Basics | War and Rebellion | Alliances and Trade | Capitals |
Every turn, you can add provinces to your nation by taking them using resources. Each neutral (white) province costs 5 resources each. You begin with 5 resources each turn, and any additional ones you have from your production. For sea zones, fill in the white circle. You may only claim zones that are touching your nation. Save your images in .png.
During a round, everyone must take their turn by posting a map. Each round lasts 5 days, and it does not matter what order you take your turn in. When the round is up, all people that did not take their turns are declared 'inactive'. | You can declare war on other nations. When you are at war, you can claim the zones of your enemy, but they cost 10 resources to claim instead of 5. The war will start the next turn. You may only claim the other person's zones that you are declaring war on the next round. Also, when at war, neutral territories still have the lower cost of 5 resources for normal zones and 25 resources for capitals. You can end war by declaring peace, which will go into effect immediately. If you exterminate another player's nation completely, you will gain 50% of their stored resources.
Non-players can rebel from a nation if no more neutral territory is left, taking 10%, or 8, of their zones, whichever is lesser, from their territory, but you are automatically at war with that player. | You can form pacts with other nations, which means they cannot attack you and you may send each other resources through trade.
When you trade, you can send up to 50 resources from your saved resources that were left unspent in your turn. When you leave resources in your turn unspent, they go into a bank of saved resources. You can spend these resources in your turn, or send them away to your allies. They collect over time, and are part of your resources that you can spend. | There are capital provinces distributed throughout the map that are roughly in the locale of real life Europe's capitals. The special capital provinces produce 5 resources per turn, and you can get an additional bonus of 1 resource per turn from all of that country's provinces if you own the whole nation. If one of your capitals is stolen, you will lose up to 30 of your saved resources, and the production bonus will cancel.
Victory
To win, simply own all territories on the map. | « Forum Index < Random Chat Forum«Previous | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, . . . 18, 19, 20 | Next» | Yimmy |
Resident Goody two-shoes
Karma: 72 Posts: 1625 Location: Climbing In Your Windows pm | email
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yep.
Interguild discord!! People use it!! | | Darvince |
sea level change
Age: 25 Karma: 107 Posts: 2043 Gender: Female Location: The Nuclear Era pm | email
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The people that still have to go:
Buboy
Jazz
(Jebby)
Binary guy
rocketguy
"Time is a circuit, not a line; cybernetics instantiates templexity."
| | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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I have question about which areas you are allowed to conquer. If my calculations are correct, next turn I will have more than 10 points, so I can take over two territories. Do both of these territories have to be bordering on my initial territories, or can I conquer one territory first and then conquer another territory which borders on the that second territory but not any of the original ones?
So in picture:
x is my initial territory, . are any free territories.
Is this allowed:
Or can I only do this:
| | Darvince |
sea level change
Age: 25 Karma: 107 Posts: 2043 Gender: Female Location: The Nuclear Era pm | email
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You can do either one, because to make it work without having the slight possibility of an infinite war that never ends due to both productions perpetually being the same, you need to be able to claim more than 1 territory away from your nation.
"Time is a circuit, not a line; cybernetics instantiates templexity."
| | jebby |
Interguild Founder
Age: 32 Karma: 233 Posts: 968 Gender: Male Location: United Kingdom pm | email
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| | Darvince |
sea level change
Age: 25 Karma: 107 Posts: 2043 Gender: Female Location: The Nuclear Era pm | email
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Btw, jebby, you could get 2 zones. But I guess you're gone now until somewhere around turn 6.
"Time is a circuit, not a line; cybernetics instantiates templexity."
| | jebby |
Interguild Founder
Age: 32 Karma: 233 Posts: 968 Gender: Male Location: United Kingdom pm | email
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Can I repost with a second zone?
EDIT: changed previous post. | | jazz |
Karma: 108 Posts: 3050 pm | email
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| | 01110000011011110110 |
kolkon sitei
Age: 36 Karma: 57 Posts: 342 Gender: Female Location: darvince pm | email
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| | buboy24 |
Age: 24 Karma: 51 Posts: 715 Gender: Male pm | email
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So can I add two zones or only one for now, Darvince?
