar, but you couldn't say why.
At this point, you take inventory and realize that all of you belongings are gone! You aren’t even wearing the same clothes as before. Whatever brought you hear also redressed you in some odd looking white slacks and shirt. You think the design must be foreign. You look around and see that everyone else here is also wearing the same clothes. Why hadn't you noticed that before?
Before anyone can do anything remotely organized, a woman in a floor length blue dress approaches the crowd.
“I am Talia, a Keeper from the temple. You all must be very confused.â€
There is a general murmur of agreement from the crowd.
Tailia says, “Each of you has been brought here for your own reason. Everyone on these islands got here the same way you did. I wish I had better answers for you, but no one knows how or why we're here or even where here is. Or if they do, they're not telling.â€
One of people from your crowd yells out, “Wait just a second! How do we know you didn't bring us here? I don't see anyone else around!â€
Tailia shuffles uncomfortably.
“I didn't bring you here. There's not really any way of proving that though. Look, Cillia is to the South. If you don't trust me, why don't you go there and ask around. But, I'm here to make this easier for you. Follow me to Temple Island and we'll explain as much as possible.â€
With that, Tailia turns to the Southwest and starts walking.
Ok, there's some setup for you. I'm ignoring all the actions before this because I said not to submit any. Feel free to start doing whatever you feel like. If you want more description or something, let me know. That won't count as an action or anything.
1. Tame some guinea pigs.
2. Find some trees and get some wood
3. Make a rudimentary pickaxe and mine some stone
4. Build a basic sword and shield
5. Build a small house/shelter with a carrot farm to help tame and train my GP army.
1. Find a piece of stone suitable for the spade-end of a shovel.
2. Find a stick to become the pole end of the shovel. Tie the two parts together with rags from my shirt.
3. Do the same, except make an axe.
4. Chop down some trees.
5. Make a small hut.
In this game, can we make it realistic-ish, excluding magic and monsters and things. For example, you can no longer materialise a turret from up your ass, and you don't get spells by just asking. Building an 'awesome shelter' shouldn't be possible unless you have the materials to do so.
- Punch trees and get wood to make tools and other stuff.
- Build an epic mansion.
- Build an extensive strip mine, in which I get a lot of good resources.
- Tame a wild rat to do my my bidding, specially trained in stealth missions.
- Find non-hazardous berries for sustenance.
Age: 31 Karma: 136 Posts: 1307 Gender:Male Location: Arizona, United States pm | email
'Quirvy' said:
What happens if we die?
You're dead, although there may be secrets on the island that havn't been discovered yet...
EDITS:
'Flash' said:
In this game, can we make it realistic-ish, excluding magic and monsters and things. For example, you can no longer materialise a turret from up your ass, and you don't get spells by just asking. Building an 'awesome shelter' shouldn't be possible unless you have the materials to do so.
I'm handling this from the 'reasonable' clause. Essentially, complex actions = more difficult actions. I'm also going to be flavorizing most of the actions, so someone can say "Build death star", but it might not work out well.
How much you want to specify and break down your actions is up to you, just know that I'll try to keep things balanced and "building the death star" should be much harder and take longer than "make a shovel".
1. Swim to the North Island, and start walking/running towards the north east of it
2. Once there, make a shelter in the forest, close to its eastern end
3. Enter the forest and find some wood/stone combination to create a basic weapon
4. Hunt some food with it
5. Start a fire outside the woods, cook food, eat food, profit.
edit: dunno what bout you, I *do* have the stamina to swim and run far lol
Age: 31 Karma: 136 Posts: 1307 Gender:Male Location: Arizona, United States pm | email
@Flash
Edited my post to address that.
I am hoping to be more realistic, but I still do want a sense of fantasy. People shouldn't need to be worried about every little detail unless they want to be. Your approach might be to make every step an action. That way, all of the actions are easy and less likely to fail. Even if they fail, it's just a small part that you can try again. People who chunk their actions are more likely to fail spectacularly. Play a little bit and tell me if you like the balance, or if it should be adjusted.
Lol, don't worry, it'll be fine to have two games running at once. The game really doesn't take much effort from the player so people can handle two games I reckon.
