« Forum Index < The Aeon Development Board | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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For the simplified project, I'm going to use a stick figure as the character as that's easier to animate.
So here is something I quickly made.
Need any improvements?
| | Isa |
No. I'm an octopus.
Age: 31 Karma: 686 Posts: 7833 Gender: Male Location: Uppsala, Sweden - GMT +1 pm | email
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Nope. Seems fine. | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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looks cool.
I got an awesome idea the other day for another usable character: an invisible guy. not very practical, but you know; just to mess around with. | | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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I can't get the animation to work. Because it is only black/white, I can't discriminate any of the body parts and the character in each frame looks completely different from the one in the last.
So I'm going even more basic, and use a stickfigure animator. That shouldn't take too long.
| | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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running.
| | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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too slow. but it's not like that matters. | | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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| | Quirvy |
 Â
Karma: 655 Posts: 7753 Gender: Male pm | email
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Hey, when you're jumping, and moving around in the air, should we make a different animation, or just have that guy move around?
spooky secret | | Isa |
No. I'm an octopus.
Age: 31 Karma: 686 Posts: 7833 Gender: Male Location: Uppsala, Sweden - GMT +1 pm | email
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Just use that animation, it's good enough.
Swimming shouldn't be needed. | | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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Moving jumps will be the same as standing jumps.
But I might change that specific animation. I just don't like it.
| | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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New jumping animation:
| | Quirvy |
 Â
Karma: 655 Posts: 7753 Gender: Male pm | email
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Much better looking.
spooky secret | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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yeah much better. Since it looks pixelated, I was wondering if we could use a vector animation. | | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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The full sheet with every frame of every animation, but bigger:
The images here are about 3 times bigger.
| | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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the crawl looks like he's a crab or something. lol | | jebby |
Interguild Founder
Age: 32 Karma: 233 Posts: 968 Gender: Male Location: United Kingdom pm | email
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Very good, but the one flaw that's clear to me is the lack of head movement in the crawling motion. Make the upper body and head jog up and down as the character crawls and it'll look really good. Top draw otherwise. | | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
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i agree with jebby, although i have to say, your drawing is very cool, and especially the crawling.
| | Bmwsu |
Age: 28 Karma: 175 Posts: 2557 Gender: Male pm | email
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'shos' said: i agree with jebby, although i have to say, your drawing is very cool, and especially the crawling.
It's not a drawing. I think he probably used Pivot.
| | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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you know what, I think we should REJECT this.
because the stick figure will be too thin hard to see, and making the lines thicker would just look ugly and weird. We could just draw something really quick with proportions closer to Hannah's. in fact, we could make a stick figure (I guess it'd be more like block men) with a style like that. | | Sefro |
Karma: 313 Posts: 1136 Gender: Male Location: Canada pm | email
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Why not just use Hannah for the simplified project? We have her sprites. | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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maybe | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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I think the assumption was that we would release a "simplified" version of Aeon first, but I don't see why we should. And especially because I don't like to show people stuff until it's 100% complete, that would be a whole lot better if we left the simplified project closed. and besides if we did release a simplified project, I think that would encourage procrastination against making it cool because we'd see it as a different project. | | canadianstickdeath |
Age: 35 Karma: 350 Posts: 2990 Gender: Male pm | email
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Not "release". "Make". Once the game works, we'll make it pretty. | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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or we could do it simultaneously? I code, you guys make art. that's how real video games are made aren't they? with the work split up.... no need for you guys to wait. | | Sefro |
Karma: 313 Posts: 1136 Gender: Male Location: Canada pm | email
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Yeah. For the prototype we'd be making the engine, developing some of the tiles, and THEN we can start to add the real characters, the real graphics, and the other tiles and effects. | | |
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