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atvelonis
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Monday, June 9 2014, 10:35 pm EST
Apocryphal Ruminator

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The number of Architects on the server will get out of hand if everyone who asks for a promotion gets it.

Yimmy and Soccer have posted 1 level each, which is hardly enough to get WorldEdit in my opinion. Neither of their creations needed WorldEdit, and while both Soccer and Yimmy play on the Minecraft server regularly they haven't posted any levels since their first. It's certainly fun having them around, but handing out power to everyone will probably mess something up.

For example, a single command can crash the server if used incorrectly. Making a solid sphere instead of a hollow one on accident, especially a large one, has the ability to crash the server. If an Architect has been WorlEditing for a little while and forgets to set both coordinates with the wand, the server could crash as well. In other words, if location A is set at (100, 30, 75) and location B is set at (150, 50, 40), the area inside that cube will be affected. Then, if the Architect goes to set new coordinates ((-650, 75, 45) and (120, 50, 365)) to do something else, but only resets one coordinate, the server could crash because the area selected on accident could be considerably larger than the player intended it to be. If the player does the command and doesn't realize the mistake he/she made and disconnects, I don't think he/she can do //undo to fix it. Granted, a server admin could just fix it by resetting the map to a save or two previously, but this could also affect other people's creations. This could get worse if nobody notices the changes for a while, say a week or more. Then and old save would have to be reloaded and everything that everyone built in the time in between would be gone. A lot of stuff can be built in a week. If it was something subtle like a portion of the stone slabs in Spawn City turning into 43:8 (is that called smooth stone slabs or something?) no one would realize what happened for a day or two. The obvious solution would be for another Architect just to change all of the affected blocks back to how they were before. However, this could be harder than it seems.

If it was some act of destruction, a hypothetical example being covering Spawn City in a 200-block-high layer of stone slabs, it would be a lot harder to fix because quite a number of buildings in Spawn City are made of stone slabs (as well as all the roads). Therefore, you couldn't just remove all the stone slabs in the area. Also, there is a truly massive number of torches mounted on stone slabs in Spawn City, which would fall to the ground and cause a chaotic five minutes of horrific lag before the items despawned, if they didn't crash the server. Something like that has happened to me before and it's rather unpleasant (It seemed worse at the time because I didn't realize what was causing the lag and disconnecting and reconnecting didn't do anything).

If the Architect attempts to move a very large number of blocks a large distance and accidentally adds and extra zero to the command, it will end up somewhere completely different. If the player doesn't check to see if it's exactly where they wanted it to be for some reason it could end up getting stuck in a skyscraper or something. The unsuspecting skyscraper would have a mountain, per se, stuck in its side.

-----

There should be a clear set of requirements that a Builder must meet to become an Architect. As far as I know, there are no formal rules other than the 500+ posts rule, which lately has been ignored. I feel like if everyone gets Architect, the server will go to hell. Krotomo and I played on this server in 2011/12 which we referred to and still refer to as, "The 99 Server" because the IP started with a 99. There weren't very many rules, and a decent number of people regularly played on the server. Virtually every player was Opped by either the server admins or by each other, including me. There was no WorldEdit, and Creative Mode didn't exist yet, but we could spawn an infinite amount of items because of our Operator powers.

Soon, everything turned to chaos. With virtually no system of ranks and a multitude of powerful players, there was no way to keep things in order. A lot of creations got destroyed from griefers (or is it spelled greifers?) and the irresponsible admins didn't care enough to take control of the server. Then, an angry player used a single command to ban every single other player on the server, including the admins. From that point on, we realized that you can't give every single person great power because most of them aren't responsible enough to use it correctly and wisely. That correlates to this current situation because if everybody is super powerful eventually the entire system is going to collapse.

Of course, InterServer has responsible, intelligent admins and while I doubt that a repeat of the 99 Sever Catastrophe would ever occur here it's not impossible. If the server admins neglect to take care of the server and hand down their powers to a less qualified individual or group, it could happen. All the same, it should be avoided.

I have a few rules that I think should be put in place. Note that these aren't set in stone.

