1 - Fail, Fail, FAIL
2 - Oh dear
3 - That was a bad idea
4 - That didn't work out
5 - I guess it went okay
6 - Minor success!
7 - Slightly less minor success!
8 - Major Success!
9 - Even more majorer success!
10 - PWN
Spoiler:''Element Chart''
Elements, with Sub-Elements below:
Fire: Strong against Air. Weak against Water.
- Glass: Strong against Metal. Weak against Explosive.
- Explosive: Strong against Air. Weak against Blood. Water: Strong against Fire. Weak against Metal.
- Blood: Strong against Explosive. Weak against Shadow.
- Ice: Strong against Earth. Weak against Electric. Earth: Strong against Shadow. Weak against Ice.
- Metal: Strong against Wood. Weak against Glass.
- Wood: Strong against Electric. Weak against Metal. Air: Strong against Fire. Weak against Explosive.
- Electric: Strong against Ice. Weak against Wood.
- Shadow: Strong against Blood. Weak against Earth.
Spoiler:''Scrapping System''
The Scrap Metal System
This is a way to make your useless weapons and items useful again!
This is what each thing is worth-
Items - Small Pile of Scrap
Weapon - Pile of Scrap
Spell Tome - Reclaimed Metal
Hats and Armour - Refined Metal
3x Small Pile of Scrap = Pile of Scrap
3x Piles of Scrap = Reclaimed Metal
3x Reclaimed Metal = Refined Metal
4x Piles of Scrap = Rebuild Weapon
4x Reclaimed Metal = Spell Tome
4x Reclaimed Metal = Miscellaneous Items (Health Increase, Books, More Hats, Armour etc.)
Spoiler:''Bestiary''
Giant Hornet 6000/6000 HP (Earth) DEAFETED BY SHOS
Crabby the Crab 6000/6000 HP (Water) ALLIED WITH JELLSPROUT
PiggypiggyII 2500/2500 HP (Earth) ALLIED WITH SHAVEY DAVE
nezletron 20,000/20,000 HP (Metal) DEFEATED BY SHOS, REVIVED BY DARVINCE
PrudencePrune 15,000/15,000 HP (Blood)
Spoiler:''Weapons''
Sword of Shadows: 1500 base damage, 200 Bonus Corruption Damage Per Turn (Shadow)
Wooden Spear of Ultimate Doom: 750 Base Damage, 250 Bonus Poison Damage Per Turn. (Earth)
Degreaser: 1000 Base Damage, 500 Bonus Burn Damage Per Turn. (Fire)
Pig-degreaser: 500 Base Damage, 250 Bonus Burn Damage Per Turn. (Fire)
Stinger Salvo Cannon: 1200 Base Damage, 300 Bonus Poison Damage Per Turn. (Earth)
Sword of the Water Guardian:
-Slice 1600 Base Damage (Water)
-Blast 500 Base Damage, 600 Bonus Drown Damage Per Turn (Water)
Fists: 100 Base Damage
Spoiler:''Explosive Spells''
Minor Magical Bomb: 750 Base Damage (Explosive, Basic)
Minor Magical Grenade: 1200 Base Damage, 200 Bonus Shrapnel Damage Per Turn (Explosive, Novice)
Magical C4: 3000 Base Damage, Non-Combat. Can be placed secretly via PM and triggered remotely. (Explosive, Adept)
-Boosted Magical C4: 4000 Base Damage, Non-Combat. Can be placed secretly via PM and triggered remotely. (Explosive, Adept)
Minor Magical Dynamite: 1000 Base Damage (Explosive, Novice)
Spoiler:''Air Spells''
Compression Blast: 1200 Base Damage (Air, Novice)
Fist of Air: 1500 Base Damage, Stuns on crits or mini-crits. (Air, Novice)
Blade of Air: 1500 Base Damage, 300 Bonus Bleed Damage Per Turn. (Air, Novice)
Minor Vacuum: 1000 Base Damage, 400 Bonus Suffacation damage Per Turn. (Air, Adept)
Death Fist of Air: 1750 Base Damage, Stuns on 7+ (Air, Adept)
Prod of Destiny: 1200 Base Damage, 300 Bonus Holy Damage Per Turn (Air, Adept)
Spoiler:''Glass Spells''
Death by Glass: 1200 Base Damage, 200 Bonus Bleed Damage Per Turn. (Glass, Novice)
Glass Rain: 1000 Base Damage, 500 Bonus Bleed Damage Per Turn on up to 3 enemies. (Glass, Adept)
Spoiler:''Earth Spells''
Shield of Rock: User takes no damage in a turn where this is used. 3 Turn Cooldown. (Earth, Novice)
