Okay well let's stop wasting time trying to build on suspicions of somebody who isn't mafia (me) and build suspicions on somebody who may be mafia (Jellsprout, Silver).
I came close to loling at this post, but I didn't which is a good thing because I was drinking water at that moment, and the results could have been disastrous.
You know guys, I think Thomas is right. We need to stop building suspicions on people who aren't mafia (me and Thomas) and build suspicions on people who may be mafia (Jellsprout, Silver)
Thomas, do you think about what you're saying? I said, undecided. That means that you may be mafia, and you may be town.
Additionally my post before your post asking me if I thought you were mafia wasn't really building suspicion as much as it was disproving you trying to prove that you must be town. I mean, you even admitted that you said something because a mafia wouldn't say it. Let's hear it again.
'Thomas' said:
Well I'm just proving to not be a mafia because a mafia would not say that.
If a mafia wants to sound innocent, wouldn't he try to say something a mafia would not say?
It doesn't mean that you're mafia, but it doesn't mean you're a townie either.
Instead of that, you should have said "My apologies, Deathbunni X. FoS me then."
Except that she already FoS'd you today. But you still should have done it.
If you think I'm acting strange in this post it's probably because it's late, but feel free to lynch me then.
Thomas can I offer to exchange your shovel for my plastic spoon? Because your hole is getting pretty big there...
Your explanation seems well frankly wrong and you are eager to shift attention from yourself (and you keep trying to make it clear you are town).
I think people misunderstood when I said that my vote is for Silver. Of course I wouldn't want to lynch before finding out her role, but I just wanted to put it out there that her absence is suspicious as it could be faked and her whole attitude this whole game makes her my first target. Having said that, Thomas is drawing into a close second place so who knows...
Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
But Quirvy if I was mafia I wouldn't be saying that I think you're town. Unless we were both mafia which we aren't.
Lynching Quirvy is the worst thing that could happen to the Mafia right now, aside from lynching a Mafia member obviously. Quirvy has stated to have respawn powers. If you lynch Quirvy today, he gets resurrected tomorrow and everybody will know for a fact that Quirvy is Town. Assuming DBX gets killed tonight by the Mafia, that still gives as 3 Townies vs 2 Mafia and if lynched randomly gives us a 50% chance of lynching a Mafia.
On that note, Quirvy's role claim has convinced me that he is Town. Not because the role itself seems so plausible, but because it would be immensely idiotic for a Mafia to claim a role like that. This respawn ability makes Quirvy the safest lynch. If Quirvy tells the truth, he won't be bothered by it at all and us Townies even gain a slightly better position tomorrow. If he is lying, he is Mafia and won't be able to respawn.
Quirvy is a smart boy. If he were Mafia, he would never have made a role claim like this.
Concerning Silver, we have learned from the past that inactivity does not equal Mafia. We have lynched twice now because of inactivity and both those times they turned out to be Townies. However, inactivity does not equal Town either. We can't dismiss her just because of this.
I do find it immensely stupid of her to be inactive at this stage in the game. She has already learned that we are likely to lynch inactive people. It is almost as if she wants to get lynched, as if she is tired of this game.
Of Thomas and Harumbai, I find Thomas to be the most suspicious. Harumbai appears to be acting pretty casual, while Thomas seems far to busy proving that he is a Townie, and poorly might I add.
Harumbai's role claim does appear to be what a Mafia could claim. It would explain why she doesn't get killed by the Mafia the next few nights. Thomas's also appears to be very odd. What does only posting 5 times have to do with a Treasure Chest? It could be that he has a Mafia role that prevents him from posting less, like Hannah's hyperactive pet dog or something, and that he now tries to cover it up by claiming Soccerboy's role but still with his own restrictions.
If we were to lynch right now, I would suggest we lynch Thomas and otherwise Harumbai. Luckily we don't have to lynch now, as I am very interested in what Silver/Yuggy has to say and they could easily sway me to vote for them instead.
Ok, either Yuggy or Harumbai is lying. They both have night rebound actions, which would make a pretty lopsided game. That or I misread Harumbai's first post.
Harumbai has a Zergling Ranger role and Yuggy has a Bomb role. With the lack of other offensive roles such as Jack Of All Trades this seems possible. Isa probably did this to ensure more kills.
Yeah, but I'm suspicious of Yuggy/silver now because that's another vanilla role with nothing to do at night. These people don't have night actions as far as I know:
DBX
Quirvy
Jell
Thomas
Yuggy
That's too many, 4 out of the 5 potential suspects. And even the only person who has a night action only has their night action have any affect if they get killed.
Alright, time to get all of my thoughts out there.
Despite that Harumbai has the only role that has a night action, I'm still suspicious of him claiming Silver to be suspicious because she could just be pulling one on us. You too, Thomas.
If silver was mafia, why would she leave the day after Jazz got killed? Jazz was the heart crate, the guy that CSD was talking about who we needed to protect and keep alive. If anything this makes her look like she's town, and she's leaving because she's disappointed with the events in the game. If she was mafia she'd be happy because she'd be closing in on a second victory as a mafia member. Why'd she leave and lose a chance at being part of the winning party? If she was mafia she'd probably at least announce Both of you seemed to miss that possibility and jump on her for being inactive, perhaps mafia buddies?
With that said I'm not sure that I buy Yuggy's role. Night was to end Wednesday, Isa asked us whether or not we wanted more flavor or a faster start to this day on Thursday, and started the day Friday. This tells me that either the night actions went down to the final day, or someone didn't perform a night action when they had the ability to, otherwise he would have brought up the start of the new day earlier. So who could be the person to miss their night action? Well what about Silver who disappeared after the day's end? Yuggy's role doesn't seem to suggest a night action, but the time between days suggests to me that someone, likely silver, missed their night action.
So, Yuggy, you're sure that your role is to kill anyone who targets you?
Lets look at Thomas. My character is a treasure and I have to post 5 times every day or else I die? What? Oh, and also he can only get killed at night by mafia, which means that town and independents can't kill him at night. You know who else that applies to? The mafia godfather.
And not to get ahead of ourselves, but if Silver was mafia, and she jumped ship without telling anyone, and left the fellow mafia alone, who of the remaining members would be make a decision as stupid as killing CSD, who claimed that if the town were to lynch either he or DBX, they should lynch him? I dunno, but I'm gonna have to lean Thomas here.
And I feel like I should get it out there that we don't know what soccerboy's role was so a member of the mafia could easily steal his role, and I'm specifically talking about Jellsprout here. Soccerboy whined about his role and how useless it was. Mayor fits this description, and CSD as a member of the crate alliance seems legit.
Because of his "pointless role", he had to start singing the start to bohemian rhapsody. I looked it up, Yaya was the one that started it, but CSD was involved in the chatbox activity back when it happened, so he could indeed be CSD.
Additionally, I'm not even past suspecting that CSD is a protagonist here. He controls hannah when he's testing his caves, what's to say that jell's telling the truth about his character, and instead stealing soccerboy's role because it also makes sense? he led us in the singing of bohemian rhapsody, perhaps he was also the one metaphorically leading the town, because he's the mayor.
I am actually going to interfere here and say that the reason the day started like it did was because I was very busy with real-life issues, known as homework during final week of school. That was the only reason I'd be asking that question, I wouldn't have time to write decent flavour if you wanted the day released at Thursday. Also, realize that your argument is built upon me starting this day after the time it was supposed to start. If anything, I should have waited earlier days for the deadline to pass to ensure you all that all night actions could have been carried through.
I'm not suggesting that you were trying to extend the night for silver, I was suggesting that the night ended as normally scheduled due to someone not filling in their night actions. I can't say for sure that it didn't end early and that you just waited until it officially ended, but I can suggest it as a possibility based on the fact that you didn't bring up the start of the new day until Thursday, regardless of whether or not you were busy and it delayed the start to friday.
