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Basics War and Rebellion Alliances and Trade Capitals
Every turn, you can add provinces to your nation by taking them using resources. Each neutral (white) province costs 5 resources each. You begin with 5 resources each turn, and any additional ones you have from your production. For sea zones, fill in the white circle. You may only claim zones that are touching your nation. Save your images in .png.

During a round, everyone must take their turn by posting a map. Each round lasts 5 days, and it does not matter what order you take your turn in. When the round is up, all people that did not take their turns are declared 'inactive'.
You can declare war on other nations. When you are at war, you can claim the zones of your enemy, but they cost 10 resources to claim instead of 5. The war will start the next turn. You may only claim the other person's zones that you are declaring war on the next round. Also, when at war, neutral territories still have the lower cost of 5 resources for normal zones and 25 resources for capitals. You can end war by declaring peace, which will go into effect immediately. If you exterminate another player's nation completely, you will gain 50% of their stored resources.

Non-players can rebel from a nation if no more neutral territory is left, taking 10%, or 8, of their zones, whichever is lesser, from their territory, but you are automatically at war with that player.
You can form pacts with other nations, which means they cannot attack you and you may send each other resources through trade.

When you trade, you can send up to 50 resources from your saved resources that were left unspent in your turn. When you leave resources in your turn unspent, they go into a bank of saved resources. You can spend these resources in your turn, or send them away to your allies. They collect over time, and are part of your resources that you can spend.
There are capital provinces distributed throughout the map that are roughly in the locale of real life Europe's capitals. The special capital provinces produce 5 resources per turn, and you can get an additional bonus of 1 resource per turn from all of that country's provinces if you own the whole nation. If one of your capitals is stolen, you will lose up to 30 of your saved resources, and the production bonus will cancel.

Victory

To win, simply own all territories on the map.



Round 11:
Teo may spend 48 resources.
mudkipz may spend 46 resources.
buboy24 and Darvince may spend 44 resources.
atomic7732 and jellsprout may spend 39 resources.
jazz, soccerboy, and Yaya may spend 32 resources.
Quirvy and yimmy7 may spend 30 resources.
jebby, Jorster, and rocketguy may spend 28 resources.

For the non-Euros, here are the capitals in red, and here are the nations.

To see who's who, check out this image by Quirvy.

Here is every statistic you ever wanted to know about Europe Map Game, and it gets updated about once a day.
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jellsprout
[?] Karma: 0 | Quote - Link
Thursday, July 4 2013, 5:07 am EST
Lord of Sprout Tower

Karma: -2147482799
Posts: 6445
Gender: Male
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Then I'll just wait another turn and take it back. The only problem is that it will cost me one point.


Spoiler:
Darvince
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Thursday, July 4 2013, 5:30 am EST
sea level change

Age: 25
Karma: 107
Posts: 2043
Gender: Female
Location: The Nuclear Era
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Btw, the Faeroe Islands are needed for the Denmark bonus, Ceuta and Melilla for the Spain bonus, and Kaliningrad is needed for the Russia bonus. (No, you don't need Gibraltar for the UK bonus otherwise it would be nearly impossible to get.)


"Time is a circuit, not a line; cybernetics instantiates templexity."

Yimmy
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Thursday, July 4 2013, 9:52 am EST
Resident Goody two-shoes

Karma: 72
Posts: 1625
Location: Climbing In Your Windows
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wait, can i do my *first* turn?


Spoiler:

Interguild discord!! People use it!!
Darvince
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Thursday, July 4 2013, 10:03 am EST
sea level change

Age: 25
Karma: 107
Posts: 2043
Gender: Female
Location: The Nuclear Era
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This is *your* first turn, but it is the game's second turn.


"Time is a circuit, not a line; cybernetics instantiates templexity."

jazz
[?] Karma: 0 | Quote - Link
Thursday, July 4 2013, 6:20 pm EST

Karma: 108
Posts: 3050
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do seas require resources to conquer
atomic7732
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Thursday, July 4 2013, 7:50 pm EST
cute dars

Age: 26
Karma: 2
Posts: 46
Gender: Male
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bonuses make this like light of war

Darvince
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Thursday, July 4 2013, 9:53 pm EST
sea level change

Age: 25
Karma: 107
Posts: 2043
Gender: Female
Location: The Nuclear Era
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seas require 5 resources to conquer, yes. unless it's owned by a person, then it's 10 and a declaration of war.


"Time is a circuit, not a line; cybernetics instantiates templexity."

Darvince
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Saturday, July 6 2013, 2:47 am EST
sea level change

Age: 25
Karma: 107
Posts: 2043
Gender: Female
Location: The Nuclear Era
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It is now round 3. Take your turn before 2013, July 11, 02:00 Interguild time.

Jebby may spend 12 resources.
atomic7732, Darvince, jellsprout, Jorster, mudkipz (binary guy), Quirvy, rocketguy, soccerboy, Teo, and Yaya may spend 9 resources.
buboy24, jazz, and yimmy7 may spend 7 resources.

I will update the little chart to include cost when at war.


"Time is a circuit, not a line; cybernetics instantiates templexity."

01110000011011110110
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Saturday, July 6 2013, 3:13 am EST
kolkon sitei

Age: 36
Karma: 57
Posts: 342
Gender: Female
Location: darvince
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<icmpoutsrcquench>darvince how did jebby get 12
<icmpoutsrcquench>instead of 9
<Darvince>he saved 6 resources
<Darvince>by being inactive
<icmpoutsrcquench>oh
<Darvince>inb4 everyone goes inactive
<Darvince>to save resources
Darvince
[?] Karma: 0 | Quote - Link
Saturday, July 6 2013, 3:15 am EST
sea level change

Age: 25
Karma: 107
Posts: 2043
Gender: Female
Location: The Nuclear Era
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Mudkipz complained that he didn't know where nations were so here.
Spoiler:


Also, if you want, you can just say that you aren't going to take your turn and you won't hold up the game.