Bury Alive: 600 Base Damage, 500 Bonus Suffacation Damage Per Turn. (Earth, Novice)
Spoiler:''Water Spells''
Water Blast: 750 Base Damage, 100 Bonus Drown Damage Per Turn. (Water, Basic)
Water Pressure: 1200 Base Damage, 100 Bonus Drown Damage Per Turn. (Water, Novice)
Water Slice: 1300 Base Damage, 200 Bonus Bleed Damage Per Turn. (Water, Novice)
Drown: 200 Base Damage, 800 Bonus Drown Damage Per Turn. (Water, Adept)
Whirlpool: 1500 Base Damage, 400 Bonus Drown Damage Per Turn, Stuns opponent on a 8+ (Water, Adept)
Spoiler:''Electric Spells''
Shockwave: 1500 Base Damage, 300 Bonus Shock Damage Per Turn, Stuns Target for one Turn, 3 Turn cooldown. (Electric, Adept)
Chain Lighting: 1100 Base Damage, 100 Bonus Shock Damage Per Turn on up to 10 targets (Electric, Adept)
Spoiler:''Shadow Spells''
Blade of the Shadows: 1200 Base Damage, 100 Bonus Bleed Damage Per Turn, 100 Bonus Corruption Damage per Turn. (Shadow, Novice)
Corrupt Being: 200 Base Damage, 400 Bonus Corruption Damage Per Turn (Shadow, Novice)
Spoiler:''Blood Spells''
Bleed Out: 400 Base Damage, 400 Bonus Bleed Damage Per Turn. (Blood, Novice)
Spoiler:''Miscellaneous Spells''
Basic Heal: Heals the user 1000 HP and cures one effect of the players choice (Misc, Basic)
Cure: Heals User 2500 HP and cures all effects. (Misc, Adept)
Group Cure: Heals up to five people (Not Yourself) 2500 HP and cures all their effects. (Misc, Adept)
Cleanse Soul: Removes all bad effects from player. (Misc, Novice)
Spoiler:''Player Inventories''
Shos Current HP: 0/5250 Deceased Items on Hand: none Effects: Glass Spells: Death by Glass, Glass Rain, Electric Spells: Shockwave, Chain Lightning, Water Spells: Drown, Change Element
Rocket Guy Current HP: 1/3000 Items on Hand: Salt Water Filter, Large Furnace Effects: Hiding, Unconsious
Sniper Current Health: 1750/3000 Items on Hand: Wooden Spear of Ultimate Doom, Plans for an Energy Sheild, Plans for a Interstellar Laser Canon, Materials for the Laser Canon, Materials for an Energy Shield Effects: Enlightened, Magnificent Tunnel System,
Jellsprout Current HP: 3350/6000 Items on Hand: Magical Conch, Crabby the Crab (6000/6000), Late Evening Night, Stinger Salvo Cannon, Effects: Air Spells: Compression Blast, Fist of Air, Enlightened, Shadow Spells: Blade of the Shadows, Corrupt Being, Blood Spells: Bleed out
Jazz Current HP: 1600/3000 Items on Hand: Sword of Shadows, Super Pick, Uranium, Lead, Diamond, Emerald, Cobalt Effects: Super Pick (+1 to all mining rolls), Earth Spells: Sheild of Rock, Misc Spells: Basic Heal, Cleanse Soul, Water Spells: Water Pressure, Water Slice
Shavey Current HP: 3000/3500 Items on Hand: Pig sized Pyro Suit, Degreaser, Pyro Suit, PiggypiggyII (2500/2500), Pig-Degreaser, Awesome Sentries, Sword of the Guardians, 3 use food supply Effects: Flameproof, Air Spells: Compression Blast, Fist of Air, Blade of Air, Prod of Destiny, Death Fist of Air, Flight
Flash Current HP: 4200/4500 Items on Hand: Two Sentry Guns, Lava Trapdoor Effects: Super Awesome Hiding Place, Explosive Spells: Minor Magical Bomb, Minor Magical Grenade, Boosted Magical C4, Misc Spells: Basic Heal, Cure, Group Cure
Darvince Current HP: 2800/3800 Items on Hand: Random Closet, Effects: none
Jorster Current HP: 1800/3000 Items on Hand: none Effects: Water Pressure, Water Slice, Whirlpool,
It's back! Since Flash decided that he is not going to continue the first one I have decided to host my own, if Flash ever wants to resume number one he can. The rules will be the same unless I say otherwise.
