« Forum Index < The Aeon Development Board | Yaya |
Age: 29 Karma: 747 Posts: 5367 Location: Ohio (US) pm | email
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'soccerboy13542' said:
hit by dynamite = fly back
=ludicrous gibs
COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma. | | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
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'soccerboy13542' said: For the future, possibly different dying animations?
getting hit by rock/metal crate = crushed
getting hit by arrow = falling
hit by dynamite = fly back I can totally see blood sprites flying everywhere for example 'Yaya' said: 'soccerboy13542' said:
hit by dynamite = fly back
=ludicrous gibs
=pieces of brain all over the walls
| | Yimmy |
Resident Goody two-shoes
Karma: 72 Posts: 1625 Location: Climbing In Your Windows pm | email
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If multiplayer co-op is in any way possible, that would be epic. And I rarely ever say epic.
Interguild discord!! People use it!! | | soccerboy13542 |
~*~Soccer~*~
Karma: 450 Posts: 4466 Gender: Male Location: 1945 pm | email
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on second thought, let's just scratch the game entirely and only focus on the dying animations.
'Livio' said: You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me. | | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
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'soccerboy13542' said: on second thought, let's just scratch the game entirely and only focus on the dying animations. +1 to this.
I don't think multiplayer should be thought about yet; First game out the 1 player version, and only later start adding these.
| | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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New version is out!
http://interguild.org/aeon_demo/
This version contains changes I've been working on during small chunks of free time during the last week or so. In particular, a lot of work has been done to polish the Level Editor. I'm not even going to explain what I did. Just play the game, try to make a level, and tell me how it feels. Also tell me how difficult/easy it was to learn how to use the editor's new features and stuff. | | Mymop |
Your Friendly Neighborhood Mop
Age: 22 Karma: 39 Posts: 859 Gender: Male Location: New York pm | email
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Found a glitch or two on the Test Level of Doom and the Demo Level. When you break an arrow crate and you're right next to it, it doesn't kill you. And when you land on an arrow crate pointing up, the arrow passes through you.
| | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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Thanks. The hitboxes for the arrows are way off. That's something that I've been meaning to fix. | | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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how do you find the id of your level?
(edit: nevermind, I didn't realize it was the actual id in the link of the level) | | soccerboy13542 |
~*~Soccer~*~
Karma: 450 Posts: 4466 Gender: Male Location: 1945 pm | email
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How do you get the code for the level you make? I tried hitting publish but it doesn't do anything.
'Livio' said: You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me. | | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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You have to upload it to the Interguild. It's the ID at the end of the link. | | soccerboy13542 |
~*~Soccer~*~
Karma: 450 Posts: 4466 Gender: Male Location: 1945 pm | email
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I know I have to upload it but I can't get the code...
'Livio' said: You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me. | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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Yeah so a lot of features aren't implemented. Right now the way to get the level code of your level is to go to File > Save, and it will allow you to save your level code file to your computer. You can then upload the level code in that file to the level database, much in the same way that you'd upload a HATPC level.
Daily Progress Report
I just uploaded the latest version:
http://interguild.org/aeon_demo/
If you don't see any changes, you might have to do Ctrl+F5 on the direct link:
http://interguild.org/aeon_demo/Aeon.swf
All of my progress was on the level editor this time;
1) I added a bunch of placeholder icons (the gears). There's a tool-tip that tells you what the icon is for if you can't figure it out.
2) I redesigned the list of tiles on the right side of the editor. It's more compact, so that you can see more tiles at once without having the scroll all the time.
3) I made the paste feature more intuitive to use. You used to have to hold Shift while pasting in order to ignore pasting blank tiles, but now that's the default behavior, mainly because the paste preview makes it look like that's what's going to happen. It was actually a pretty confusing design dilemma, because everything else I tried just made it more confusing. So now the default behavior is to ignore blank spaces when pasting, but in the chance that you want to actually paste blank tiles, you can hold Shift to do it.
4) Finally, I added a very basic Level Properties screen, which is where you'll be able to edit your level's title, dimensions, terrain type, and background. | | Yaya |
Age: 29 Karma: 747 Posts: 5367 Location: Ohio (US) pm | email
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Alright I skimmed the previous posts and didn't see anything like what I'm gonna say so...
It'd be cool if you died when you fell down bottomless pits instead of have to open up the pause menu and restart the level yourself. See Soccerboy's level for what I'm talking about.
Also not a glitch but more of a concern. Do you see the demo ever being updated to a point where the earliest levels made for it become impossible or obsolete? It's not too much of a problem since most of the levels thus far have been made to mess around with the game, but it is an interesting dilemma.
COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma. | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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Added to my todo list.
I've considered that. I think as long as the game is in "demo" mode, I'm not going to worry about keeping early levels possible. But once we made our first real release (like version 1.0), then that's when we'll start worrying about not breaking the game. | | Isa |
No. I'm an octopus.
Age: 31 Karma: 686 Posts: 7833 Gender: Male Location: Uppsala, Sweden - GMT +1 pm | email
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We already have old Aeon levels that are no longer possible to play. | | Sefro |
Karma: 313 Posts: 1136 Gender: Male Location: Canada pm | email
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The demo’s getting pretty awesome, the level editor especially. It would be cool if you mapped crates to keyboard keys, or gave the option to. (ie, WASD for arrow crates)
If I find the time, I could try to make some music or sound effects. | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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Daily Progress Report
Just uploaded the latest version. I spent the day working on the Level Properties Screen, which you can now open by double-clicking on your level's tab. However, as you can see, I'm still working on the thing that lets you select your terrain type, but you can at least edit your level's title and dimensions now! I spent a lot of time making those text boxes look and feel nice, since I've always hated the default textbox design.
Also, I added a "Select All" feature. | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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Sound effects and music would be awesome! Right now when you break crates, it just doesn't feel right, and I'm betting that adding sound and animation should help fix that problem. | | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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When going into "Play User Levels", the box does not appear, neither does what I type, but I can still enter an ID. | | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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Also, this may have been suggested before, but it would be really cool if we could upload custom sounds, sprites, and textures on the Interguild. Then, we could access these custom things and use them in our levels. Also, you are probably planning on adding this in anyway, but there should be a way to customize movement (speed, jump height, etc.) so that you can create unique levels that don't just rely on the current system. | | FlashMarsh |
Age: 25 Karma: 99 Posts: 2727 Gender: Male Location: UK pm | email
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what is up with the dynamite in this game, its so messed up | | Bmwsu |
Age: 28 Karma: 175 Posts: 2557 Gender: Male pm | email
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And what exactly do you mean by that? That doesn't help too much...
| | buboy24 |
Age: 24 Karma: 51 Posts: 715 Gender: Male pm | email
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I think what he means that when it explodes, it covers a wide area and took long before the burst disappear. Just jumping to it makes the space dog die.
It's good to be back. | | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
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can we have the 'open this game' link lead to the working demo? lol
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