Age: 25 Karma: 107 Posts: 2043 Gender:Female Location: The Nuclear Era pm | email
1. Goto Yuggy
2. Ask Yuggy for alliance
3. Find a stone
4. CUT THE TREE DOWN WITH THE STONE!!!!
*20 hours later*
5. Begin peeling off the bark from the tree.
"Time is a circuit, not a line; cybernetics instantiates templexity."
Age: 31 Karma: 136 Posts: 1307 Gender:Male Location: Arizona, United States pm | email
Nobody even wants to talk to Talia?
A note about these actions: This took freaking forever to make. That's why I'm reducing the number of actions per round to 3.
There's about 6 pages of text here, all told. Feel free to read other people's action results. I put a good bit of effort into them.
Kro- I sort of ignored your actions for the moment. It's because my brain hurts. Tonight, I'll be sure to add yours in, and I won't start the next round until tomorrow night.
------------------------------------------
Actions
Yuggy
Spoiler:
As Talia started walking away, you decided that you could handle yourself for now. Don't need some damn priestesses or whatever they are telling you how to get things done.
1. Tame some guinea pigs.
Threshold: 80 Roll: 96
Since you're in a field, you decide to look around for some of your favorite creatures, the guinea pigs. You have a strong sense of animal empathy developed over your life. It comes in handy when you stumble across a couple of the cute little guys rutting around in the dirt. You approach slowly and are careful not to startle them. They both look at you. As you get closer, you can see their pink little noses sniffing a mile a minute. Carefully, so as not to threaten them, you offer them your hand. At first, it looks like the black one might run away, but then he walks closer and rubs his nose against you fingers. You can feel his whiskers brush your fingertips and it tickles. After a few moments, the white one follows suit.
----You have gained two guinea pig companions. Feel free to name them. Just make sure you put that with your actions (it doesn't cost an action, but I'm lazy and don't want to go hunting for it).
2. Find some trees and get some wood
Threshold: 45 Roll:19
After finding your friends, you head into the woods to the north to find some wood. You find a small, stringy looking tree that you think might be easy to harvest. Gripping the base, you pull with all your might! But your hands slip slightly, and you lose you grip on the surprisingly slippery bark. It bloodies the palms of you hands.
----You have been injured. Your hands are cut and bleeding slightly.
3. Make a rudimentary pickaxe and mine some stone
Threshold: 55 Roll:39 - 5 (from injuries) = 34
Cursing the evil little tree, you snap of some of its branches, purely out of spite. Then you realise, hey, you might be able to use those branches to fashion a pickaxe. So you twist a few together and wrap them this way and that. You come out with a decent looking tool, you think.
However, you clearly don't know much about mining. When you find a large rock that looks like it might give you a piece of itself, you swing your pick down on it. CRACK! Your pickaxe breaks in the middle of the handle. Curses!
4. Build a basic sword and shield
Threshold: 65 Roll:77 - 5 (from injuries) = 72
You don't have much to use, so you grab the broken pickaxe and try to see if you can make a sword out of it. By scrapping it back and forth across the very rock that broke it, you manage to give the broken handle a nice point, and the edge isn't completely terrible.
Since you have a sword, why not a shield? You look around for something you might use. In the forest, next to a big tree, you find a large section of bark that must have fallen off. Using what's left from your old pick, you poke a handle into your new bark shield. You feel like the best armed person in the whole world.
----You have gained a wooden sword and a bark shield.
5. Build a small house/shelter with a carrot farm to help tame and train my GP army.
Threshold: 85 Roll:13 - 5 (from injuries) = 8
Inspired by your success making weapons, you decide to try your hand at construction. First, you need some logs! You go into the forest to find an old, fallen tree that you might be able to drag. After a few minutes, you find just what you're looking for, perched on a few mossy rocks. You wrap your arms around it and jerk up.... and slip on the moss. You fall hard and knock your head on the log.
----You have been injured. There is a large lump on your head.
----This building isn't finished. Make more attempts to complete the hut.
Quirvy
Spoiler:
While Talia is walking away, you decide to go in the opposite direction. Who knows who that strange woman really is?
