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Livio
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Monday, January 27 2014, 1:55 pm EST

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Time to work on Aeon again!

So this semester I'm taking a class on Software Engineering, which is basically an excuse to work on a project for an entire semester. So far, I've pitched the Aeon project to the class and I've found 5 other people who are interested in the project. Right now our team is working on a one-week mini-project to help us practice using the Scrum development process, but projects will officially start on Friday. Sometime this week, you'll probably see some of my teammates join the site and stuff.

We're most likely going to start from scratch, just because we'll work more smoothly if we don't have to spend the time to get used to really old code (although I can imagine copy-pasting a lot of it back in).

The customization features aren't going to be as crazy as it was before. I want us to just get back to the basics and focus on remaking HATPC's core features first before going in and adding all sorts of options that wouldn't even be used that often.
Isa
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Monday, January 27 2014, 2:03 pm EST
No. I'm an octopus.

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'Livio' said:
We're most likely going to start from scratch

Fourth time is the charm.
Darvince
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Monday, January 27 2014, 2:09 pm EST
sea level change

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I thought it was the fifty ninth time, when Livio is near his deathbed and immortality has just been discovered/invented.


"Time is a circuit, not a line; cybernetics instantiates templexity."

Livio
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Monday, January 27 2014, 2:14 pm EST

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'Isa' said:
'Livio' said:
We're most likely going to start from scratch

Fourth time is the charm.
haha I've lost count.
atvelonis
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Monday, January 27 2014, 3:37 pm EST
Apocryphal Ruminator

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I was never around to do anything with Aeon before but I think this is a good idea. Since you have some people to actually work on it, we could actually get a lot done in a short (ish) amount of time. It would also boost activity, something everyone is a fan of. Although I am a little mystified as to what we, Interguilders, will do for Aeon. Since I wasn't in on any of the first few attempts I have no experience in it, lol, so do we make art or ideas or something and you do the programming?


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
jebby
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Monday, January 27 2014, 3:44 pm EST
Interguild Founder

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Funny, I was planning on doing something similar to this over the summer. Maybe I still will.
shos
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Monday, January 27 2014, 4:30 pm EST
~Jack of all trades~

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OOH!! Ooh!
I will be taking some computer courses (money benefits..) and in thsoe might be design patterns. I may be able to helppp


Jorster
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Monday, January 27 2014, 5:31 pm EST
mfw

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Anyone mind me helping?


soccerboy13542
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Monday, January 27 2014, 5:56 pm EST
~*~Soccer~*~

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'soccerboy13542' said:
Is there a way to play older versions of Aeon? I remember having fun with it, but unfortunately, all i can play is the newest version.


http://www.interguild.org/members/forums/jump.php?to=1381103774

October 6, 2013. Livio?


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
jellsprout
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Monday, January 27 2014, 6:42 pm EST
Lord of Sprout Tower

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If I can ever get myself to take up learning AS again, I was planning on doing a similar but simpler Acceleron 3000 game. Same basic gameplay, but a lot simplified.


Spoiler:
Livio
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Saturday, February 1 2014, 2:47 pm EST

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If you guys really want to help. We're going to need someone to do pixel art and animations. Anyone here up for it?
Jorster
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Saturday, February 1 2014, 3:43 pm EST
mfw

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I'd like to attempt pixel art. I'll try making some samples when I get home, if you'd want.


jazz
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Saturday, February 1 2014, 11:28 pm EST

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Can't you use 3d sprites in a 2d platformer?
Livio
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Sunday, February 2 2014, 3:26 pm EST

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what's a 3D sprite? You mean something like what New Super Mario Bros did, where they have everything rendered in 3D but with 2D gameplay? Or something like what the original Donkey Kong Country did, where they did the animations in 3D, but they "flattened" those animations into 2D sprites.
Isa
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Sunday, February 2 2014, 5:14 pm EST
No. I'm an octopus.