You asking us whether or not you wanted it fast or good was only related to marking the first mention of the new day's start. Had you started it regularly on Thursday, I would be suggesting the same thing. It's possible the night ended early and you were just busy and didn't want to bring up the flavor until you actually were expected to, but you can't actually disclose whether or not the day ended early or on Wednesday night.
People with night actions dying early doesn't dispute the fact that we have to many people here with vanilla roles. We obviously have 2 mafia left, and it you not having a night action role doesn't help you out here because you were someone I would have expected to have a night role since everyone but Harumbai didn't have one, and because of the night stuff I already mentioned, even though it doesn't definitively mean anything.
Yeah, but I'm suspicious of Yuggy/silver now because that's another vanilla role with nothing to do at night. These people don't have night actions as far as I know:
DBX
Quirvy
Jell
Thomas
Yuggy
Ok, lots of vanilla's or close to vanilla's. Well for a start, lots of important town members died early, for example Yaya - Detective, and two bodyguards - Bmwsu and Jazz.
So at the moment my list is like this
Town/Crate
Yuggy
DBX
Possibly town
Quirvy
Jellsprout
Harumbi
Mafia
Thomas
This is mainly because, apart from myself, the only other person I know to be town is DBX.
No-one else however has been suspicious apart from Thomas. For a start his role.
'thomas' said:
I am basically a vanilla townie and I need to post at least 5 times each day or I'll be modkilled. My character name is treasure chest.
The main reason this is fishy is because all the other roles fit in with their name - for example -
My role - dynamite crate - makes sense to go with a sort of backfire role.
Harumbi's role - arrow crate - makes sense as aiming at someone, and if broken, firing at them, makes sense
Jell's role makes sense as 'CSD' made the cavemaker a mayor role fits.
Thomas's role does not fit at all. How does a treasure chest in any way link to having to post five times a day? This is the main reason why I think Thomas is mafia, but also his constant complaining about his role. He could easily be doing this to try and cover up a great role, such as a mafia one. Overall due to the reasons above and general suspicion I'm going to:
On that note, Quirvy's role claim has convinced me that he is Town. Not because the role itself seems so plausible, but because it would be immensely idiotic for a Mafia to claim a role like that. This respawn ability makes Quirvy the safest lynch. If Quirvy tells the truth, he won't be bothered by it at all and us Townies even gain a slightly better position tomorrow. If he is lying, he is Mafia and won't be able to respawn.
Quirvy is a smart boy. If he were Mafia, he would never have made a role claim like this.
Well it's not like anybody trusts your role. Quirvy did say that if you're mafia you could have taken that role from soccerboy since he was janitored. He told us that he didn't like his role and I can see why. Who would want to stop a lynch? How about you prove your role if we lynch your fellow mafia, Harumbai?
How about we post a list of suspected mafia like what we did on day 1. I would like to see the updates from everybody. For me (assuming DBX is town):
- Jellsprout
- Harumbai
- Silver/Yuggy (maybe)
'jellsprout' said:
Of Thomas and Harumbai, I find Thomas to be the most suspicious. Harumbai appears to be acting pretty casual, while Thomas seems far to busy proving that he is a Townie, and poorly might I add.
Harumbai's role claim does appear to be what a Mafia could claim. It would explain why she doesn't get killed by the Mafia the next few nights. Thomas's also appears to be very odd. What does only posting 5 times have to do with a Treasure Chest? It could be that he has a Mafia role that prevents him from posting less, like Hannah's hyperactive pet dog or something, and that he now tries to cover it up by claiming Soccerboy's role but still with his own restrictions.
Quit trying to take attention off Harumbai. If I was mafia why do you think I would make such stupid posts such as the following:
'Thomas' said:
My apologies Quirvy. Lynch me then.
'Thomas' said:
Okay well let's stop wasting time trying to build on suspicions of somebody who isn't mafia (me) and build suspicions on somebody who may be mafia (Jellsprout, Silver).
I'm just annoyed that we haven't lynched a mafia yet and we'll be lynching somebody in your crew of mafia today so beware. Jazz's 'screw it' attitude annoyed me a lot too. You mafia didn't mind that though did you?
As for my role, I have nothing to say about that but all you need to know (you mafia must already know) is that I'm town and my role is weird.
If someone is suspicious of me please FoS me so I know. Quirvy are you suspicious of me?
'Quirvy' said:
Lets look at Thomas. My character is a treasure and I have to post 5 times every day or else I die? What? Oh, and also he can only get killed at night by mafia, which means that town and independents can't kill him at night. You know who else that applies to? The mafia godfather.
If I was mafia, or godfather do you think I know be stupid enough to give out such information? Only Harumbai would do that.
'Yuggy' said:
Thomas's role does not fit at all. How does a treasure chest in any way link to having to post five times a day? This is the main reason why I think Thomas is mafia, but also his constant complaining about his role. He could easily be doing this to try and cover up a great role, such as a mafia one. Overall due to the reasons above and general suspicion I'm going to:
How about you take Isa's job: What would be a better role in this list under town aligned for a treasure chest?
Spoiler:
Quote:
Here's my personal compilation of Mafia roles. I'm sorry for the formatting and incompleteness, I'll get around it eventually, or one of the other mods can help me out. If you have any roles not on the list, feel free to post them and we'll consider adding it to the list.
*
Town-Aligned Roles
o Vanilla Townie - Regular town-aligned role with no special ability.
o
Investigative
o Detective/Cop - May investigate one person each night, learning their role and/or alignment.
+ Variations and Sanities:
# Naïve Cop - Detects all players as townies. (Not told he is Naïve)
# Paranoid Cop - Detects all players as mafia. (Not told he is Paranoid)
# Insane Cop – Detects all players opposite their alignment. (Not told he is Insane)
# Random Cop – Gets random roles for his detects. (Not told he is Random)
# Bumbling Cop - Kills the person he tries to detect. (Not told he is Bumbling)
# Role Cop – Detects only a player’s theme name.
# Day Cop - You are a day cop. You can inspect people during the day.
# Flavor Cop – Instead of a detection, finds an item or clue relating to the target’s role.
# Methodical Cop - Must send in a list on the first Day on who to detect each night. Skips over dead people.
# One-Shot Cop - You have a one-shot ability to inspect someone during day or night.
# Invisible Man - Is given a limited amount of detections, which must be used all at once. usually given to people who join mid-game.
# Millerizing Detective - Detects everyone as Mafia, and turns them into a miller.
o Tracker - At night, you can track another player, and you will be told who that player targeted, if any.
o Watcher - At night, you can watch another player, and you will be told who that player was targeted by, if any.
o Gunsmith - Can check to see if a player has a gun or not at night. Gun holders are normally Mafioso, cops, and vigilantes. In different variations, the Gunsmith may determine if someone has a different type of item, (i.e. a health kit) that relates to different roles.
o Burglar (Flavor Cop) - Like a gunsmith but will steal an item from an player, i.e. he would steal a gun from a cop or mafioso, a knife from a doctor or serial killer, and a gavel from a judge, etc. When the burglar steals, the original owner loses their ability.
o Forensics Investigator - Can examine the body of someone who died during the night. The Forensics Investigator gets a list of all people who have targeted the dead person since the game began. The Forensics Investigator doesn't know what the actions were, though.
o Security Man - Installs a camera in someone’s room each night and can watch who targets all the players. Alternatively, may see what actions are performed on the players instead.
o Lie Detector - Each night the Lie Detector sends the Moderator a post made by another player during the previous day, and the Moderator tells the Lie Detector, to the best of his ability, whether that other player was telling the truth when they made that post. The Lie Detector's ability is lost if he tells the other players, or they work out, what his ability is.
o Neighborhood Watch - Consists of two players who can choose to patrol as a team or as singles. They choose a name, whose house they watch. They cannot prevent a murder, but can discover the killer (50% for a single Watchman, 100% for the team working together).
o FBI Agent - The FBI Agent starts out investigating like a normal cop, but finds out if someone is the Serial Killer/Cannibal/Lone Wolf or not. If the SK dies, he may become a normal cop.
o Database Tech - Can check to see if a specific character is in the game.
o Reporter - Can check a player's house to find out if they are home (anyone doing something during the night is not home).
o Peeping Tom - Can find out whether or not a person was targeted.
o Evil Politician - Can investigate, but can never tell the truth upon risk of death. Claims to be a townie, but detects as something else.
o Torturer (Interrogator) - Is singled out with another player in a private room. Nothing nasty please.
o
Protective
o Doctor – May protect one person from being killed each night. May not protect himself.