1. Investigate forest to the north
Threshold: 5 Roll: 53
As you walk towards the forest, it strikes you that all off the trees are old. There are some trees in the neighboring grasslands that are fairly young, but in the forest proper, you'd guess that there isn't a single tree younger than a hounded years old. Common sense tells you that shouldn't be possible. How could the forest be sustained without any new life?
Puzzled, you walk along carefully through the forest. You don't see any trails, not even game trails. Maybe there aren't any large animals in the woods. As you are thinking about this, you notice a distinct silence. You listen as hard as you can. After a few minutes, you conclude that there are absolutely no animals making noise in the forest; no birds, squirrels, deer, or anything. Not even any insects.
2. Gather firewood
Threshold: 35 Roll: 28
As the mysteries of this strange forest swim through your mind, you try to put yourself at easy and build a fire. First step: get some firewod. You search around. Everything you find is either too damp or too hard to burn. What the hell is with this forest?
3. Create fire
Threshold: 45 Roll: 52
Since the forest didn't have anything to burn, you decide to exit and see if the grasslands you passed has anything. You look around and notice a tree with blood stains on it. You don't care to imagine what kind of horrors may have gone on here to cause that. On the ground, there are some branches that don't seem to be bloodied or wet. You gather them up, along with some dead grass, and try to start a fire. Now, you've seen that one Tom Hanks movie, so you know how to make fire! After a few minutes, you have a nice little campfire going. Mmmm, cozy.
FlashMarsh
Spoiler:
That Talia woman doesn't know what she's talking about. Help you? Why doesn't she help herself out of that pompous attitude?
1. Find a piece of stone suitable for the spade-end of a shovel.
Threshold: 20 Roll: 4
First things first: make a shelter. You think you'll need a shovel for that. So you go searching around the grasslands for a nice spade-shaped rock. After about an hour of searching, you realize that this grassland doesn't really have any big rocks in it. At least, not on the surface.
2. Find a stick to become the pole end of the shovel. Tie the two parts together with rags from my shirt.
Threshold: 35 Roll: 38
Well, you decide to just keep an eye out for a shovel head. In the meantime, you figure you'll also need a handle for your shovel. So you look around and find a sturdy looking branch. It's fairly straight and you don't have much trouble removing the bark.
----You have gain a sturdy branch.
3. Do the same, except make an axe.
Threshold: 55 Roll: 16 + 10 (from items) = 26
You suppose that the branch will have to do. Maybe you could use it to loosen the earth or something. But, if you want to build a house, you're gonna need some trees. And to get some trees, you'll need an axe. So you go looking for an axehead-shaped rock. A few times, you think you might see one in the grass, but it turns out to be the wrong shape or a part of a huge boulder. After a few minutes, you remember the lesson you learned when you were looking for a spade head and decide to quit early.
4. Chop down some trees.
Threshold: 50 Roll: 63
Without an axe, getting some good sized logs will be difficult. You think you might have to find some that have already fallen down. You look around the outskirts of the forest. You don't find any fallen trees, but you do see a few that seem to be rooted at a very awkward angle in the side of a sharp fall. You walk up to one and push it. It doesn't budge. You try slamming it with your shoulder. No dice. Then, you try loosening the dirt around its roots to see if you can make gravity work magic with you. After a good half hour, you give the tree a solid shove, and laugh as it snaps and crackles and finally falls over. Pop.
5. Make a small hut.
Threshold: 60 Roll: 96 + 20 (from recent events) = 116
While you're knocking over trees, a stranger approaches you. He seems decent enough. He offers to help you build your house, and you feel abnormally willing to let him. From his pack, he pulls an odd looking device the hums. Waving it around and muttering under his breath, the stranger seems to be working some kind of magic. As he works his way along, the trees seem to shape themselves effortlessly into a very cozy looking hut. The hut doesn't look at all man-made; it's as if the thing was just grown that way out of the forest. A few minutes go by and the stranger stops muttering. He puts away his magic instrument away and smiles at you. Thanking him, you take a moment to admire the new cottage you have. When you look back to offer the stranger hospitality, he's gone. You're sad that you couldn't thank him better or learn how he did this, but at the same time, you're inexplicably certain that you'll be seeing him again.