•1000+ posts. I think that 500 is a number too low to be Architect. When Yimmy first joined last summer, I was surprised at how many posts he had within only a few weeks. By the end of the summer his post count was in the hundreds and climbing rapidly. At this point, with over 1000 posts, I know Yimmy much better than I did when that was halved.
•A year or more on the Interguild forums. If someone joins the Interguild forums right now, makes 1000 posts in a month, and expects to be an Architect, I would respond to a promotion request with a blunt "No". You can't be certain that they're not just someone from the Clique pretending to be a new member. You don't know what he/she is going to do with their Architect powers if they get an undeserved promotion. The user has to be reasonably active during this stretch; so more active than Livio has been in the past year. (Lately he's been doing some cool stuff with Aeon though)
•A year or more on the Minecraft server. Obviously, if someone wants a rank upgrade for Minecraft, they have to play it regularly. And this doesn't mean just AFKing on the server all the time; this means building things and interacting with or at least talking to other players on the server.
•No negative karma. You can't judge a person just by how many posts they have and how long they've been making them. If the user has negative karma they should not be considered for the rank of Architect whatsoever. Less than 20 karma, even, is a bit risky. A player should only even be considered for a promotion if they have a decent amount of karma. A very good choice for Architect should have a higher-than-average collection of karma; above 40 or 50 for the most part.
•A bare minimum of 5 Minecraft levels posted on the forums. This is to ensure that the player is actually capable of building things and posting them. The levels don't have to be huge, extravagant creations. They just have to be there.
•At least 2 large levels. What do I mean by large, exactly? This includes, but is not limited to, a skyscraper, large pixel art creation, a bridge, town, city, etc. They have to take up a reasonably large amount of space, and they shouldn't be a huge eyesore. If you're building a giant wall, consider adding a design of some sort to it to make it less monotonous.
•1 or more collaborative builds. This helps a Builder learn from other, more experienced players. It can also help show that they are ready and willing to work with other people, which is something that will occasionally be required of him/her as an Architect. Collaborative works also end up looking pretty darn awesome when they're complete.
•Responsibility. You can't choose someone to be an Architect if they are irresponsible and use their power in a bad way. This will, as proven by the anecdote about the 99 Server Catastrophe, only lead to bad results. Being responsible would also include knowing a lot about the game, including a few basic commands to begin with (Examples being //wand, //set [block or block ID], //replace [block or block ID] [block or block ID the original block will become], //undo, //redo, //naturalize, etc.) A player being considered for Architect should always be willing to help fellow players with part of a project such as clearing out hills or something. Note that simply clearing out land or something similar like placing a bunch if fences doesn't count as a collaboration build (It's too simple).

Again, none of these are set in stone. I am merely suggesting a set of guidelines that every Architect should meet the requirements of. If someone who wants to be an Architect doesn't meet all or most of these, they should get a move on and do more stuff.

-----

This doesn't necessitate the removal of unqualified Architects. If they already have WorldEdit, there's no point in taking the power away UNLESS they are utterly incapable of holding a higher position, or got it quite recently when they shouldn't have. This relates back to when Thomas was protesting more admins being added. He wanted to get rid of the inactive admins because he thought there were too many of them. But because they are inactive, removing them from their, in Thomas' words, "lofty", position wouldn't change a thing.

I also think that there should be a WorldEdit Guide on the Interguild forums for Architects. Ideally it would list a command, explain what it does, how to use it correctly and how not to use it. That would be pretty useful.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
soccerboy13542
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Monday, June 9 2014, 11:27 pm EST
~*~Soccer~*~

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I feel like I can be considered responsible without having added too many levels. My problem in creative is that if I want to start up a semi large project, it makes the task a lot less fun if I have to spend hours clearing space just to get to the task at hand. If there were enough people online, I would simply ask for help from these people, but often that isn't the case. Usually someone is offline or something like that. Of course, World Edit isn't necessary, I just feel like...it would cause me to be more active on the server and actually start/finish more projects.  


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Mymop
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Tuesday, June 10 2014, 9:48 am EST
Your Friendly Neighborhood Mop

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I disagree with most of Atvelonis's suggestions, like the 1000 post one or the 40 to 50 karma one.  As long as you don't spam, 500 posts is fine.  I think that you should have to do something like make a few levels or make very good levels to have Architect.  In my opinion, 2 or less levels is not enough.  Also, large levels are difficult to make and are often what people want WE for, so they should not be required.  However, I agree with the 1 year on the Interguild and MC server rule.  Also, being active on the server might be a good requirement.  Collaborative builds should not be required because they do look cool and teach other players, but some players might fell uncomfortable working with others because, for example, they have a great plan, but can't explain it or the other player(s) don't like it.