+ Variations:
# Malpractice Doctor – Kills the person he tries to protect. (Not told he is Malpractice)
# Clumsy Doctor – Thieves the person he tries to protect. (Not told he is Clumsy)
# Faith Healer - Your protections will succeed only half the time.
# Cowardly Doctor - You can either protect another player at night, or hide to be immune to night actions. You can only hide once.
# CPR Doctor - You may give another player CPR at night. If someone attempts to kill that player, they will survive. Otherwise, they will die.
# Doctor (Weak) - A doctor that dies if they protect a mafiat or Serial Killer.
# Quack Doctor – A doctor who does not have the power to protect. (Not told he is Quack)
# Pediatrician - A doctor that is able to protect from all negative actions besides kills.
# Angel - You can protect a player at night. You will also revive upon death once per game.
# Fire Fighter - The fire fighter is like a doctor but can only protect from the Arsonist. If the Arsonist dies, he becomes a normal townie.
# White Mage - The White Mage is similar to a doctor but protections last two nights instead of one.
o Reflector - You can give someone a reflection shield at night. Any other actions targeting that player will be reflected back.
o Rescuer - Rescues a player from being blocked so that their action will succeed.
o Bodyguard/Human Shield - Similar to a Doctor, if the person the Bodyguard is protecting is targeted, the bodyguard dies instead.
+ Variations:
# Bodyguard (II) - Has a 50% chance of protecting the target and finding out his target's attacker, and a 50% chance that the Bodyguard dies instead.
# Elite Bodyguard (I) - An Elite Bodyguard is like a Bodyguard but the attacker dies as well.
# Elite Bodyguard (II)- You can guard a player at night. If that player would be killed, you will kill the attacker instead.
o Poison Doctor - You can give someone an antidote at night, curing that player of any poison.
o Bomb Defuser - You can defuse a time bomb on a target player.
o Martyr - You can sacrifice yourself at night to prevent all other kills.
o Guardian Angel - If you die, you can protect one person from being killed for the following Day and Night phases.
o
Executive
o Vigilante – May kill one person each night. Sometimes has an ammo limit.
+ Variations:
# Day Vig - You may pm me during the day with the name of a player you would like to kill.
# Cowardly Vigilante - You can either kill another player at night, or hide to be immune to night actions. You can only hide once.
# One-Shot Vigilante - You may choose to kill someone at night. This ability may only be used once.
# Overeager Vigilante - You MUST choose a person to kill each night.
# Vigilante (Insane) - Gets to decide when to use their ability, but not who to kill, he kills a random person.
# Crazed Fiend - You have 1 kill that you can use anytime.
# Facestabber - May kill one person each day by saying "Facestab <name>"; usually has an ammo limit.
o Word Bomber - Every night, may choose a word. The following day, if somebody says that word, they are killed. Game-related words (e.g., "mafia", "lynch"), player or flavor names, and extremely common words may not be used.
+ Variations:
# Confused Word Bomber - Kills himself when the bomb is triggered. (Not told he is Confused)
# Common Word Bomber - Can bomb even common words.
o Squasher - Townie aligned. At night, can kill the person immediately below him on the player list.
o Brock Sampson - Townie aligned. Can choose to kill a person who has insulted him. Must type "/me twitch" to kill someone. (Variant: Can /notice the host instead of /me, depends on the host.)
o Judge Dredd - Townie aligned. The night after a lynch, can choose to kill one member of the lynch mob.
o Night Lyncher - A role that gets to select five random players to "vote" for some one to be night lynched. If a majority (3 of 5) is not made, no one will be lynched. In the end game, the number is reduced to three or as seen fit.
o Duelist - Calls for a “Duel†on someone during the day, and the loser (via paper, scissors, rock) is killed.
o Missionary - You can attempt to convert a player each night. If that player is a cultist, that player will mysteriously die.
o
Preventive
o Roleblocker/Saboteur - You may choose to block someone at night, preventing them from making a night choice.
o Alien - You can abduct a player at night, preventing all actions involving that player.
o Disabler - You can disable someone's role. That player will temporarily lose all abilities/characteristics until the next night.
o Witch - Each night, the Witch chooses one player to curse, causing that player to have a 50% chance of failure on any actions they take for the rest of the game. They know they are cursed.
o Bomb Squad - Chooses a word from a list to disarm in case of a Word Bomber.
o Timeblocker - At night, can chose one night in the future, i.e. on Day 1, chose Day 4, for someone to be roleblocked.
o Time Bandit - At night, submit a list of what actions you would have taken the previous nights as a roleblocker (i.e. Roleblock <X> Night 1, Roleblock <Y> Night 2). You may amend your list each night. These actions do not go into effect until you post “Daykill: Selfâ€. In which case, you will die, and all the actions on your list will go through, and deaths/powers affected by it will act accordingly, as if you HAD roleblocked the person(s) you roleblocked on your list.
o Snatcher - Captures a player and blocks them from performing any actions. If the snatched player is targeted, there is a 50% chance that the Snatcher is hit instead.
o Time Mage - Delays a player’s action to take place the following Night.
o Time Freezer - Freezes a player and forces his current action to take the place of the following Night’s action instead.
o
Informative
o Cheater - Each night you learn a random role in the setup, but not who has it.
o Mafia Turncoat - Once during the game, you may receive a list of how many mafia are alive and what their roles are.
o Arms Dealer - Once during the game, you may receive a list of how many weapons are in use and what types they are.
o Census Taker - Once during the game, you may receive a list of how many players on each team are alive.
o FBI Profiler - Once during the game, you may receive a list of how many serial killers are alive and what their roles are.
o Hospital Director - Once during the game, you may receive a list of how many doctors are alive.
o Police Chief - Once during the game, you may receive a list of how many cops are alive and what their sanities are.
o Town Drunk - Learns a letter each night that is one letter off alphabetically from a mafiat’s name.
o Seer - Learns of a random action or event that occurs during the Night.
o Mortician - After a death(s) each morning, examines the body(ies) that night. As the game progresses, is told which of those deceased shares the same killer. Can be told if the deceased's killer was townie, mafia, or independent. Can be told if the deceased was an intended target (bus driver swap, for example.) Does not learn the killer's name.
o Coroner - Has a percentage chance to examine a corpse and determine who performed the night kill on them.
o Alert Townie - Townie who can see who targets him at night. Especially useful if the town has a medium, or if he is doctored and survives an attack.
o Insomniac - Townie who can see what actions are used on him at night. Can be used to confirm roles.
o The Hobo - Townie who, during nights, may learn a variety of random and vague information about a group of players. Information ranges from "This person did nothing" to "two figures meeting these descriptions had an altercation" to "this is the role of the person who died last night" in games where the roles of the deceased are hidden. Certain roles may not target the hobo due to his lack of a house.
o
Defensive
o Armor - Cannot be killed at night.
