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Livio
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Saturday, August 8 2009, 7:54 pm EST

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'Midnight' said:
yeah, it would make it very easy to cheat some traps, and that is a no-no!
yeah that too. You'd have to put blocks like crazy to stop them from cheating
Florida
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Saturday, August 8 2009, 8:25 pm EST

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'Livio' said:
while it would make new trap possibilities it'd also remove some. maybe since we plan on having multiple characters, what if one character could do short hops? but that might be too extreme of a difference


That is actually a VERY good idea, having unique abilities for specific characters. One could be very fast, one could short hop, one could wall-hop, etc. I'd like to see that put in the game.
Livio
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Saturday, August 8 2009, 8:27 pm EST

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we actually decided that if there would be differences in character abilities, then it shouldn't be too drastic. but I guess that's to keep some consistency among the main levels, but not all characters made will have to be featured in the main levels.
canadianstickdeath
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Sunday, August 9 2009, 2:32 am EST

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If there's a character editor... Nevermind...
jellsprout
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Sunday, August 9 2009, 7:02 am EST
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The only special abilites I remember is that armadillo girl can't crawl, but is always a single tile high. So she's the fastest "crawler" and that the eagle will be able to jump higher.
But this is why we need that discussion sub-forum.


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jellsprout
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Sunday, August 9 2009, 10:22 am EST
Lord of Sprout Tower

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Quirv, you really are one for changing your mind, aren't you:

'Quirvy' said:
I recall you guys coming up to an agreement before saying that a duckjump wouldn't be a glitch, but an actual technique where it would be a lowered jump.

I'm all for a lowered jump, just as long as you move at a normal speed. I hated duckjumping for the fact that you couldn't move as fast as you wanted to.


This is from the Duckjumping discussion in the old forums.


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Quirvy
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Sunday, August 9 2009, 1:05 pm EST
  

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That is Quirvy. I am Midnight. We are totally different.

Anyways, clearly the Quirvy in the past did not know what he was talking about, because he did not provide any support, nor did he consider the effect they could have on making traps cheatable.



spooky secret
jellsprout
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Sunday, August 9 2009, 2:05 pm EST
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I've updated the list with all the topics from the old forums.
My next step should be to go through all the "idea threads" from before we thought up that voting system. But I'm not looking forward to going through around 50 pages of worthless crap.

After that I'll also make a list of all discussions I suggest we should have, but that won't be till Accel makes that new sub-forum.


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krotomo
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Tuesday, August 11 2009, 11:51 pm EST
The Shepherd

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Wait. Arrows flying two tiles should be dodged? I completely disagree with that. I like the fact that you don't have to duck under arrows.
Florida
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Wednesday, August 12 2009, 2:05 pm EST

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I think you should have to duck under arrows. Gives more realism...to a cartoon game.
Livio
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Wednesday, August 12 2009, 2:09 pm EST

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'krotomo' said:
Wait. Arrows flying two tiles should be dodged? I completely disagree with that. I like the fact that you don't have to duck under arrows.
then keep playing HATPC because ducking under arrows is super cool!

actually, I don't remember what conclusion we reached on that, but I do remember that I really wanted it...
krotomo
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Wednesday, August 12 2009, 2:37 pm EST
The Shepherd

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NO IT'S NOT!!!!!!!!! I REALLY THINK DUCKING UNDER ARROWS ISN'T GOOD!! PEOPLE WHO LIKE HATPC GET USED TO IT AND THEY DON'T DUCK UNDER ARROWS AND THEN THEY WILL DIE!!! STOP TRYING TO MAKE IT SO REALISTIC!!!! I MEAN, WHAT KIND OF PERSON CAN JUMP 5X THEIR HIGHT?
Livio
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Wednesday, August 12 2009, 2:38 pm EST

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hey didn't we come up with an idea to make a certain character be someone who won't have to duck under arrows? if we didn't then we should
krotomo
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Wednesday, August 12 2009, 2:40 pm EST
The Shepherd

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But then people don't know which character to pick and they will be annoyed!!!
jellsprout
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Wednesday, August 12 2009, 2:45 pm EST
Lord of Sprout Tower

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Armadillo girl will work like that. She will always be a single square high, meaning she always is the same height as a crawling character. So she won't have to crawl to duck and she will always move at regular speeds.


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krotomo
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Wednesday, August 12 2009, 2:55 pm EST
The Shepherd

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You didn't read my post.

And will she jump as high?
Quirvy
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Wednesday, August 12 2009, 2:59 pm EST
  

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Clearly, kroto, you have never seen a squirrel jump.

And even with all of the different animal characters, to maintain entertaining gameplay, I'd have to say, yes, the characters will be able to jump as high. Having them not jump as high would cause major problems with gameplay.

Although, I am still against arrows killing you like that. It seems really unnecessary, and will probably turn out to just be plain annoying if implemented, but whatever...



spooky secret
krotomo
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Wednesday, August 12 2009, 3:02 pm EST
The Shepherd

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Yay! Midn- Quirvy agrees!
jellsprout
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Wednesday, August 12 2009, 3:08 pm EST
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The level maker will pick the character, not the player. So you won't have to pick anything at all.
I personally think the armadillo should jump lower, like Armin. She could have an ability that she is immune to regular spikes and perhaps arrows. But that is a different discussion.


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krotomo
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Wednesday, August 12 2009, 4:02 pm EST
The Shepherd

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Wait. spikes at two tiles too? Now I disagree even more.
Livio
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Wednesday, August 12 2009, 4:06 pm EST

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'krotomo' said:
Wait. spikes at two tiles too?
oh no! I'm not sure I want that.... well, it would make more sense and it would just be bad design if you make a level that forces you to crawl forever.
Quirvy
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Wednesday, August 12 2009, 4:06 pm EST
  

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ack. Ducking for spikes could end up becoming a huge pain in the rear

These are the few things that I am NOT looking forward to in Aeon, because I know a lot of people will implement them in their userlevels without thinking.



spooky secret
jellsprout
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Wednesday, August 12 2009, 6:46 pm EST
Lord of Sprout Tower

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I feel that spikes at 2 tiles high should also be crawled under. It just seems sloppy of HatPC that some things at 2 tiles high should be dodged and some shouldn't. What point is there to crawling?


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Quirvy
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Wednesday, August 12 2009, 6:49 pm EST
  

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Going under terrain.

I say, okay, maybe arrows, but not spikes!

And it's also stupid how you get killed when you run into spikes, rather than fall on then, I mean, there's no way they could hurt you, and even so.



spooky secret
krotomo
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Wednesday, August 12 2009, 7:35 pm EST
The Shepherd

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When you run onto spikes, when you take a step, your foot goes up. And if you run into spikes, you step on them.

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