It's good to be back. | | Darvince |
sea level change
Age: 25 Karma: 107 Posts: 2043 Gender: Female Location: The Nuclear Era pm | email
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'Darvince' said: It is now round 3. Take your turn before 2013, July 11, 02:00 Interguild time.
Jebby may spend 12 resources.
atomic7732, Darvince, jellsprout, Jorster, mudkipz (binary guy), Quirvy, rocketguy, soccerboy, Teo, and Yaya may spend 9 resources.
buboy24, jazz, and yimmy7 may spend 7 resources.
I will update the little chart to include cost when at war.
"Time is a circuit, not a line; cybernetics instantiates templexity."
| | Teo |
Age: 25 Karma: 138 Posts: 1766 Gender: Male Location: Warsaw, Poland pm | email
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Oops, it's so easy to lose the sense of time during holidays, ignore that post. | | Rocketguy2 |
God wishes he was me
Age: 21 Karma: 38 Posts: 850 Location: Clinging to the last whispers of life in my decaying body pm | email
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I'm not doing anything this turn
Can you feel your heart burning?
Can you feel the struggle within?
The fear within me is beyond anything your soul can make, you cannot kill me in a way that matters | | Darvince |
sea level change
Age: 25 Karma: 107 Posts: 2043 Gender: Female Location: The Nuclear Era pm | email
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Lol teo, it's still round 3.
"Time is a circuit, not a line; cybernetics instantiates templexity."
| | buboy24 |
Age: 24 Karma: 51 Posts: 715 Gender: Male pm | email
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I don't know why it is resized. I uploaded it to Minus.com and used Darvince's Paint.
It's good to be back. | | Darvince |
sea level change
Age: 25 Karma: 107 Posts: 2043 Gender: Female Location: The Nuclear Era pm | email
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Okay, all that'll take is some copying and pasting, so it's fine.
Round 4 has started. Take your turns by July 16, 00:00 Interguild time.
Use this map for whoever goes first.
Rocketguy may spend 18 resources.
atomic7732, Darvince, Jorster, mudkipz, Quirvy, Teo, and Yaya may spend 12 resources.
jellsprout and Soccerboy may spend 11 resources.
jebby may spend 10 resources.
buboy24 may spend 9 resources.
Jazz may spend 8 resources.
yimmy7 may spend 5 resources.
Note: This is the first round where a majority of people can claim more than one zone. Everyone except Rocketguy, buboy, Jazz,
and yimmy can get 2 zones. Rocketguy can get three, while buboy, Jazz, and yimmy can get one.
"Time is a circuit, not a line; cybernetics instantiates templexity."
| | atomic7732 |
cute dars
Age: 26 Karma: 2 Posts: 46 Gender: Male pm | email
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| | Teo |
Age: 25 Karma: 138 Posts: 1766 Gender: Male Location: Warsaw, Poland pm | email
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This time it's definitely the next round <_< | | Darvince |
sea level change
Age: 25 Karma: 107 Posts: 2043 Gender: Female Location: The Nuclear Era pm | email
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*sigh* I guess I'll put what people can spend in the header....
"Time is a circuit, not a line; cybernetics instantiates templexity."
| | Teo |
Age: 25 Karma: 138 Posts: 1766 Gender: Male Location: Warsaw, Poland pm | email
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*sigh* I knew I can get two areas but maybe my economic plans tell me I should save my resources for worse moments... | | Darvince |
sea level change
Age: 25 Karma: 107 Posts: 2043 Gender: Female Location: The Nuclear Era pm | email
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*sigh* If you look at jebby's resources , you notice that taking the most possible means you'll have more in the future.
"Time is a circuit, not a line; cybernetics instantiates templexity."
| | jazz |
Karma: 108 Posts: 3050 pm | email
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| | Teo |
Age: 25 Karma: 138 Posts: 1766 Gender: Male Location: Warsaw, Poland pm | email
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*sign* If you don't take the most possible right now, you'll definitely have more resources next turn rather than when you'd take.
Darvince is always right
| | 01110000011011110110 |
kolkon sitei
Age: 36 Karma: 57 Posts: 342 Gender: Female Location: darvince pm | email
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| | Teo |
Age: 25 Karma: 138 Posts: 1766 Gender: Male Location: Warsaw, Poland pm | email
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I'd like to conclude an alliance with 01110000011011110110. | | |
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