+ Variations:
# Wooden Armor - Can stop his death at night only once, and then loses armor.
# Bulletproof Townie - The Bulletproof Townie may die if killed by a Serial Killer.
o Coward - You can hide once during the game at night. While hidden, you can't be targeted by any actions.
o Ascetic - You are immune to all actions except kills.
o Thoughtful Painting - You are immune to all night actions.
o Commuter - A Commuter can choose to leave town at night, and therefore, any action towards him/her will fail. The commuter cannot leave town 2 nights in a row.
o Paranoid Gun Owner - If you are the target of an action, you will kill the player who targeted you.
o Nexus - Any ability targeting you will target a random player instead. (It might randomly end up still targeting you.)
o Lurker - The less you post during the Day, the greater chance you have of being immune from actions during the Night.
o Absentee Voter - You can choose to give yourself protection from night actions by leaving the country during the night. You can send your vote for the next day to the moderator. Choosing to use this ability means that you cannot post during the following day.
o Hider - Hides behind someone each night. Any abilities directed at the Hider go to the person they hide behind. If the person the Hider hides behind is killed, the Hider dies too. If the Hider hides behind a mafiat, the Hider dies anyway.
o Flying Octopus - If targeted by a night action, a jetspurt of ink is shot into the face of the one who targeted. The ink blocks them the next night. The night action still goes through like normal. Also can fly high above the clouds and all night actions targeted at it fail. (Commute) Cannot be used twice in a row.
o Fighter - A fighter, if attacked by someone at night, can counterattack the person attacking him
o
Manipulative
o Bus Driver - May switch any two people during the night. Any action aimed at one of the switched people will hit the other instead.
o Redirector - You can redirect another player's ability to target another player ("redirect [player] to [new target]").
o Magnet - You can change another player's night action to target yourself.
o Randomizer - You can randomize another player at night, changing their target to a random player.
o Lightning Rod - All night actions are redirected to the Lightning Rod. In some variants, the Lightning Rod may choose when to use their power.
o Brainshock - Confuses a player into targeting themselves.
o Parasite - Townie aligned. On Night 1 chooses a person to infest. The Parasite cannot die by any means besides lynch vote while its host is still alive. Can use parasitic control on its host which gives the Parasite control over its host's night actions. Parasitic control can only be used a set number of times a game.
o Hostage/Captor - The Hostage (town-aligned) must do as the Captor (mafia-aligned) says or he can order the hostage to be killed. This includes voting, accusing, and keeping quiet about his role.
o X-Loader - At night, can choose one night in the future, for someone to perform role X to their target instead of using their normal action, such as a Cop-loader or Doc-loader.
o Traffic Controller - Selects two targets. both Targets are now targeting each other.
o Victimizer - Each night, selects a person. If that person performs a malicious action (kidnapping, killing, etc.) it happens to the victim instead. A different person must be chosen each night; this does not apply to the standard mafia death (i.e. a mafia killing does not affect a victim) This is not affected by non-directly targeted malicious roles (aka, wordbomb, etc.)
o
Elective
o Judge - May call for a revote after a majority is reached.
# Corrupt Judge - Mafia version of Judge.
o Actor - The Actor cannot vote unless he or she would cast the lynching vote.
o Politician - Can buy someone else's vote during the night and use it as if it was his or her own.
o Priest - Cannot cast the lynching vote. In some games, the Priest can night-kill a zombie.
o Hated Townie/Town Jerk - It takes 1 less vote than normal to lynch the Hated Townie.
o Beloved Townie/Comic Relief - It takes 1 more vote than normal to lynch the Beloved Townie.
o Double Voter - You have two votes. To vote twice, say "vote: [player] [player]"
o Mayor/Governor - Can pardon someone from being lynched.
o Kingmaker - Chooses a player to be King the next day who will decide who will be lynched that day.
o Jury - A panel of three members selected from the players who together decide who to lynch. The players may can vote to replace one or more of the members, and do so if one is night killed.
o Pollster - Selects four players who become the only options for the next day’s lynch.
o Armoire - A townie that is unable to be lynched successfully.
o Non-Voter - You can't vote.
o Poll Booth Manager - Players must vote in PMs.
o Miranda V. Arizona - Cannot be lynched randomly. There must be a driving reason behind the lynch or it will fail.
o Defense Attorney - At night, picks a person. The next day, this person cannot be lynched that day. The Defense Attorney cannot target the same person two nights in a row.
o
Communicative
o Mason - Two or more players who are allowed to speak to each other outside the game.
o Friendly Neighbor - During the day, you can make someone your friend. That player will be told your alignment.
o Medium - May talk with dead players.
o Message Sender - Can send a private, anonymous message through the moderator to another player. Limits may be placed on the size of the message.
o Recruiting Mason - Recruits a person every night, and the Recruiter and everyone else recruited can talk outside of the game. Most recruited people lose their abilities. But if the Recruiter attempts to recruit a mafioso, he will die.
o Millionaire - Has no special abilities (technically making him a vanilla) until he dies. Once he's dead, he can write a "will" in his death post. The will can contain any information that the writer wants to write, be that theories, suspicions, information about his role. He can also bequeath any items that he had at the time of death to any other player.
o Hint Man - Receives a hint each night and writes a helpful message to be displayed in the morning.
o Ventriloquist - Can force someone to say something during the day time. The victim cannot bring any suspicion to the saying. (No "someone made me say that" or anything like that.)
o Ghost - Can say something to one person from beyond the grave. (Sayings are sent through the op first, and might have random letters removed) OR the ghost, when dead, can still talk from beyond the grave.
o
Supportive
o Ouendan - Cheers a person each night, allowing that person to perform two actions.
o Motivator - At night, you can choose to grant someone an additional vote for the next day.
o Cheerleader - Allows a person to work at 100% efficiency, if otherwise hindered with a percent chance of failure. Or ensures that their action will go through.
o
Adaptive
o Blackjack - Randomizes roles. The person whose role is randomized remains aligned with their faction (townies stay with townies, etc.)
o Changeling - You can permanently swap roles with another player at night. (Your teams don't change.)
o Computer Hacker - You may hack another player's action at night, modifying it randomly.
o Mutant - You can mutate at night, getting a new role. You keep this ability.
o Psychiatrist - You can target a player each night. If that player counts as a Serial Killer, you will convert that player into a normal Townie.
o Judas/Traitor - If the mafia tries to kill you at night, you will join the mafia as a Mafioso instead. If you are killed some other way, you still die.
o Shuffler - You may shuffle the setup at night, exchanging two random players' roles. You don't know whose roles were exchanged.
o Great Teacher - Targets people at night, if he targets a mafia-aligned role that is separate from the mafia (like thief or agent or mirror), then they become townie-aligned.
o
Vengeful
o Saint - When lynched, kills the first person who voted for him that round.
+ Variations:
# Reverse Saint - Kills the last player who voted for him.
# Super Saint - When lynched, the last player to vote dies instead.
o Zergling Rancher - Each night, targets a player. If the rancher dies, selected player dies with him.
o Vengeful Townie - If you are lynched day 1, you get a one shot vigilante kill. Alternatively, a player who receives a one shot kill upon being lynched at any time.
o Bomb - Whoever kills the Bomb, or casts the final vote on it also dies. In some setups, the Bomb kills anything that targets it.