Bmwsu
Spoiler:
Tailia is leaving. And good riddance, ya loony. If she's so important, why is she alone?
1. Punch trees and get wood to make tools and other stuff.
Threshold: 70 Roll: 52
You have great ambitions. Screw going home, you're gonna conquer this island! With your bare hands! You walk up to a tree an punch it in the face. How do you punch a tree in the face? You should know; you just did it.
----You have been injured. Your knuckles are bloody.
2. Build an epic mansion.
Threshold: 175 Roll: 68 - 5 (from injuries) = 63
That tree had it coming. Oh well. Time to start building yourself a house worth living in! This time, instead of punching the tree, you flat out tackle that a-hole! WHAM! HOW DO YOU LIKE ME NOW, TREEBOY? You engage in an epic battle with the tree. In the end, his ruined corpse lies at your feet. MUWHAHAHA!
----This building isn't finished. Make more attempts to complete the mansion
3. Build an extensive strip mine, in which I get a lot of good resources.
Threshold: 175 Roll: 96 - 5 (from injuries) = 91
That tree never knew what hit him. You bet he's regretting that comment he made about your mother now! But, on to more important things. And they called it a mine! Or they would, if they means you.
Using your defeated tree-nemesis' corpse, you begin mapping out a strip mine where you think you'll get the best resource around. Time flies by, and soon, you've got the beginnings of a good mine! No way you can pull anything out of it yet though.
----This building isn't finished. Make more attempts to complete the mine
4. Tame a wild rat to do my my bidding, specially trained in stealth missions.
Threshold: 90 Roll: 84
After you made decent progress on your mine, you decide that you are lonely and need a friend. You search the grasslands for a wild rat that you can tame. You were never really an animal person, but you just felt your mojo was pumping today. In the grass, you find a black rat licking blood off of a sorry looking tree. You can see a campfire in the distance, but you are more concerned with your furry little friend! You don't think he's got the training you were originally hoping for, but he's just so cute! You reach out to him, bloody knuckles and all, and try to make soothing noises. He tilts his head at you, as though he was seeing the strangest thing he had ever seen in his little rat life. You continue cooing, and eventually he comes over to you and lets you pick him up.
----You have gained a rat companion. Feel free to name him. Just make sure you put that with your actions (it doesn't cost an action, but I'm lazy and don't want to go hunting for it).
5. Find non-hazardous berries for sustenance.
Threshold: 30 Roll: 33
Humming to yourself, you take your little rat friend and go looking for some berries to eat. It's a huge forest, right? After wandering more or less aimlessly for an hour, you come across a bush with some kind of red berries. You've never seen this kind of berry before, but what the hell? You're hungry! You pluck a few off the bush and drop them in your mouth. They are sweet and refilling.
----You have gained half a pound of redberries.
Shos
Spoiler:
You don't really know what's going on. Some lady in blue? Is she speaking a language you know? You stop caring.
1. Swim to the North Island, and start walking/running towards the north east of it
Threshold: 1 Roll: 79
Wandering away from the crowd, you head towards the Northeast. Your keen sense of direction says so. After about a half hour of walking, you arrive at a beach with a forest due West and some dreary cliffs to the Northwest. On the ground, you see some shards of glass the might come in handy.
----You have gained some glass fragments.
2. Once there, make a shelter in the forest, close to its eastern end
Threshold: 60 Roll: 16 + 5 (from items) = 21
You want to build a hut. Really you do. So you go about collecting sticks, logs, and large rocks. You try putting some of it together, using your glass fragments to help cut when needed, but you accidentally cut yourself when you're trying to make a log become a smaller log.
----You have been injured. Your hand is cut and bleeding.
----This building isn't finished. Make more attempts to complete the hut.
3. Enter the forest and find some wood/stone combination to create a basic weapon
Threshold: 60 Roll: 91 - 5 (from injuries) = 86
That sucked. You take a break from building your house. You think that the smell of your blood might attract predators, so you decide to try to arm yourself. Searching the forest, you stumble across a sweet looking stick, already prepare to have a stone attached to it's tip! Why is nature so convenient? After a few more minutes of looking, you find a lethal looking rock. You tie the two together.