Spoiler:
Yimmy
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Tuesday, June 10 2014, 11:20 am EST
Resident Goody two-shoes

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Quote:
This could get worse if nobody notices the changes for a while, say a week or more. Then and old save would have to be reloaded and everything that everyone built in the time in between would be gone.
I, personally, as soon as I made a mistake would inform someone of importance

Quote:
No negative karmaYou can't judge a person just by how many posts they have and how long they've been making them. If the user has negative karma they should not be considered for the rank of Architect whatsoever. Less than 20 karma, even, is a bit risky. A player should only even be considered for a promotion if they have a decent amount of karma. A very good choice for Architect should have a higher-than-average collection of karma; above 40 or 50 for the most part.

Quote:
Responsibility You can't choose someone to be an Architect if they are irresponsible and use their power in a bad way. This will, as proven by the anecdote about the 99 Server Catastrophe, only lead to bad results. Being responsible would also include knowing a lot about the game, including a few basic commands to begin with (Examples being //wand, //set [block or block ID], //replace [block or block ID] [block or block ID the original block will become], //undo, //redo, //naturalize, etc.) A player being considered for Architect should always be willing to help fellow players with part of a project such as clearing out hills or something. Note that simply clearing out land or something similar like placing a bunch if fences doesn't count as a collaboration build (It's too simple).

These are basically the same thing. And also, imagine I never had my karma reset. Now, people actually trust me, but I would have - 14 karma. Would it be fair that I didn't get WE because I used to be dumb, in the past?
Quote:
A year or more on the Minecraft server Obviously, if someone wants a rank upgrade for Minecraft, they have to play it regularly. And this doesn't mean just AFKing on the server all the time; this means building things and interacting with or at least talking to other players on the server.

I personally think this should be lowered. The person has already been on the site for a year, and it only takes about a month to learn everything worth learning in MC. maybe 6 months?
Quote:
At least 2 large levels What do I mean by large, exactly? This includes, but is not limited to, a skyscraper, large pixel art creation, a bridge, town, city, etc. They have to take up a reasonably large amount of space, and they shouldn't be a huge eyesore. If you're building a giant wall, consider adding a design of some sort to it to make it less monotonous.

So you want us to build the things we want WE for before we can get WE? Sounds fair.


Spoiler:

Interguild discord!! People use it!!
Mymop
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Tuesday, June 10 2014, 3:45 pm EST
Your Friendly Neighborhood Mop

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'Yimmy7' said:
Quote:
A year or more on the Minecraft server Obviously, if someone wants a rank upgrade for Minecraft, they have to play it regularly. And this doesn't mean just AFKing on the server all the time; this means building things and interacting with or at least talking to other players on the server.

I personally think this should be lowered. The person has already been on the site for a year, and it only takes about a month to learn everything worth learning in MC. maybe 6 months?

I think the 1 year on the MC server suggestion is better because it took me more than 6 months to really understand the rules of the server and also unofficial rules, like don't build things close to other people's things, and it took me a while to develop very good building skills.  
'Yimmy7' said:
I, personally, as soon as I made a mistake would inform someone of importance

True, but other people might not.


Spoiler:
krotomo
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Tuesday, June 10 2014, 3:50 pm EST
The Shepherd

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'Yimmy7' said:
Quote:
This could get worse if nobody notices the changes for a while, say a week or more. Then and old save would have to be reloaded and everything that everyone built in the time in between would be gone.
I, personally, as soon as I made a mistake would inform someone of importance
What if you don't notice the change? It may seem strange but it's quite possible, and it's happened to me before. Luckily, the few times in which an incorrect WE command has gone unnoticed has never harmed anyone's builds.

'Yimmy7' said:
Quote:
No negative karmaYou can't judge a person just by how many posts they have and how long they've been making them. If the user has negative karma they should not be considered for the rank of Architect whatsoever. Less than 20 karma, even, is a bit risky. A player should only even be considered for a promotion if they have a decent amount of karma. A very good choice for Architect should have a higher-than-average collection of karma; above 40 or 50 for the most part.