# Weak Bomb - If killed during the night, all that targeted him that night will be silenced the next day.
o Mad Gunman - If you are lynched, you will kill a random player as well. Be careful, it might be one of your allies.
o Avenging Siblings - Like Lovers, but instead of committing suicide, gets a free kill when the other dies.
o Double Jeopardy - When a lynch fails, and only one person voted for him, the person dies the next morning. Other night actions on the person apply.
o
Restorative
o Jesus - After dying, comes back to life in 3 days.
o Reviver - You will revive once upon death.
o High Priest/Reviver - You may resurrect a dead player at night. You cannot resurrect the same player twice. Because this is such a powerful role, the Mod may choose to put restrictions on it.
o Doc Brown - If still alive by certain day, can time travel and revive three players. Typically, the mod will hide identities when narrating.
o
Imitative
o Ninja Baker - Bakes delicious bread from one person's ability, and chooses a target to give the bread to the next night.
+ Variations:
# Pirate Baker - Thieves the person he bakes from.
# Zombie Baker - Mutes the person he bakes from for one day (person may still vote).
# Cannibal Baker - Kills and eats the person he bakes from.
o Megaman – Gains the abilities of dead players. Only can use one ability per night.
o Copycat - You can copy a player's action at night ("copy [player] [new target]").
o Ability Thief - You can steal a random action from another player.
o Morpher - You can morph into another player at night, becoming a perfect copy of them except for your win condition. You can only use this ability three times per game.
o Deva - At night, you may use the power of karma on another player, duplicating their night action against them. In addition, any night action targeting you has a 50% chance of being affected by karma.
o Radiant - Whenever a player targets you with an action, you will copy that action to a random target.
o Mimic - Copies a player’s ability, allowing him to use it the following night. May be able or unable to copy and perform an action on the same night.
o Rogue - Mimics a player’s ability, but also steals it for the Night as well.
o Actor - May choose what the Detective detects them as. Their choice lasts the entire game, and they have no other abilities.
o
Linked
o Lovers - If one lover dies, the other commits suicide.
o Siblings - The two siblings consist of a Mafiat and a town-aligned Cop. The two know each other and their alignments, but if one dies the other dies as well.
o Cop Enabler (Chief of Police) - As long as the Cop Enabler is alive. Cops can investigate. If the Cop Enabler dies, cops will be unable to investigate anyone.
o Doc Enabler (Hospital Chief of Staff) - As long as the Doc Enabler is alive. Doctors can protect. If the Doc Enabler dies, doctors will be unable to protect anyone.
o Cupid - You choose one player at night, if another player targets your choice, the action is cancelled and they become forced lovers.
o Newscaster - Can make announcements based from his own opinions that are posted by the Mod at the beginning of the Day. If he targets the same person as the Investigative Reporter, he will broadcast his findings.
o Investigative Reporter - Can be either a Cop, Tracker, or Watcher, depending on the game. If he targets the same person as the Newscaster, the result of his investigation will be broadcast at the beginning of the next day.
o Soul Linker - Selects two people at night. If one dies, the other dies as well.
o
Combined
o Combat Medic - You can either protect someone or kill someone at night.
o Mercenary - You can either kill someone or roleblock someone at night.
o Stalker - You can choose to either inspect someone or kill someone at night.
o Diagnostician - You can choose to either inspect someone or protect someone at night.
o Interrogator - You can choose to either inspect someone or roleblock someone at night.
o Security Guard - You can choose to either protect someone or roleblock someone at night.
o Inventor - You can give another player a random 1-shot ability at night. These can be preset abilities such as protect, kill or inspect, or ideas created by the player that are limited in some way.
o Jack of All Trades - You have four one-shot abilities: kill, inspect, protect, and roleblock. You can only use one ability each night.
o Jailkeeper - Both protects and blocks the same target at night.
o MUP/Skitzo - You are a Multiple User Personality. At night you can target someone, which will either protect that player, inspect that player, kill that player, or do nothing.
o Commando - You can choose to kill another player at night. Also, you are immune to kills.
o Jackie Chan - You can kill another player each night. You are immune to all actions.
o Telepath / Psycho – Work together to perform an action.
+ Telepath - Chooses an action to perform (kill, detect, thief, protect).
+ Psycho - Chooses a person to target, and carries out the telepath's action on them.
+ Body/Mind - Both die together, but have two lives combined.
# Body - Chooses Action.
# Mind - Chooses Target.
o Command Based Robot - Every night you may target two people. One to target with your night action, and one to decide what night action you use. Your night action choices are __. You may not target yourself.
o Game Show Host - Each night, selects a Question, Answer, and a Prize (normally a common action or death). The host announces the question the next day and gives the first player that answers correctly the prize.
o Billy Mays - Each night you make a item (it has to be a different item every night) and then in the morning, The host tells the town there is a item. They don't know what the item is but they vote on who gets the item. Whoever gets the majority of the towns votes gets the item.
o Vince Offer - Creates an Action. Anyone who targets him will be targeted by his action.
o
Counterproductive
o Miller - Is told he is a Townie, and is. However, the detective detects him as ‘Mafia’.
# Death Miller - Same as a normal miller, but is also announced as Mafia upon death.
o Anarchist - Chaos is good! As long as you are alive, night action targets have a 50% chance of being selected randomly. (You can't choose not to use this ability.)
o Crazy Old Man - The Crazy Old Man is told they are Mafia when in reality he is a Townie. When detected by the Detective he shows up as a townie.
o Jeffman (joke) - The Jeffman is told they are Detective; all detections come up as Bus Driver.
o Bus Passenger - The Bus Passenger could be either a vanilla who is always one of the two players swapped by the Bus Driver (unknowingly, of course) OR a randomly selected non-vanilla townie with the same effect.
o Host's B**** - Has to do everything the host tells him/her to do. Not doing what the host tells him/her to do means death. Claiming Host's b**** without the host's order or consent results in death. Disagreeing with statements said at the host's request means death.
o
Miscellaneous
o Stump - May call STUMP during the day and becomes stumped. A stumped player cannot die but cannot vote or take actions.
+ Variations:
# Exploding Stump - Kills a player when he calls STUMP.
# Stumpicide - Once during the game day, you may commit "stumpicide" and turn yourself, and one other player, into stumps.
o Princess – If she is killed, then the next day is skipped due to her funeral.
o Clownie - The Clownie can pull a prank on someone each night. This has no actual bearing on the game itself.
o Backup - Replaces the first player killed.
+ Variations:
# Nurse - Replaces a dead Doctor.
# Watson/Deputy - Is told the results of the detective's detections. Replaces a dead Detective.
o Item Swapper - In games with items, swaps the items of two people.
o Follower of Spartacus - If, at any time, another player makes a role claim (character or role) you must claim the exact same thing, or you will be modkilled. (Player is not told that after they make the required claim, they gain the ability they claimed).
o Scharping - When killed, survives for an additional Day before actually dying.
o Invisible/Late Townie - They are not shown on the player list, and cannot post, until they 'arrive' into the game on a certain day, in which case they are added to the player list and can start posting as they normally would. The Late part could be combined to any role, i.e. Late Cop, Late Miller.
o Cannon Manager - Townie version of Cannoneer. Allows all players to store up actions.
Unsorted
o Will Keeper - Chooses a person night 0 and an item. If the Will Keeper lives to another night, they pick a different person and a different item. Upon the Will Keeper's death, their will is read and the person(s) chosen receive the asset(s).
o Angry Teenager - Chooses two people at night and eggs their houses. The next night, those people's roles are blocked. Out of fear of going to jail, the angry teenager can only egg people's houses every other night.
o Garbage Man - Once per game may choose a target. When that target dies, his role is revealed only to the garbage man.
o Producer - You pick one person And focus on building their image. Two days after you pick them, provided you are not dead, their role is publicly revealed to the town.
* Mafia-Aligned Roles
o Mafia - Regular mafia-aligned role. May kill one person each night.
o Godfather - The boss of the mafia. The Godfather is typically innocent appearing to cops, immune to night kills, and/or sends in the mafia's night kill.