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I think of Super Smash Bros. when reading that. The characters are in 3D but you don't use the depth in gameplay.
jazz
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Sunday, February 2 2014, 6:02 pm EST

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'jazz' said:
3d sprite

D'oh. I meant 3d models.
Using 3D models in a 2D world.
jellsprout
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Monday, February 3 2014, 8:16 am EST
Lord of Sprout Tower

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I thought simply using 3D models and then flattening and possibly reducing their quality a bit so they effectively become sprites.


Spoiler:
Livio
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Friday, February 7 2014, 1:05 am EST

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Progress Report!

We set up a private repository on github to house the new project. This was done in accordance to the instructor's instructions.

We scheduled two weekly team meetings where we basically meet up for around 3 hours and work on the game together in the same room. Last night was our first of such meetings, and we basically finished planning our first sprint, divided a bunch of tasks and started working.

The sprint will end in three weeks, and by that time we plan to have a playable character with terrain and wooden crates, along with a rudimentary level editor that allows you to place tiles, change level dimensions and title, and test your level. It should be a fun sprint.

We've started advertising around for artists around campus who might want to join the project:
http://uagamedev.blogspot.com/2014/02/artist-wanted-for-puzzle-based.html
I figured that asking for someone to mimic HATPC's art style would not only sound pretty boring but it might also result in Aeon looking more like a clone than a remake. So I pitched the role as looking for someone to design a new art style in the hopes that it'll attract more motivated artists, and motivation is key when managing student projects. We'll see how it turns out.

We've found maybe two people so far who are interested in the art role but we still haven't seen their work. We'll hopefully find more in the coming week.
Isa
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Friday, February 7 2014, 4:25 am EST
No. I'm an octopus.

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How many are working on the project as of now?
Livio
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Thursday, February 13 2014, 1:58 pm EST

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We have 7 now. That's 6 programmers and 1 artist who we found.

The class required groups of at least 6 people, but I knew from experience that that would most likely be too many. Sometimes it can be tough finding work for everyone, but things are going pretty smoothly in my opinion.

As of yesterday's meeting we have the following done:
--We figured out which library we're going to use for UI components
--We have a character who can run and jump (but no collision detection yet)
--We figured out how we're going to program the collision detection/handling system. I'm pretty excited about how this will work.
--We figured out how we're going to code all of the Tiles, since they have a lot of shared functionality between them.
--We working on figuring out how to get the level editor programmed. Right now we have a sub-team working on that and right now they're experimenting with the components and how Flash displays stuff.
Yimmy
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Thursday, February 13 2014, 2:32 pm EST
Resident Goody two-shoes

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Looking forward to a demo! lol there's no way i probably just jinxed myself or something
hey guys, don't highlight my post!


Spoiler:

Interguild discord!! People use it!!
Isa
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Thursday, February 13 2014, 2:50 pm EST
No. I'm an octopus.

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Well, good luck. I feel a bit burned by the past tries, but this has more potential since you are now not running on your own.

If you could provide screenshots once you get to a point in time where that is relevant, please share!
jazz
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Thursday, February 13 2014, 4:20 pm EST

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If the hitbox is a box I will be severely disappointed in you.
jebby
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Thursday, February 13 2014, 5:33 pm EST
Interguild Founder

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Regarding the level editor, would it be useful if I publicised the code for CaveGen? It is written in C#, but some parts of it may be easily translated to ActionScript and could be reused. I was going to do further work on CaveGen over the summer (with a view towards doing a browser version), but it all seems a bit redundant now; it therefore makes sense to put the code to good use in this project.  
soccerboy13542
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Thursday, February 13 2014, 6:08 pm EST
~*~Soccer~*~

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I have a few questions about tiles, err more so suggestions if they haven't been suggested already:

Movable dynamite crates: move like boulders but explode like dynamite.
Fuel Cell Steel Crate: Fuel Cell inside of a crate that needs to be hit by an arrow/dynamite before able to be collected.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.

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