Quote:
Responsibility You can't choose someone to be an Architect if they are irresponsible and use their power in a bad way. This will, as proven by the anecdote about the 99 Server Catastrophe, only lead to bad results. Being responsible would also include knowing a lot about the game, including a few basic commands to begin with (Examples being //wand, //set [block or block ID], //replace [block or block ID] [block or block ID the original block will become], //undo, //redo, //naturalize, etc.) A player being considered for Architect should always be willing to help fellow players with part of a project such as clearing out hills or something. Note that simply clearing out land or something similar like placing a bunch if fences doesn't count as a collaboration build (It's too simple).

These are basically the same thing. And also, imagine I never had my karma reset. Now, people actually trust me, but I would have - 14 karma. Would it be fair that I didn't get WE because I used to be dumb, in the past?
First of all, these are completely different- one is about overall recognition and the other is about responsibility. Now, I agree that creating a rule based on karma would be a bit ridiculous. However, ensuring that someone is responsible is crucial, and considering it the same thing as karma is crazy. How much karma a person has and how responsible they are hardly correlate.

'Yimmy7' said:
Quote:
A year or more on the Minecraft server Obviously, if someone wants a rank upgrade for Minecraft, they have to play it regularly. And this doesn't mean just AFKing on the server all the time; this means building things and interacting with or at least talking to other players on the server.

I personally think this should be lowered. The person has already been on the site for a year, and it only takes about a month to learn everything worth learning in MC. maybe 6 months?
There's more to WE than that. WE takes more than knowledge, it takes dedication and should be earned. You need to prove that you are willing to use your WE powers to actively participate in and help the server, and you need to show that you are willing to put time and care into the server.

'Yimmy7' said:
Quote:
At least 2 large levels What do I mean by large, exactly? This includes, but is not limited to, a skyscraper, large pixel art creation, a bridge, town, city, etc. They have to take up a reasonably large amount of space, and they shouldn't be a huge eyesore. If you're building a giant wall, consider adding a design of some sort to it to make it less monotonous.

So you want us to build the things we want WE for before we can get WE? Sounds fair.
Yep, it's perfectly fair. Nothing among what he just stated requires WorldEdit. In fact, I probably completed 10-15 or so of the types of projects he listed before getting WorldEdit, and I was doing just fine. Those kinds of projects do not take WorldEdit. They simply take effort, time, and dedication- three major things that anyone who is given something like WorldEdit should have, at the least.
atvelonis
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Tuesday, June 10 2014, 4:42 pm EST
Apocryphal Ruminator

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'mymop' said:
I agree with most of Atvelonis's suggestions, but not the 1000 post one or the 40 to 50 karma one.  As long as you don't spam, 500 posts is fine.

It is exactly for that reason, spam. Take Yimmy right when he first joined (sorry I keep using you as an example, Yimmy). His post count soared monstrously fast. A lot of his posts at the time were him arguing with other people or making threads or whatever. He hit 500 with ease by the end of the summer, if I'm not mistaken. I think that the post requirement should be raised significantly because it's too easy to get a large number of posts without getting banned. You just have to participate in as many things as you can on the forum while not technically spamming. You can be really annoying or talkative and post ten times a day. It's not difficult to raise your post count quickly.

Karma is equally, if not more, important than post count. If you have 1000 posts, but -30 karma, your posts suck. They're either spam or offensive and prove that you're incapable of acting responsibly on the site. Note that I am not suggesting that you need 40 or 50 karma to become an Architect, I am only saying that an ideal candidate would have more karma than average. As long as a Builder has positive karma AND 1000+ posts, they are worth considering for a promotion.

'mymop' said:
Also, large levels are difficult to make and are often what people want WE for, so they should not be required.

You have to PROVE to everyone else that you are resilient and persistent enough to build something really big WITHOUT WorldEdit. If you are unable to build something impressive by yourself, you don't deserve to take the fast lane through every build you make. Only when a player has done a significant amount of the server with NO WORLDEDIT should they be considered for a promotion.