+ Evil Pope - Is detected as "Saint" instead.
o Spy - May once per night either detect somebody, learning their role, or tell one detection result to the mafia (this is done via the host).
o Thief - May block one player's action each night. Is mafia-aligned, but works separately.
o Roleblocker - May block one player’s action each night. Works within the mafia.
o Mafia Roleblocker - You may choose to block someone at night, preventing them from making a night action.
o Cannoneer - While alive, the mafia may abstain from shooting to store the shot and use it another night. If Cannoneer dies, all stored shots are lost.
o Agent - May detect, but can only find the Detective.
o Silencer - Mafia aligned. At night, mutes a person. That person cannot speak during the next day. The target may still vote.
o Vote Thief - You can steal another player's vote for the next day. That player will have one fewer vote than normal, and you will have one more.
o Vote-blocker - You can block a player from voting the next day.
o Assassin - A Mafioso that submits a night choice, and makes a kill during the day, instead of at night. There is also a variant, where they publicly say "DAYKILL: X". The town will then know that the Assassin has killing powers, but they wouldn't know whether he is the assassin, or a daytime Vig.
o Hitman - The Hitman is unaffected by roleblocker or doctor protections.
o Ninja/Infiltrator - Cannot be watched by a watcher, or be tracked by a tracker.
o Strongman - A member of the Mafia which bypasses the Armor/Bulletproof Townie.
o Janitor - The Janitor cleans up the mafia's kill. The victim is dead, everybody is told, but their role is not revealed.
o Usurper - This is a challenging role. Like the other mafia, the Usurper wants to eliminate the town. At the same time, the Usurper wants to get the Godfather killed. The rest of the mafia is told that the Usurper is just another goon.
o Corrupt Mason - Pro-mafia mason that can talk with other pro-town masons. The town masons believe the mafiat to be town. Other conditions may/may not apply.
o Mafia Cop - Can do what a town cop can, but the Mafia Cop works in the mafia.
o Mafia Cop - You may inspect someone at night, discovering their alignment.
o Doctor - Usually found in games with vigilantes or multiple Mafias. They can protect anyone beside himself.
o Framer/Frame Artist - The framer can choose anyone during the night to frame. If that person is investigated by the cop, they will appear guilty.
o Goon - The standard mafioso, they communicate with their fellow goons, and choose who to nightkill each night. The Mafia as a whole wins when they make up a majority of the players, and there are no killing roles left.
o Poisoner - At night, the Poisoner chooses someone to poison. That person dies the next night.
o Poisoner - You have the ability to poison someone during the day. That player will die the next morning.
o Saulus - Saulus is mafia unless lynched. If that happens, then she/he converted to town.
o Suicide Bomber - You can suicide-bomb a player during the day, killing you and your target.
o Traitor - The Traitor knows who is in the mafia, but the mafia doesn't know who they are. With his or her vote, the Traitor doesn't want the mafia to be lynched. At any time, the mafia can choose to convert the Traitor. Once that happens, the Traitor becomes a regular mafia goon.
o Mugger - If you make the mafia kill, you will also gain the ability to use one of the target's night abilities once (you may not kill and use an ability in the same night).
o Mafia Recruiter - You have a one-shot ability to recruit another player into the mafia, turning them into a Mafioso. This counts as the mafia kill the night you use it. If you die, the recruited player also dies.
o Mafia Redirector - You can redirect another player's ability to target another player.
o Mafia Spy - The first time you make a mafia kill, you will also swap roles with the target before killing them.
o Possessor - At night, you can possess another player. You will die, but your target will join your team and gain this ability.
o Vampire - You may drain another player at night, killing that player and gaining a new ability.
o Vampire - A role that begins as a powerless pro-Town Townie, but upon being lynched or night killed (or possibly just the latter), becomes a full-fledged member of the Mafia instead of dying.
o Zombie - You will revive once upon death. However, you move slowly, so your kills have a 50% chance of failing.
o Illusionist - Causes another player to appear to be another role. Can be used either to foil detections or mask killers in narrations.
o Executioner - Working similar to a vigilante, the executioner is able to kill a person who has acquired half-the required lynch votes on a given day. This ends the day and begins the night phase. The executioner is usually prohibited from using this ability during consecutive days, or can only use it a certain number of times in the game.
o Anti-Doctor - You can reverse a protection on a player at night. If that player receives doctor protection, he or she will die instead.
o Depressed Mafioso - You must make the mafia kill or use another night action each night. If you don't, you will commit suicide.
o Doppelganger - You can replicate another player at night, killing them and stealing their role (but not team). The player will show up as a Doppelganger on death.
o Double killer - You can kill two players at once at night. If you use your ability, you must choose two different targets.
o Mad Scientist - You can mutate another player, changing their role randomly.
o X-Morpher - You can morph into another player once per game, becoming a perfect copy of them except for your win condition.
o Time-bomber - You can plant a time-bomb on a player in daytime once during the game. That player will be killed in 24 hours.
o Proxy - Mafia-aligned, knows the mafia and they know him but he doesn’t communicate with them. Aims to get himself lynched sacrificially for the mafia.
o Bard (any alignment) -Whenever he is investigated, he is able to generate a custom response to be given to the investigator. Ex: the Bard is mafia, and the town's cop investigates him. The bard can tell the moderator to return "innocent" or "town" to the cop.
o Lawyer - Can choose one person each night, that person will appear "innocent" to a cop investigation.
o Interceptor - Follows someone at night, and kills one person that targets his target. If more than one person targets his target, only one will die and the others will see the Interceptor.
o Mail bomber- Mafia aligned, Can send an anonymous message to someone with one word every night. This word becomes the word bomb. Player A. gets the message. If nobody says the word than Player A dies the next night. Anyone who says the word during the day will blow up. but Player A. is safe.
o Terrorist- Mafia aligned, Once a night can make strap a bomb to the person he chooses. This person will act as a Carbomber. If he knows that he is a carbomber or not is entirely up to the host.
o Seductress - If he targets (or is targeted by) the detective, the Detective becomes a Mafia.
o Hooker - Kisses a person each night. That person has to vote on whom the Hooker tells them to or they die. The host tells the target who to vote for anonymously.
o Consigliore - Replaces a dead Godfather.
o Mirror - When targeted for a kill, it will randomly kill someone else.
o Fog - Everyone detects as ???? until this player is killed.
o Kidnapper - Can make another person leave the game for a day/night cycle.
o Mafia Politician - Can investigate, but can never tell the truth upon risk of death. Claims to be a townie, but is actually mafia. (Ahahahaha.)
o Activist - is mafia aligned, and can anonymously stop a vote once during the day.
o Car bomber - After a successful lynch vote, this person can decide to use their car bomb to kill himself and everyone who was on the "bandwagon" that day.
* Independent Roles
o Serial Killer/Lone Wolf - May kill one person each night. Tries to be the sole survivor.
o Variations:
+ Snidely Whiplash - Selects a target at night and kills them the next night.
+ Cannibal - A variation on the Serial Killer, the Cannibal's kill typically goes through most defenses. Comes up town, unless investigated by a FBI Agent.
+ Psychopath - Each night, you will kill a random person. (You can't choose not to use this ability.) Also, may be immune to kills.
+ Catch-22 Serial Killer - You are unable to kill unless you have already killed somebody. You win when you have killed somebody.
+ List Serial Killer - Must send in a list on the First Day on who to kill each night. Skips over dead people. It also repeats from the start if it gets to the end and not everyone else is dead (like if there was Doc protection).
+ Chainsaw Murderer - Your kills can't be stopped by doctor protection or kill immunity.
+ Arsonist - A variation on the Serial Killer, the Arsonist's kill typically goes through all defenses, but the Firefighter's protection. The Arsonist wins when it is the sole survivor.