"Time is a circuit, not a line; cybernetics instantiates templexity."

atomic7732
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Saturday, July 6 2013, 3:36 am EST
cute dars

Age: 26
Karma: 2
Posts: 46
Gender: Male
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cocoa trees
jellsprout
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Saturday, July 6 2013, 6:32 am EST
Lord of Sprout Tower

Karma: -2147482799
Posts: 6445
Gender: Male
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Spoiler:


Spoiler:
Teo
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Saturday, July 6 2013, 9:32 am EST

Age: 25
Karma: 138
Posts: 1766
Gender: Male
Location: Warsaw, Poland
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Time to protect the Warsaw capital by gaining the entire Masovia. Haha I love translating voidenship names within Wikipedia.
Yimmy
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Saturday, July 6 2013, 10:20 am EST
Resident Goody two-shoes

Karma: 72
Posts: 1625
Location: Climbing In Your Windows
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Spoiler:


Spoiler:

Interguild discord!! People use it!!
Yaya
[?] Karma: 0 | Quote - Link
Saturday, July 6 2013, 12:08 pm EST

Age: 29
Karma: 747
Posts: 5367
Location: Ohio (US)
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Spoiler:



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
soccerboy13542
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Saturday, July 6 2013, 1:05 pm EST
~*~Soccer~*~

Karma: 450
Posts: 4466
Gender: Male
Location: 1945
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Spoiler:


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Quirvy
[?] Karma: 0 | Quote - Link
Saturday, July 6 2013, 1:10 pm EST
  

Karma: 655
Posts: 7753
Gender: Male
pm | email



spooky secret
Yaya
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Saturday, July 6 2013, 1:29 pm EST

Age: 29
Karma: 747
Posts: 5367
Location: Ohio (US)
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Dammit Quirvy, I see what you're doing there....



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
Quirvy
[?] Karma: 0 | Quote - Link
Saturday, July 6 2013, 1:46 pm EST
  

Karma: 655
Posts: 7753
Gender: Male
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I'm probably not going to go where you think I'm going to go. I don't want to have to deal with Yimmy since he's apparently trying to claim all the top border territories, so I'm not going to extend my empire all the way to the northern border.

Yaya, I criticize your move. You should have claimed a territory bordering buboy; then, if buboy forgot to go, you could have taken his entire country the next turn, and would have freed up a lot of space in the east for you to take. Now for you to be able to do that, you'll have to bank on him forgetting to go this turn and the next turn.



spooky secret
Yaya
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Saturday, July 6 2013, 1:52 pm EST

Age: 29
Karma: 747
Posts: 5367
Location: Ohio (US)
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Oh, I thought you were gonna just close off all land entries into the Norway/Finland/Sweden peninsula.

I'm not really good at thinking ahead like that. I need to get it in my head that I can take other countries if I have the right amount of resources. Anyways, I figure Buboy will come on at least once before the next turn is over.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
Quirvy
[?] Karma: 0 | Quote - Link
Saturday, July 6 2013, 2:20 pm EST
  

Karma: 655
Posts: 7753
Gender: Male
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Well, I'm probably going to end up doing that. I thought that you thought that I was going to go all the way up top and have my empire go from Moscow to the north border.

Even if I don't block you out from that area in the next turn, I think it's safe to say you won't be able to expand east. Your best bet is either taking out buboy or trying to slip around him and claim southern territories.

If I were you, I'd probably move south, and try to claim the territories east of Buboy, being hopeful that I could lock him in to the east border eventually, and maybe if you get lucky there's still some territory left to be claimed east of your current position later on.

But, similarly if I was buboy I would use this move to claim the northern territory bordering moscow in this turn. That would force you to expand south through the eastern border, and on the next turn if he got here before you did, he could actually claim an eastern border territory and effectively lock you out of the south, at which point you'd have to scramble to get any remaining territories because by then you'd be both locked out from the south and the east, and you'd be stuck in your little corner with war being the only way out. But buboy isn't very active so I suspect that at worst you'll end up having to expand through the east border.

But yeah, looking at this from a strategic standpoint, I think that was a pretty bad move, you should have taken the territory bordering moscow. Also, if Yimmy is a man of his word, minimum of 4 turns before he goes to war with you for the territories on the Northeast border.



spooky secret
Yimmy
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Saturday, July 6 2013, 4:00 pm EST
Resident Goody two-shoes

Karma: 72
Posts: 1625
Location: Climbing In Your Windows
pm | email
watch out yaya. btw lol at quirvy not wanting to deal with me


Spoiler:

Interguild discord!! People use it!!
Jorster
[?] Karma: 0 | Quote - Link
Saturday, July 6 2013, 4:27 pm EST
mfw

Karma: 168
Posts: 2549
Gender: Male
Location: The Straight Guy's Garage
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Quirvy
[?] Karma: 0 | Quote - Link
Saturday, July 6 2013, 4:42 pm EST
  

Karma: 655
Posts: 7753
Gender: Male
pm | email
I kinda wish I was where Jorster was. The closest player to him is 4 territories away (through sea) and the second closest is 5 territories away. There are 6 countries who are 4 or less territories away from me.

These countries are:
Yaya
Buboy
Teo
Yimmy
Jellsprout
Darvince



spooky secret
jazz
[?] Karma: 0 | Quote - Link
Saturday, July 6 2013, 8:08 pm EST

Karma: 108
Posts: 3050
pm | email
is this turn 3?

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