----You have gained a fine stone spear.
4. Hunt some food with it
Threshold: 90 Roll: 53 - 5 (from injuries) = 48
You go into the forest to try to find something to kill and eat. After several hours of searching, you can't find any animals. Nearby, you see a bush with some kind of pink berries on it. You don't want to eat them, because you're in the mood for meat, but you grab some anyways. Maybe they'll be good for a snack sometime.
----You have gained half a pound of pink berries.
5. Start a fire outside the woods, cook food, eat food, profit.
Threshold: 45 Roll: 49 - 5 (from injuries) = 44
It's slightly chilly out. You want to be warm. So you decide to make a fire. You don't have much trouble finding some washed up logs and sticks, and there's some dead grass on the edge of the forest. You spend a few hours blowing and spinning a stick, and finally, it starts to smoke! Carefully, you put some tinder on the fire. It catches, and starts to burn. As you go to place the embers on the larger sticks, a sudden gust of wind from the sea knocks the tinder out of your hands! You dive to catch it, but you barely miss it. Quickly, you pick it up and try to shelter it from the wind. It's no use. You'll have to start over.
Jellsprout
Spoiler:
Tailia walks away and you just ignore her. Your odds are probably the same regardless of the path you take.
1. Gather wood
Threshold: 30 Roll: 3
Looking around the plains, you search for any wood that someone might have left lying around. Since there's that big castle to the South, surely there'd be some lumberjacks or some such that didn't notice some of their wood getting left behind. Needless to say, this is not the case.
2. Gather materials to build rope from
Threshold: 30 Roll: 36 + 10 (from surroundings) = 46
You go looking around to find some nice reeds, or stringy bark, or anything that might remotely resemble rope material. Thankfully, you are in a grasslands and options are plentiful. You find some plants that are suitable and gather them up quick as can be.
----You have gained some rope materials
3. Make rope
Threshold: 30 Roll: 74 + 20 (from items) = 94
All those survival lessons you took preparing for the zombie apocalypse are really paying off! And your mother said you were crazy... Well she didn't think of this possibility, now did she? Weaving the strands of plant material together, you make quite a bit of very sturdy rope. In fact, you're surprised at how strong some of these plants seem to be. Very high tensile strength. You take careful note of which kind is providing the most strength.
----You have gained rope, and lost rope materials
----You have gained knowledge of the grassland plants
4. Build a raft
Threshold: 60 Roll: 38 + 20 (from items) = 58
You want to get to the South Island one of these days, so you start trying to make a raft. You collect some drift wood and try tying it together with your awesome rope. It floats! But then you try sitting on it. It sinks! Hmm. It looks like you'll have to work at it some more.
----This action isn't finished. Make more attempts to complete the raft.
5. Cross over to South Island
Threshold: 80 Roll: 80
The South Island is pretty far away... but maybe you can use what floatiness the raft has to help you get over. So, you use some of the rope to tie yourself to the raft and push off. Thankfully, there doesn't seem to be any current and the waves aren't that bad. A few times, you struggle as the weight of the raft tries to pull you back to the North Island, but you're a strong enough swimmer that you manage to overcome.
About halfway, you see fins circling the water about 30 meters (~100 feet) in front of you, between you and the South Island. What are you going to do?
----I thought for sure you would fail this action. I had decide that rolls of 20-80 would result in you deciding not to try without the raft. I guess random.org just really wanted you to get to the South Island (or mostly).
Darvince
Spoiler:
You think that Yuggy guy looks pretty clever. Screw Talia, follow Yuggy!
1. Goto Yuggy
Threshold: 1 Roll: 36
You see Yuggy going towards the forest and you decide to catch up with him. You see that he's somehow injured his hands, as evidenced by the random curses he utters every now and then.
2. Ask Yuggy for alliance
You ask Yuggy if he'll be your friend.
3. Find a stone
Threshold: 20 Roll: 18
A few other people are looking for stones in the grasslands, so why not try your luck at it?