+ Mad Monk - You can kill another player each night. You are immune to all actions except kills.
+ Sniper - Armed with a military sniper rifle, this role requires focus on a single target for three night cycles uninterrupted. At the end of the third night, the Sniper can choose if they wish to fire a shot at their target. This shot cannot be blocked by any means whatsoever, though the Bus Driver can effect who the bullet hits. If an action targets the Sniper, and the Sniper is currently focusing on a target, there is a 50% chance the action will fail.
o Nihilist/Necromancer - If not killed by a certain day (declared by host), kills everybody else and wins the game.
o Confused Nihilist - Kills himself instead of everyone else. Not told he is confused. A really mean role to give someone.
o Raiden - If not killed by a certain day (declared by host), randomizes everybody's roles. The number of mafia in play will remain the same, however.
o Marine Architect - May create his own role (within host's limits), or choose an existing role. Is whatever alignment is appropriate to that role.
o Cult Leader (Pro-Cult) - Starting the game by himself, the cult leader recruit townies into his large masonry. The cult is a separate evil group trying to take over the town. The cult leader is successful when recruiting town, but may die if he tries to recruit mafia. Once the cult leader is dead, no other players can be recruited; the cult may either continue, all die, or all return to normal.
o Variations:
+ Cultist (Pro-Cult) - Even though he started out pro-town, a recruited townie now tries to take over the town by getting everyone who is not in the cult lynched.
+ Black Goo - Whenever a player targets you with an action, they will join your cult as another black goo.
+ Evil Priest - You can bring a pro-town player back from the dead as a Skeleton Warrior loyal to your cult. If you die, all warriors will live on to fight in your stead.
Skeleton Warrior - Because you are already dead, you are immune to kills. You can communicate with your cult at night. If your leader dies, you will die.
* Barbie Girl - Kisses a player at night, sending them to the Barbie world. That player's role is reversed (protect kills, kill protects, etc). Only one player may be kissed at a time.
* Survivor - You are neutral. Your only win condition is to be alive at the end of the game. You do not affect the completion of other win conditions.
* The Blind, Deaf, Mute, Comatose and Fully Paralyzed Terminal Cancer Victim - You win no matter what happens, but everyone will be really patronizing about it.
* Communist - You have a vote, but you choose never to use it, as you believe that democracy is a tool of the bourgeoisie to lull the proletariat into a false sense of power and security. Your goal is to convince other players of this fact and force a repeated No Lynch situation.
* Jester - You win if you are lynched.
* Freelancer - Independent. In order to win, the Freelancer must first be night killed by the mafia, then lynched during the Day. The Freelancer loses if he is killed by the mafia twice, or lynched before being “killed†by the mafia.
* Lyncher/Lynchee - The lyncher wins the game if his target (the lynchee) is successfully lynched. The lynchee is not aware of being one. The lyncher loses if he dies or if the lynchee is killed at night.
* Cannibal - You can kill and eat someone at night, stealing their power (and one of their role abilities) for yourself. You may not kill and use another ability on the same night.
* Flying Pumpkin - You have about a zillion one-shot abilities. You can only use one ability each night.
* Necromancer - You can bring another player back from the dead at night in exchange for your own life. You will be revealed as a townie upon death.
* Silent Necromancer - During the day, you may try to raise someone from the dead. Unfortunately, Necromantics aren't what they're all cracked up to be, and you can manipulate the dead like a puppet. Depending on the efficiency of your spell, you may cast a vote using the victim, post three sentences (no votes or FoS) with the victim, or you may just make their remains unraisable. Despite being able to raise multiple bodies, you can not put down more than one vote your victims.
* Shaman - You may reincarnate a dead player at night. That player will return from the dead and get a new role and team. You cannot reincarnate the same player twice.
* Suicider - You will commit suicide Night 1. There is nothing you can do to stop it.
* Virus - You can infect someone with a disease. Each morning, that player has a 50% chance of dying. The player may also infect others with the disease. You are immune to infection.
* Joseph McCarthy - You are a Senator from Wisconsin, desperate to kill all the communists in this game (who may or may not actually exist). You win when all the Communists are dead.
* Russian Roulette Wheel - Each night the wheel chooses a target, who then chooses a number from 1 to 6 (The "chambers", if you will). That person gains a random effect if they guess the right number (Chosen by the host), anything from death, armor, sainthood, muting, and a detect. The wheel learns whether or not its target succeeded or failed. If the target failed, the wheel gains another "chamber" and the host chooses another number. If the target succeeds, it's reset to one chamber.
* Bomb Detonator - Independently aligned. At night, you may plant a bomb on one person. If you die, anyone with a bomb on their person will die. You win if no players are left when you die.
* Fake Serial Killer - Independently aligned. At night, you may fake kill someone, in which case they will get to choose how to look upon death i.e. the mafia could chose to look like townies or cops. Anyone who's death has been faked will be buried outside town limits, and will wake up and rejoin the game one to two days after they died. You win when everyone else if either dead or fake dead, as you will close the gates to the town, leaving yourself the only one inside.
* Paranoid Spy Recruiter - Independent, this role may chose to investigate someone to find out their alignment, or recruit someone into his Spying program, in which case they do not lose their alignment, or know he is, but get the ability to investigate someone, with the results going to the Paranoid Spy Recruiter. He wins when he knows all of the living players alignments.
* Patchworks Zombie - _____ aligned. At night can ______ once, OR bite someone, killing them. has the post restriction of _______.
Note: Every time the Patchworks Zombie bites someone, one of the blanks is filled in with a random aspect of the person they killed. For example, he could bit the cop and become town aligned, he could get the ability to investigate someone at night, or gets a copish or the same post restriction, as the cop.
* Warlock - Tries to correctly guess who will be lynched the next day. Wins if he predicts correctly twice.
* Lie Detector - Targets a person each night. That day, the person will die if he lies.
* Conniving Bastard - Dies if he tells the truth.
* Better Than - Selects a person at 1st night. gets double the power for the game
* Robot - Has two lives. Turns into a host's b**** after his 1st death.
* Mechanic - Controls the Robot after he dies the 1'st time.
* Scorpion - When targeted with a night action they sting the person who targeted them. The venom will surge through their body and kill them on the next night phase. Cannot sting twice in a row, venom has to recharge by the next day phase.
* Corrupt CSI - chooses the role to be revealed for the night kill.
* Action Bomber - Each night, selects a target and an action. If that action is performed upon the target, both the target and the one that used the action (or any that used the action, it doesn't have to be a single person) die.
* Employer - Switches the roles of 2 people. Roles are that of the Alignment (eg mafiat and detective become spy and Vigilante)
* Derper - Functions identically to the Silencer, but its target can say only "derp". This role is in tribute to NLA, who succeeded in faking this role on numerous occasions.
* Post Restrictions
* Advertiser - You must get the town to say your catchphrase: __. Should you get ?%/? amount of people to do this...(win condition is met or other effect)
* C-C-C-Combo Breaker - You must post 'C-C-C-C-Combo Breaker!' In between when someone is posting multiple times in a row. (they get a Vig or something for doing so since this is more or less a role that relies on honesty or something)
* Head-Desker - All post must be made by banging your head against the keyboard. gyht6utyghrtfedrffe4 <--Like that. No proof reading or editing them before posting them.
* Engrish Speaker - All posts must be translated two or more times, in any other language than English, and back before posted. You can use Babelfish to do so.
* Lust - You must praise, complement, or otherwise flirt with all other players of the opposite gender. If there aren't any other players of the opposite gender, than any other player. You must not have conflicting votes with the people you flirt with.
* Leonardo Da Vinci - All your post must be written backwards. In Italian.
