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jellsprout
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Sunday, September 6 2009, 12:57 pm EST
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You said you want to work on this project because it will look good on your future references if you want to be a programmer. But to actually make this count, you should probably give some significant assistance on this project. Otherwise you won't be any more involved than Catta.
I don't want to sound like a jerk or anything, I just want to give you the opportunity to do a part in the development. So what are your skills? I don't think you know how to program in Flash, or how to make graphics. What do you intend to help with?


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jebby
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Sunday, September 6 2009, 12:59 pm EST
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My input would be almost 100% useless at the moment. I'm still a noob, but I'm enjoying learning and progressing steadily. Get back to me in a year and I should be of use.

EDIT: I'm learning the basics of programming through Python. I don't know what I could help with until I understand it a little better. The most complex visual program I've made so far is of a ball that bounces around a box realistically. I'm better at text-based programs where a user types in input etc. As I said before, I wouldn't be able to help at all. Not yet.
jellsprout
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Sunday, September 6 2009, 1:00 pm EST
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Let's hope we aren't ready by then.


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jebby
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Sunday, September 6 2009, 1:03 pm EST
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Edited first post. I'd be surprised if the game will be ready by then, but I sure hope it will be. I could help with level design for the campaign if needs be.  
jellsprout
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Sunday, September 6 2009, 1:17 pm EST
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Python isn't really of any use in Flash based games. The entire point of Flash is creating a web application for which you don't need to send a request to the server for a refresh. That isn't possible in any other language. If we are going to someday make a desktop application, that will come in handy. But for Flash it is pointless.

But if you will make levels, that will be cool too. That would also give Quirvy&co a reason to get on the credits list.


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Livio
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Monday, September 7 2009, 3:13 am EST

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So why exactly are you learning Python, jebby? College-related? because you want to?

btw, I remember cls saying how much he loved Python....

It'd be cool if I wasn't the only one able to code the game. It might be stressful having to watch out for each others edits (use google docs somehow?) but it'd still be cool. Btw, jell, it really shouldn't take you that long to learn how to use AS3. Maybe it's just because I've had experience with coding, but once you learn the syntax, and how the Class system works, you can easily read any code. And then whenever you want to figure out how to do anything, just look it up on google to find the right methods you should use. I don't know what your schedule is like, but don't procrastinate simply b/c you're overestimating the language.
Isa
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Monday, September 7 2009, 3:18 am EST
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Google Docs is a really neat way of sharing code and stuff. It's quite easy to set up too, so you should try pasting your codes (along with some comments) into a document there.
Livio
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Monday, September 7 2009, 3:23 am EST

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exactly.

I'll have to add tons of comments to my code. I think it's pretty well, organized so far, though. Especially after I spent days restructuring it...
jellsprout
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Monday, September 7 2009, 2:11 pm EST
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I'm not. I'm using Flash CS4 and it appears to be pretty easy to use.

I was personally thinking it would be best to work on seperate sections. Like you work on the main game and I work on the menus and perhaps the level editor.


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Livio
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Monday, September 7 2009, 5:27 pm EST

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yeah, that's a better idea. But Flash CS4 has a lot of new features than CS3, which is what I used. I stated one of my early Aeon files in CS4 once, and some info was lost when I opened it in CS3, so i started over. You'll have to look up how you could get it working with maximum compatibility for older versions. But that won't matter if all you're doing is setting up code.
jebby
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Wednesday, September 5 2012, 12:05 pm EST
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I've been skimming around Actionscript recently, but I've been encouraged not to use it. My third year project uses the HTML5 canvas and Javascript to achieve Flash-like results; I'm only using HTML5 because my supervisor told me that Flash is evil and that HTML5 is like totally the future, man.

Superficially, Actionscript looks fairly similar to Javascript, so I might be able to contribute to Aeon. I'm definitely not promising anything as I prefer to focus on my uni work, but whenever I have some free time to do something of my own, I'd be interested in getting involved then.

I've spent half an hour exploring the repo trying to make sense of the game's structure. I noticed that nothing has been pushed to GitHub for months; where are you guys at with its development?



Btw, I stopped trying to learn Python years ago; I had no idea what I was doing and had to wait until uni before I understood pretty much anything about programming.
FlashMarsh
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Wednesday, September 5 2012, 12:08 pm EST

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Everything I've ever heard about flash is bad. :/
shos
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Wednesday, September 5 2012, 12:17 pm EST
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2 days. TWO. DAYS.

this is the amount of time you had to wait to make that post to have precisely three years between two consecutive posts.