Grass..... dirt...... more dirt.... more grass..... bloody tree..... dirt.....
No stones. Hmm. Having spent so much time inside lately, you aren't entirely sure you remember what a stone actually looks like.
4. CUT THE TREE DOWN WITH THE STONE!!!!
No stone yet.
5. Begin peeling off the bark from the tree.
Threshold: 20 Roll: 96
Maybe you'll get lucky and just be able to ask the first stone passing by to help you later. In the meantime, you decide to be productive and remove bark from a tree. You go into the big forest because you suppose that removing the bark from a big tree will be more helpful than removing the bark from a little tree. After walking for fifteen minutes, you find a nice, big tree that looks like it has pretty loose bark already. So you grab a big chunk of it and pull. CRACK! It pulls off easily... too easily, as it turns out. Inside the tree, behind the bark you pulled off, is a secret cubby hole! You see many gold coins and lo! a small steel knife! There's also some sort of locked strongbox that you manage to pull out. You can't seem to get into it though, and there's no key around.
----You have gained 22 gold coins
----You have gained a small steel knife
----You have gained a locked strongbox
Jazz
Spoiler:
You've seen this movie a thousand times. Don't follow the creepy blue lady into the basement!
1. Find wood
Threshold: 30 Roll: 29
As a fairly sizable group of people heads to the forest, you decide to tag along and search for wood. It's a forest after all. After a few hours of searching, you decide that this is the dumbest forest you have ever seen. It doesn't even know that it's supposed to have wood in it. That's why their called woods, isn't it?
2. Find stones
Threshold: 20 Roll: 10
Maybe the forest is just confused. Or experimenting? You forget what the politically correct term is nowadays. Maybe the forest thinks it's really a quarry. So you looking for stones. Here, stoney! Come here, stoney! After an hour of searching for stones, you decide, no, the forest doesn't think that it's a quarry. It probably thinks it's a desert. Or maybe the site of a nuclear explosion. Who knows what forests are doing these days?
3. Make crude materials
Threshold: 45 Roll: 42
Peeling some bark off of and old tree, you decide that some of it might be able to be turned into tools. You try making a hammer. It doesn't go well.
----You have gained some bark.
4. Chop down a tree with crude materials
No materials yet.
5. Make a crude boat skeleton
Threshold: 45 Roll: 29
Leaving the forest and heading east, you see someone in the distance trying to build a fire. It doesn't seem to be going well. Poor guy. Maybe he should've gotten some bark like you! You're so clever...
So clever, in fact, that you decide that you can just use some of the drift wood to make a boat frame. You drag a large pile of it together, and get to work. Unfortunately, while trying to set one log on top of another, you get a massive splinter lodged in your hand. Ouch! You manage to yank it out, but it hurts a lot and is bleeding a little.
----You have been injured. Your hand is bleeding slightly.
SPECIAL EVENT
While you're fumbling with your hurt hand, you suddenly feel everything grow silent. You look around and notice that time seems to have been frozen somehow. You're confused for a moment, but then, a shaft of heavenly light shines down on you, and you can't see anything else.
Then next thing you know, you are waking up beside your pile of drift wood. Somehow, you feel much luckier than you have been so far today.
----The angel of fate has smiled upon you. Next round, all of your actions will receive a +10 luck bonus.
Krotomo
Spoiler:
You think you're all set. Don't need any help form the priests/monks/blue freaks/whatevar.
1. Grow exploding watermelons
Threshold: 150 Roll: 1
Is it a stroke of genius? Or madness? OR GENIADNUESS? That's probably not a word. But you want to grow some exploding watermelons. With them, you will dominate this puny little island and all its inhabitants! Naturally, the only way to do this is by getting a watermelon, get the watermelon struck by lightning, gather the seeds, and then combine the seeds with the blood of other fruit. Your first step is to find a watermelon. You go searching through the forest until you find some cliffs. Since you've played minecraft, you know that watermelons tend to grow in steep, rocky areas. Plus, it's high up! Watermelons like the cold. You climb up as far as you can go. Taking a moment to rest, you look around at your surroundings. Wow, you're really high up here. You think you've rested long enough, so you continue on your climb.