You may have noticed the Jungle and Desert themes on the new map. I have been debating how much these affect gameplay, but I decided to make it not very major as I didn't want to over complicate things. At the moment they only affect which mobs may attack you. Oh right, that leads me on to the one thing the biomes do. Both are hostile environments. This means I will roll at the start of every persons update and on a roll of 1 or 2, they will be attacked by a random hostile mob relating to the biome they are in (Desert or Jungle). The severity of the mob will also depend on a roll, with a lower roll here meaning an altogether more deadly mob. So Sharpen your swords, prepare yourself and probably try to raise your max HP! Let the games begin!
On a smaller note, all the stuff on page 1 of the last Interguild Island will be in the header for easy access. Player inventories/status will be up there too, instead of in the updates. I will also put the latest map update up there.
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Dice Rolls:
1 - Fail, Fail, FAIL
2 - Oh dear
3 - That was a bad idea
4 - That didn't work out
5 - I guess it went okay
6 - Minor success!
7 - Slightly less minor success!
8 - Major Success!
9 - Even more majorer success!
10 - PWN
Shos
1. (4) You get so close to reaching the Island but get bitten by a hungry shark for 500 Damage. It will take one more turn to reach.
2. (-) You haven't reached the Island yet.
Jellsprout
1. (9) You successfully reach a beach.
2. (5) You find a conch but it will take a turn's work to fix.
3. (-) The conch isn't working yet.
4. (4) You try to assert your leadership to the lone crab near you, but he's not having it and walks off, after pinching you for 100 damage.
Shavey
1. (10) One super awesome blimp ready to go!
2. (1) You fail at making the gas mask, and it explodes to spite you dealing 1000 damage.
3. (1) You fail at making the degreaser and accidentally set yourself on fire dealing 1000 damage.
4. (2) You find a suitable pig but he bites you for 500 damage and runs off.
5. (8) You successfully make a suitable pyro suit for a pig when you have one.
Flash
1. (4) You dig a nice hole, but then fall in it damaging yourself 200.
2. (10) You hide amazingly well, so well in fact that your hiding place can serve as a base of operations!
3. (5) You learn the spell 'Minor Magical Bomb'
4. (6) You learn the spell 'Basic Heal'
5. (2) You fail to get a supply of food and water, and whilst searching fall over for 500 damage.
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Shos
Current HP: 2500/3000 Items on Hand: none Effects: none
Jellsprout
Current HP: 2900/3000 Items on Hand: Broken Conch Effects: none
Shavey
Current HP: 500/3000 Items on Hand: Blimp, Pig sized Pyro Suit Effects: none
Flash
Current HP: 2300/3000 Items on Hand: none Effects: Super Awesome Hiding Place, Explosive Spells: Minor Magical Bomb, Misc Spells: Basic Heal,
Age: 31 Karma: 136 Posts: 1307 Gender:Male Location: Arizona, United States pm | email
-Go to the far south east corner of the island
-Build a wizard's tower
-Make a spear out of a branch
-Build a ceremonial fire pit
-Learn some divination magic
Age: 21 Karma: 38 Posts: 850 Location: Clinging to the last whispers of life in my decaying body pm | email
join Shavey Dave
swim underneath island
destroy the bottom of the island
make a filter for salt water.
make some glass out of sand in the desert
chop some trees. <-- do this first
Can you feel your heart burning?
Can you feel the struggle within?
The fear within me is beyond anything your soul can make, you cannot kill me in a way that matters
1. Attack and kill Rocket guy with Minor Magical Bomb. Heal if needed.
2. Learn better explosive spells.
3. Build Sentry Guns.
4. Place mines around base.
5. Heal.
Sniper
1. (9) You successfully reach the far south east corner.
2. (3) The wizard tower decides to fall on you and damages you 750.
3. (8) You successfully make a spear, and use a poisonous leaf to poison the tip.
4. (4) You build the fire pit, but accidentally step in it, damaging yourself 300.
5. (1) The gods decide they don't like you and damage you 1000 with Fist of the Heavens.
Shos
1. (No roll w/ action) You reach the island.
2. (6) Work on the shelter begins well, it will take 3 more turns to complete.