'mymop' said:
Collaborative builds should not be required because they do look cool and teach other players, but some players might fell uncomfortable working with others because, for example, they have a great plan, but can't explain it or the other player(s) don't like it.

If you are incapable of working well with other players, you shouldn't be playing on a MULTIPLAYER SERVER in the first place. What the hell is the point of playing with OTHER PEOPLE if you never do anything with them?

An Architect HAS to be able to help other players and build alongside them whenever necessary, which is something that is demanded of them quite often. For example, Soccer will frequently ask me to WorldEdit away a hill or cave to make space for something that he is planning to build in its stead. I am perfectly happy to assist him with whatever he needs done, because he doesn't have WorldEdit.

That being said, I still think that every Architect's collaborative build should be done without the use of WorldEdit, even if the person he/she is working with has WorldEdit. If someone is able to make something amazing without WorldEdit, just imagine what they could do with it. But remember, Architects are not tools for Builders to use whenever they want to. Some people may be unwilling to WorldEdit for another player because they are in the middle of something, on Survival, or not online at all. Builders need to get used to doing everything by hand. If they can't complete a creation by themselves by hand, they are unworthy of a promotion.

-----

'Yimmy7' said:
Quote:
This could get worse if nobody notices the changes for a while, say a week or more. Then and old save would have to be reloaded and everything that everyone built in the time in between would be gone.
I, personally, as soon as I made a mistake would inform someone of importance

If you accidentally pressed 44 instead of 43 (stone slabs instead of double stone slabs) while WorldEditing, a large amount of land could be affected. Seeing that stone slabs and double stone slabs have the exact same texture, a quick glance to see if the command worked might not be enough for you to realize your mistake.

'Yimmy7' said:
Quote:
No negative karmaYou can't judge a person just by how many posts they have and how long they've been making them. If the user has negative karma they should not be considered for the rank of Architect whatsoever. Less than 20 karma, even, is a bit risky. A player should only even be considered for a promotion if they have a decent amount of karma. A very good choice for Architect should have a higher-than-average collection of karma; above 40 or 50 for the most part.

Quote:
Responsibility You can't choose someone to be an Architect if they are irresponsible and use their power in a bad way. This will, as proven by the anecdote about the 99 Server Catastrophe, only lead to bad results. Being responsible would also include knowing a lot about the game, including a few basic commands to begin with (Examples being //wand, //set [block or block ID], //replace [block or block ID] [block or block ID the original block will become], //undo, //redo, //naturalize, etc.) A player being considered for Architect should always be willing to help fellow players with part of a project such as clearing out hills or something. Note that simply clearing out land or something similar like placing a bunch if fences doesn't count as a collaboration build (It's too simple).

These are basically the same thing. And also, imagine I never had my karma reset. Now, people actually trust me, but I would have - 14 karma. Would it be fair that I didn't get WE because I used to be dumb, in the past?

It depends if you have learned from your mistakes. It also depends if you have done enough in the elapsed time to completely recover from your mistakes AND get a good reputation on the site.

You should know that karma is used to get an estimate of how well a specific user's posts are received by other members in of itself. If they have a negative karma rating, it shows that their posts are spam or offensive. If they have a low karma rating only because of several bad posts, that should be taken into account. If their posts used to be bad, but aren't anymore and their karma rating is finally getting higher, that too should be considered. If their karma is actually changing for the better, having low karma doesn't necessarily mean much because that number is likely to change.

'Yimmy7' said:
I personally think this should be lowered. The person has already been on the site for a year, and it only takes about a month to learn everything worth learning in MC. maybe 6 months?

A month? No. Maybe just to learn the basics of Minecraft. To learn how to craft things, how to build and destroy things, and how to interact with the environment. Even after half a year, it's doubtful that their building quality will improve dramatically. When I first started to play Minecraft, a few years ago, I wasn't very good at building. After a year, my creations had improved, but not enough that I would get an award for it. However, if I look back at my old singleplayer worlds, I can clearly see improvement. It takes time. Everything does.