You reach the top of the cliffs. Looking down at the sea side, you think you can see a watermelon about 30 meters below you, growing on the cliff face! Carefully, you climb your way down towards it. Good thing erosion works; this side is mostly rock with almost no soft dirt at all! You smile to yourself. No chance of losing your grip with the elements on your side like this.
...But you thought too soon. While you were looking for another handhold lower on the cliff face, a large bird of some kind swoops in from behind you, screeching to high heavens! You are so startled that you lose your hold and tumble all the way to the base of the cliff.
SLAM! You hit the ground hard! At least there was some water above the sand to break the fall somewhat. But everything is numb. You manage to sit up, and you are fairly certain that it was a bad idea. Something in your chest is very unhappy, and you don't think that your leg is supposed to twist that way.
----You have been injured. You have a moderate concussion.
----You have been injured. You have some broken ribs.
----You have been injured. You have a broken leg.
----I decided that no one in this condition would try the other activities you posted. I'm reasonably certain you'd want to change them to something along the lines of "DONT DIE!!!".
2. Get help for injuries.
Threshold: 25 Roll: 15 - 20 (from injuries) = -5
You know you need help. You think that if you can just stand up, you might be able to limp your way back to that big castle, or maybe that blue lady would help. Pushing up, you manage to get into a shaky standing position, more or less. You take a step, and promptly fall back down. This is gonna suck. A lot.
3. Get out of the water.
Threshold: 1 Roll: 100 - 20 (from injuries) = 80
You're worried about passing out and drowning in the water. You think that if you can just get to land, you might be better off. One step at a time. Instead of standing, You figure you can just sort of half crawl over to the shore. Move the good leg up... and push. And up. And push. After an eternity of effort, you find yourself on dry sand. You look around. You see two people in the distance, one trying to make a fire and one... making a boat? You arn't quite sure.
You crawl for a bit longer. In the sand in front of you, you see something sticking up. You crawl to it and pull it out. It looks like some sort of stick. But it has fancy carving on it. If nothing else, it looks cool.
----Shos is building a fire and Jazz is building a boat.
----You have gained a stick with fancy carvings.
If there are no animals in the woods, where did that rat come from? Probably best that I not have actions relating to eachother, as the failure of one can ruin the other two, or at the very least make it weird.
Talia never said to follow her, although she did say that if we had any questions we should go to Cilia. I considered it, but decided that I didn't want to do too many actions/have them be all over the place
1. Investigate blood stains/bloody tree
2. Discover an unexpected plot twist
3. Dig a hole in ground
1. Name GPs Rex and Mojo, tame more GPs and begin to train the ones I have.
2. Continue shelter with carrot farm
3. Attempt to make another pick and mine some stone
1. Go into the forest and find some good leaf to hold the glass shards in, without getting hurt. if see anything that might be useful in the forest, grab it.
2. Go to the sea with spear and look for fish to try and harpoon/handfish.
3. Do not retry making the shelter near the forest. Instead, give up on finding good use of the forest, and swim to easy island with your spear at one hand, and other things in the other one.
Age: 31 Karma: 136 Posts: 1307 Gender:Male Location: Arizona, United States pm | email
Ok! Finally edited kro's actions in.
Shos and jazz, I'd like you to read his actions and tell me if you want to do anything.
Also, sorry for the crapy situation kro. Random.org hated you for some reason. Before I wrote the flavor for you first action, I had rolled for all of you other actions as well. Not one of them got higher than 20. I was like "...wow."
'Quirvy' said:
If there are no animals in the woods, where did that rat come from? Probably best that I not have actions relating to eachother, as the failure of one can ruin the other two, or at the very least make it weird.
Talia never said to follow her, although she did say that if we had any questions we should go to Cilia. I considered it, but decided that I didn't want to do too many actions/have them be all over the place
1. Investigate blood stains/bloody tree
2. Discover an unexpected plot twist
3. Dig a hole in ground
He wasn't in the forest.
@everyone
I added player entries in the header post. I'll update these as stuff happens.