I've uploaded an early demo of Aeon:
http://www.interguild.org/aeon/
Play it now!
Right now the only thing in the build is the character and terrain, but the main purpose of releasing this demo is so that you guys can experiment with all of the options in the Debug Menu and determine the best set of options for the default settings. Read the help guide on the aeon page to help you use the Debug Menu.
For now mess around with the game and with the options. Comment on things you like, or don't like. Also post some options here if you think they're amusing or interesting. And suggest your tweaks to the default options as well. Also, you can resize the screen to whatever you want without having anything distorted, except for maybe the pause screen, but I thought that was kinda cool...
I'll use this post to keep track of any glitches or ideas that will have to be added to the game later. In the meantime, please comment below.
Things to do for Aeon:
-Have the bounce lag affect all types of user-input, not just horizontal motion
-Possibly add a recoil lag (there's a recoil lag already, but it's not customizable )
-Let you change the opacity of background images too
-Glitch:'Krotomo' said: If you hit reload level while the level is loading the whole thing stops once it reaches 100%. -glitch: letting go of the crawl button under a tile.
-independent accelerations for running and crawling?
-glitch: walking/crawling backwards doesn't work all the time.
-add an acceleration modifier for tiles
-an option so that you can't accelerate/turn in mid-air?
-glitch? Clicking a terrain block during the map screen makes another character block. o_o;
-glitch: default run speed is used until you crawl. Then it references the run speed in the debug menu. User Comments (109) | Virus |
The Ghostly Virus
Age: 34 Karma: 0 Posts: 45 Gender: Male pm | email
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Jell, Isa... you two play SSBB?
anyways
glitch is a slippery term and such
hidden things that aren't "supposed" to happen are always cool | | Isa |
No. I'm an octopus.
Age: 31 Karma: 686 Posts: 7833 Gender: Male Location: Uppsala, Sweden - GMT +1 pm | email
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SSBB isn't one of the top two games in the SSB series. I played it from time to time when we still had our Wii but last week we traded it for a 360. Still got my GameCube though with a broken SSBM disc. SSBM is too awesome. | | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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I play Brawl a bit, but it gets boring pretty fast. I think the last time I played it was in the summer. I prefer Melee.
| | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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in Brawl, they slowed down the game a bit, so that's probably why heavy Melee players think it's boring. If I was gonna do that, I would've at least added a Melee-speed mode | | Silver |
Karma: 121 Posts: 3581 Gender: Female pm | email
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'Virus' said:
hidden things that aren't "supposed" to happen are always cool
Should I add to this that it ain't always cool. | | Isa |
No. I'm an octopus.
Age: 31 Karma: 686 Posts: 7833 Gender: Male Location: Uppsala, Sweden - GMT +1 pm | email
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So what exactly has happened to Aeon since the demo was released? What have you've been working on and implanted? | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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Since the last released, I've reorganized the way the game manages collisions in an attempt to fix a glitch. Now that that didn't work (but at least it's theoretically more efficient now), I guess I'll just try fixing it the easy way, by simply patching it up with side buffers. More than likely this may lead to some glitches in the long run, but who knows? maybe they'll be interesting like some of HATPC's dozens of glitches.
I haven't worked on it much ever since I started working on the new layout, but the next time I'll be working on is adding more types of tiles and stuff. I never did try out that idea on how to improve loading time by changing the framerate, but I don't think it works anymore because every computer is different and some react negatively to high flash framerate. But I also got another idea: instead of deleting the level and and rebuilding it every time you die, it should only change what's necessary. Like if you start a level and die right away because you hit a spike, it shouldn't load anything; it should just move everything back to its initial position and let you try again right away.
Oh, and I also fixed the crawling-under-terrain glitch, where you would start freaking out if you let go of the crawl button.
But yeah, this isn't anything to brag about. I really haven't worked on Aeon all that much since the demo. | | Kenneth |
Hat in a PC (HATPC)
Age: 26 Karma: 21 Posts: 164 Gender: Male Location: Singapore. Such a tepid country :/ pm | email
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Another glitch is that if you set your jumping height to -39 or something, the block will jump through the first platform if it is low enough.
We could have had it allllllllllllllllll~ TROLLING IN THE DEEEEEERRRPPPPP~
| | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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Yeah, that's bound to happen when you move at extreme speeds. You move so fast that you're practically teleporting around the map. | | |
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