-----

I was informed that there is a rule about not asking for promotions. Seriously guys, if you truly deserve Architect, you'll get it eventually. Just wait.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
FlashMarsh
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Wednesday, June 11 2014, 7:31 am EST

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Just dropping in to say that you should stop guarding Architect so much given that we all know that none of these people are going to go on a deliberate rampage. The idea that it should be some sort of reward is ridiculous and TBH the posts requirement should be taken away too and it should just be given to all trusted people. You're using the sort of policy of a large server and ignoring the fact that we have a small, tight-knit community.
Quirvy
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Wednesday, June 11 2014, 7:05 pm EST
  

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I actually somewhat agree with everyone to only mak; we shouldn't be cherishing this as a position for the elite only; But it also goes a little bit beyond trusting users to not be vandals. Given how easy it is to accidentally crash the server using WE, you don't want to give it to people who might act carelessly and crash the server. But perhaps a good way to prevent that from happening is by imposing punishments for crashing the server so people will be careful to not do things that could crash the server. Like each time you crash the server, you get lose your powers for 1-2 weeks or something like that.



spooky secret
FlashMarsh
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Wednesday, June 11 2014, 7:42 pm EST

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dont call me that
Mymop
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Wednesday, June 11 2014, 8:29 pm EST
Your Friendly Neighborhood Mop

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I agree with Quirvy and everyone to only mak that to be an Architect should not be very difficult.  Architect is in my opinion a rank given to trusted, responsible members.  There should not be a long process of completing tasks to be considered worthy of the rank or something like that.

-----------

'atvelonis' said:
It is exactly for that reason, spam. Take Yimmy right when he first joined (sorry I keep using you as an example, Yimmy). His post count soared monstrously fast. A lot of his posts at the time were him arguing with other people or making threads or whatever. He hit 500 with ease by the end of the summer, if I'm not mistaken. I think that the post requirement should be raised significantly because it's too easy to get a large number of posts without getting banned. You just have to participate in as many things as you can on the forum while not technically spamming. You can be really annoying or talkative and post ten times a day. It's not difficult to raise your post count quickly.

I said, as long as you do not spam, the 500 post rule is fine.  If your posts are not spam, offensive, etc. but are reasonable and make sense, you should not need more than 500 of them.

[quote-'atvelonis'] Karma is equally, if not more, important than post count. If you have 1000 posts, but -30 karma, your posts suck. They're either spam or offensive and prove that you're incapable of acting responsibly on the site. Note that I am not suggesting that you need 40 or 50 karma to become an Architect, I am only saying that an ideal candidate would have more karma than average. As long as a Builder has positive karma AND 1000+ posts, they are worth considering for a promotion

Karma is not really important in my opinion because you can be a good builder and responsible without having a lot of karma.  Take Yimmy, for example.  He is a good builder and is trustworthy, but has only 14 karma, which is not a lot.  

'atvelonis' said:
I feel like if everyone gets Architect, the server will go to hell.

I feel like everyone gets Architect, it would mean that everyone on the server is responsible, and a good builder.  This would make the server better, contrary to what you said.  Also, as I previously stated, Architect should not be extremely hard to get or be regarded as a particularly high position.  I think that Architect should be viewed as an accomplished, good Builder, and nothing more.  

Spoiler:
Kooler
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Saturday, June 14 2014, 3:50 pm EST
find me in your local trashcan

Age: 24
Karma: 25
Posts: 1432
Gender: Male
Location: California, USA.
pm | email
On another note:  We need to change the configs of WorldEdit.  I mean, most blocks are disallowed due to Dar going on a rampage, and then being demoted.  A lot of blocks that were banned can be used responsibly, such as rails, but are disabled due to one guy, who is now banned.

Also, on the issue of Architect, I believe that if you make some buildings and such by yourself, and are trusted, then you should be given the position.  I mean some people who want the rank ( Yimmy ) haven't made a lot of things by themselves (he admitted that his sister made a lot of things on his account), and therefore shouldn't receive the rank.  I mean, one part of WE should be that you are, or at least have been at one time, active in building things on the server.

These, of course, are just my two cents.


go drink some water
soccerboy13542
[?] Karma: 0 | Quote - Link
Monday, June 16 2014, 3:30 pm EST
~*~Soccer~*~

Karma: 450
Posts: 4466
Gender: Male
Location: 1945
pm | email
Who built the staircase underneath my ice house? :/


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Bmwsu
[?] Karma: +2 | Quote - Link
Thursday, June 19 2014, 5:30 pm EST

Age: 28
Karma: 175
Posts: 2557
Gender: Male
pm | email
I've given Soccerboy Architect, but I haven't given Yimmy Architect.