Flash is not evil, and if you play with it a little(I believe that one month should do the trick) you can do really amazing stuff with it.
I really don't know anything about the rest tho ><

remember how TehMarz did awsome things with Python?


FlashMarsh
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Wednesday, September 5 2012, 12:19 pm EST

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There have been many fairly bad fails with Flash. for example the person who made Binding of Ssaac cannot physically add anything to the game without the entire thing breaking, not even bug fixes, so he need to rewrite the game from the ground up.
jebby
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Wednesday, September 5 2012, 12:28 pm EST
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My bad. We can always delete these posts in two days and then post here again...

I personally don't think Flash is that bad. My only real problem with it is that it's not an open standard like HTML5 is; Adobe has total control over it. HTML5 isn't as powerful as Flash yet, but I think it's only a matter of time...

And Python is awesome; I just didn't really have a deep understanding of what I was doing at the time. I think that if I'd spent the last two years learning programming outside of university, I'd have built up a mountain of bad habits and misunderstandings.
shos
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Wednesday, September 5 2012, 12:32 pm EST
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'FlashMarsh' said:
There have been many fairly bad fails with Flash. for example the person who made Binding of Ssaac cannot physically add anything to the game without the entire thing breaking, not even bug fixes, so he need to rewrite the game from the ground up.
Flash, are you hinting that Flash sucks? XD *ba dum TISH*

From what I learnt about python, it is quite difference in method from other programming languages. I never tried to actually learn it and program with it, but I heard it's awesome, and memory serves that way too via TehMarz.


FlashMarsh
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Wednesday, September 5 2012, 12:36 pm EST

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By the way I have almost no experience with programming, this is just off what I've heard. My friend also hates it (he says it's like programming on powerpoint), and he does actually know a lot about programming.
jellsprout
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Wednesday, September 5 2012, 3:18 pm EST
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I've ordered a book today on game programming in Actionscript 3.0. At the moment Flash is the most widely supported environment for such projects, so I thought that would be best to focus on now. With a bit of luck and effort, I might be able to start programming myself.

I personally don't have high hopes for Aeon getting finished ever. I am not planning on continuing it either. The entire thing is simply far too big in scale for a first project.


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FlashMarsh
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Wednesday, September 5 2012, 3:24 pm EST

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Eh, I'd personally recommend C++ to absolutely anyone. I'm goddamn terrible at this sort of thing and even I can get some stiff done in it.
jellsprout
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Wednesday, September 5 2012, 3:41 pm EST
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The problem is that not many online game sites support C++. And even then, C# and Java are simpler than C++. If you simply want to make simple games and applications, those are the languages you need.


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FlashMarsh
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Wednesday, September 5 2012, 3:46 pm EST

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C++ is absurdly simple. Long winded, but simple. Besides, I don't see the problem with having to download something. I actually would prefer it because it would be able to support offline mode and so on.
FlashMarsh
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Wednesday, September 5 2012, 3:46 pm EST

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The main problem is learning DirectX or OpenGL.
jellsprout
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Wednesday, September 5 2012, 4:13 pm EST
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My main concern is exposure. If the game has to be downloaded, only the people on this site will know about it. But if it is a Flash game, it can be submitted to online game sites where many more people will play it.


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FlashMarsh
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Wednesday, September 5 2012, 4:17 pm EST

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Actually, Flash games at this point are kind of looked down upon. Besides, there are plenty of ways to advertise your game. One of the best ways to advertise is to send it to a YouTuber like TotalBiscuit or Northernlion. Last time TotalBiscuit did a free game, the response was so huge it crashed the people's site.
jebby
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Wednesday, September 5 2012, 4:31 pm EST
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Jell is right; Flash games are very easy to access as all you need is a browser and Flash Player installed, which is pretty much the case for everyone. C++ is good for performance-heavy triple-A games, which we aren't going to be making any time soon. C++ is used for making Source mods though, which is a bit more within our reach; again, not really what the interguild set out to do. We wanted to make something like HATPC, but without the limitations of the original. For a simple game like that, Flash does the job and doesn't require people to download a file and install a game. Browser games can also evolve without users downloading patches/updates.

On a side note, I personally find C++ harder to work with than Java and C#. It's a bit more low-level than those other languages, which means you have to do a lot of memory management manually, something that a language like Java will do for you. Awesome for games like Crysis though.

And I really hope Aeon, or something like it, gets completed. Sure, greater freedom for creativity in HATPC would be fantastic, but all I ever wanted was a checkpoint feature... Would make some of those tougher caves playable for those who don't have ninja hand-eye coordination.

EDIT: With respect, I think our game would have to be pretty damn polished for TotalBiscuit to make a video about it.  

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