3. (-) You have no materials to build a nuke!
Jellsprout
1. (No roll w/ action)You finnish fixing the conch.
2. (10) You blow the conch with power, and get rewarded for it! Your max HP has been boosted to 4500, and you have gained the spells Compression Blast, and Fist of Air.
3. (10) You assume a mighty leadership and the crab who walked off comes charging back and grows to a massive size thanks to the magical conch. Crabby the Crab currently has 5000/5000 HP.
Jazz
1. (10) You fall an entire forest and build amazing tools. You have gained a super pick and a Sword of Shadows!
2. (8) You successfully mine the uranium and lead.
3. (No roll) Offer sent.
Shavey
1. (9) You successfully make a degreaser.
2. (7) You successfully make a pyro suit. You cannot have the 'Burn' after effect applied to him.
3. (5) You just about obtain Piggypiggy II.
4. (3) You fail to heal yourself at all.
Rocket Guy
1. (3) You realise Islands don't float and begin to drown. You are damaged 750.
2. (2) You begin to destroy it, but debris falls on you and damages you 1000.
3. (9) You build a salt water filter.
4. (-) How do you plan on doing that?
5. (2) The first tree falls on you damaging you 500.
Flash
1. (7) You succesfully attack Rocket Guy.
Battle!
Flash casts Minor Magical Bomb at Rocket Guy dealing 375 damage (2, slight fumble)
Rocket Guy end HP: 375
Rocket Guy punches Flash for 150 damage (9 mini-crit!)
Flash end HP: 2850
Flash casts Minor Magical Bomb at Rocket Guy dealing 750 damage (7)
Rocket Guy has fled but has still managed to keep his items! (9)
2. (8) You learn the spells 'Minor Magical Grenade' and 'Magic C4'
3. (7) You build a couple of sentry guns to protect your base.
4. (8) You place lots of mines all around your base.
5. (-) You cast heal.
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Sniper
Current Health: 950/3000 Items on Hand: Wooden Spear of Ultimate Doom, Effects: none
Shos
Current HP: 2500/3000 Items on Hand: none Effects: none
Jellsprout
Current HP: 4500/4500 Items on Hand: Magical Conch, Crabby the Crab (5000/5000) Effects: Air Spells: Compression Blast, Fist of Air
Jazz
Current HP: 3000/3000 Items on Hand: Sword of Shadows, Super Pick, Uranium, Lead Effects: Super Pick (+1 to all mining rolls)
Shavey
Current HP: 500/3000 Items on Hand: Blimp, Pig sized Pyro Suit, Degreaser, Pyro Suit, PiggypiggyII (2500/2500) Effects: Flameproof
Rocket Guy
Current HP: 1/3000 Items on Hand: Salt Water Filter Effects: none
Flash
Current HP: 3000/3000 Items on Hand: Two Sentry Guns Effects: Super Awesome Hiding Place, Explosive Spells: Minor Magical Bomb, Minor Magical Grenade, Magical C4 Misc Spells: Basic Heal
Age: 21 Karma: 38 Posts: 850 Location: Clinging to the last whispers of life in my decaying body pm | email
make a furnace
ask for alliance
(seriously why do people want to kill me?)
hide in a hole
learn shockwave error (disables all electric spells) and elemental shields (exactly what you think it is)
Can you feel your heart burning?
Can you feel the struggle within?
The fear within me is beyond anything your soul can make, you cannot kill me in a way that matters
Age: 31 Karma: 136 Posts: 1307 Gender:Male Location: Arizona, United States pm | email
-Heal
-Meditate, trying to ascend to a higher plan of existence
-Make plans for an energy shield
-Make plans for a interstellar laser cannon
-Meditate some more
Everyone who needs to know what their spell or weapon does, look up in the header! If it's not there I may have not got round to adding it yet. You can either wait till I do or ask me. It is all up to date right now though.
Also you guys should consider boss fights, a few of you can cope and it's a good way to get items and spell tomes.
1. Form an alliance with Jazz.
2. Learn a more powerful healing spell.
3. Increase Max HP.
4. Upgrade Sentry Guns.
5. Build a trapdoor for intruders, and make them fall into lava when triggered.
Pray to the Gods to learn Shockwave a stun+damage attack.
pray for some Glass spells against Metal.
train up! pushups, etc etc, get stronger and healthier
ally jell upon meeting
summon Nezletron and kick the tron out of it!