* Mime - His posts may not contain words. They may contain smileys, or 'actions' such as *runs around with hands in the air* but no explicit speaking.
* Ms. Gabby - This person HAS to post at least a certain times per day for his/her power to work during the night.
* Name Caller - You may only post people's names (including your own), vote, and give FoSs.
* Night Speaker - You can only speak during the game's night, and not during the day
* Old Man - Your hearing is good, but you lost your teeth! So all your posts meed moo mound blike bis.
* Opposite Day - Everything that the person says must be opposite of what he means to say. He also votes by saying Unvote.
* Post Quoter - You can only quote people's posts.
* Random Shouter - You must shout out a random phrase for no reason, once per real-life day. Bonus points if people get mad at you.
* Text Messenger - They can only use numbers, like a cell phoning 12 year old 1337 speaking kid You can only speak in macros, internet slang, and links to YouTube.
* Ventriloquist - Basically, this role PMs the mod what they want someone to say, and the mod tells that someone to say it. The ventriloquist obviously should have restrictions as to be unable to confirm their self with this.
* Depressed - You must act depressed, i.e. 'life is so worthless, what's the point of living?'
* Drunkard - Your first ten posts must contain slurping, burping, drinking, as if you were drinking, your next five must contain actions such as falling out of your chair, or general drunkenness, after five of those posts you must slur your words and you must make general nonsense while posting.
You probably couldn't find one? Well I didn't even look because I know that I'm town and my role is not fake. Also the post minimum is not a role it's basically just an extra added on to my character. When Isa made this character he must have thought a vanilla townie would get bored of the game/inactive without any night actions so with this threat of getting mod killed it would keep the player active? It's no problem for me to post 5 times a day (except on day 2) though. So this is my explanation/guess on why my role is weird now did you guys not read my post on the bottom of page 2? Here it is:
'Thomas' said:
Okay well let's stop wasting time trying to build on suspicions of somebody who isn't mafia (me) and build suspicions on somebody who may be mafia (Jellsprout, Silver).
Quit trying to take attention off Harumbai. If I was mafia why do you think I would make such stupid posts such as the following:
'Thomas' said:
My apologies Quirvy. Lynch me then.
'Thomas' said:
Okay well let's stop wasting time trying to build on suspicions of somebody who isn't mafia (me) and build suspicions on somebody who may be mafia (Jellsprout, Silver).
Yes, so you can use them at times like this!
I'm just annoyed that we haven't lynched a mafia yet and we'll be lynching somebody in your crew of mafia today so beware. Jazz's 'screw it' attitude annoyed me a lot too. You mafia didn't mind that though did you?
As for my role, I have nothing to say about that but all you need to know (you mafia must already know) is that I'm town and my role is weird. This is very similar to how I got stuffed last round. The roles that don't make sense as townies are often cos they're mafia. I should know.
If someone is suspicious of me please FoS me so I know. Quirvy are you suspicious of me?
People can be suspicious with out needing to tell you, stop trying to pull everyone onto your side, you're kind f a acting a little paranoid.
'Quirvy' said:
Lets look at Thomas. My character is a treasure and I have to post 5 times every day or else I die? What? Oh, and also he can only get killed at night by mafia, which means that town and independents can't kill him at night. You know who else that applies to? The mafia godfather.
If I was mafia, or godfather do you think I know be stupid enough to give out such information? Only Harumbai would do that. Anyone could do something like this, no need to point fingers...
'Yuggy' said:
Thomas's role does not fit at all. How does a treasure chest in any way link to having to post five times a day? This is the main reason why I think Thomas is mafia, but also his constant complaining about his role. He could easily be doing this to try and cover up a great role, such as a mafia one. Overall due to the reasons above and general suspicion I'm going to:
How about you take Isa's job: What would be a better role in this list under town aligned for a treasure chest?
You probably couldn't find one? Well I didn't even look because I know that I'm town and my role is not fake. (This is not particularly convincing) Also the post minimum is not a role it's basically just an extra added on to my character. When Isa made this character he must have thought a vanilla townie would get bored of the game/inactive without any night actions so with this threat of getting mod killed it would keep the player active? It's no problem for me to post 5 times a day (except on day 2) though. So this is my explanation/guess on why my role is weird now did you guys not read my post on the bottom of page 2? Here it is:
'Thomas' said:
Okay well let's stop wasting time trying to build on suspicions of somebody who isn't mafia (me) and build suspicions on somebody who may be mafia (Jellsprout, Silver).
Let's do that. You may be Mafia
As for making lists, I really don't think that it is that necessary. I usually keep in mind what I think is suspicious from other people, but the idea of making a list of who you think is mafia seems weird as there only can be about 2 mafia still remaining so I tend to think of who is most likely in my mind to be mafia, the safest choice to lynch in trying to get the Mafia. I'm not too worried about getting both. One for now would be good.
Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
Town roles:
-Dynamite Crate: At the beginning of the game this person must name three other people from the game. If this person dies, those three die as well.
-Life Cate: When this person dies, he must name one other person that has died, unless no other person has died. That person will get resurrected the next morning.
-Arrow Crate: When this person dies, he must name one other alive person. That person will die the next morning.
-Water Tap Crate: When this person dies, the game will last for 4 more in-game days. If no side has won by then, the townies win.
-Water Crate: If both this character and the Water Tap Crate character are dead, the amount of days left in the game gets decreased by 1.
-Steel Crate: This person can't be killed by the mafia.
-Treasure Chest: This person can't be killed by other Crates or the Snowbeast.
-Boulder: Each day the Hannah character may name one person that isn't in the mafia. The Boulder will be the Bodyguard for that person for the night. The Hannah can't select the same person the mafia will kill that night.
-Gem Crate: As long as this character is alive, the game can't end, except if this character is the only character left alive.
-Wooden Crate: If this character dies, he gets reborn as a new crate the following morning. This can happen up to two times in the game.
Independant:
-Ice Soldier: Serial killer character, but gets killed if he targets the Armin.
-Ice Skull: Survivor, but can't be killed by the mafia.
-Snowbeast: Serial killer character. He will survive the first two events that would have killed him, but nobody is told when he does. Automatically dies if he targets the Treasure Chest, Boulder or Steel Crate.
-Kanrik (or whatever he was called): This character is Independent until targeted by the mafia. Once that happens he will become an ordinary mafia member. If the game ends when Kanrik is still alive and before he got recruited by the mafia, he wins.
Mafia:
-Hannah: May make one additional kill each night, but she gets killed if she targets an Independent character other than Kanrik.
-Armin: Regular goon.
Most of those roles actually appear to be used in the game so with this we can assume the following are trusted town:
- Quirvy
- DeathBunni X
- Thomas
- Harumbai
This leaves the following users as mafia suspects:
- Jellsprout
- Silver/Yuggy
Jellsprout's role isn't on that list so either Isa made it up or Jellsprout made it up. Silver/Yuggy said his role was dynamite crate so whoever targets him will get killed but in Jellsprout's role idea list it said:
'Jellsprout' said:
-Dynamite Crate: At the beginning of the game this person must name three other people from the game. If this person dies, those three die as well.
I still think it's a possibility Harumbai may be mafia but I think Yuggy may be mafia so I'm not 100% sure for them. Yuggy was rather fast to get suspicious of me though after joining the game.
Oh and guys:
'Jellsprout' said:
-Treasure Chest: This person can't be killed by other Crates or the Snowbeast.
So I think we should lynch Jellsprout today because of the above evidence and all other reasons and because he's probably the smartest person in the game right now (or on mafia). So since I have an FoS against him already what's next? Vote: Jellsprout
Disagree? Prove me wrong.
@Harumbai
You ninja'd me so I'm posting this before reading your post.