Soccerboy has contributed more to the server, especially on creative, than you, Yimmy.  I can't think of more than one or two builds Different that you have made, and I think that you need to show that you would use it, and use it for good, instead of having it just to have it, and messing around with it.  Soccer has spent a greater time building actual things in creative, and would use it rather than just doing random things, or so it seems.  I can't say I know your intentions, but that's the image that you've portrayed, and so that's what I'm going off of.

As for the requirements of receiving Architect... this amuses me because this isn't the first time that we've had this debate, lol.  But here are what I think should be:

• A post minimum should stay.  This is the Interguild's Minecraft server, and it's good to make sure that there's a clear link between them.  It also allows us to see what kind of person whoever may apply is, and judge whether or not they're a good candidate or not.  500 may be a little too much, especially to a new member, so it may be worth halving it.

• Coinciding with the post minimum, there should be some sort of a time minimum, but this is more of a soft minimum.  Someone could come and be a great person, and be loved by everybody, but only post at a moderate frequency, meaning they meet the time limit but not the post minimum.  Inversely, they could be the same cool person, but post a lot, bringing activity, yet not meet the time limit while meeting the post requirement.  Just because they haven't been active for an entire year or something (Some time is required, don't get me wrong.  You can't just judge someone off of 250 posts in a month or two).

• There should be no minimum levels.  The level database is a way of showing off and/or documenting what people have built, but people shouldn't be required to take the time to post it to the site if they don't want to.  It's just as easy (and it gives a better idea of the quality of the build) to go to the actual place in-game.  And even I would fall short of the 5 level minimum, because I don't think that it's worth posting what I've built.  I haven't built anything stupendous, and the level database should be for the better builds.
(As a side note, the level database does make for a good way of showcasing good builds and providing a convenient list of them, and I feel as though it's underused... though even I don't use it.  I've only posted three Minecraft levels the throughout the entirety of the InterServer's history.)

• The karma limit should be low, if existent at all.  Karma isn't what we should be judging a person off of.  Someone could post a really good joke and get 5-6 karma, but that doesn't mean that their other posts are good.  I know that there's been debates about the importance of karma (I think..), but I don't think it's important enough to be using it as a measurement.

• Naturally, responsibility has to be shown, and we've already been using it as a judge.  We're not going to hand WE out to the next Neezles to come along, and like when Darvince lost his powers, he showed that he wasn't responsible with them.  This is a given: they have to show that they won't do stupid things with it.


FlashMarsh
[?] Karma: -2 | Quote - Link
Thursday, June 19 2014, 7:15 pm EST

Age: 25
Karma: 99
Posts: 2727
Gender: Male
Location: UK
pm | email
karma is a worthless system so it shouldnt be existent
soccerboy13542
[?] Karma: 0 | Quote - Link
Thursday, June 19 2014, 8:16 pm EST
~*~Soccer~*~

Karma: 450
Posts: 4466
Gender: Male
Location: 1945
pm | email
I need help installing worldedit...


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
FlashMarsh
[?] Karma: 0 | Quote - Link
Thursday, June 19 2014, 8:27 pm EST

Age: 25
Karma: 99
Posts: 2727
Gender: Male
Location: UK
pm | email
please minus karma me some more so i can cry about losing my worldedit powers because of karma limits, thats the ticket
soccerboy13542
[?] Karma: 0 | Quote - Link
Sunday, June 22 2014, 2:50 pm EST
~*~Soccer~*~

Karma: 450
Posts: 4466
Gender: Male
Location: 1945
pm | email
So this doesn't really pertain to Interserver itself, but I made a 2 row, 3 column slime block gate. My problem is that opening and closing works fine, but if someone decides to hit the open button when it's already open, it messes it up. Is there any rule against not following signs that would prevent someone from screwing it up? Or is there a simple redstone mechanic that would prevent the open button from doing anything if it's already open?

EDIT: just decided to make a simpler/smaller one that wouldn't break. Same function I guess so not sure if help is needed.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
atvelonis
[?] Karma: +2 | Quote - Link
Sunday, June 22 2014, 7:50 pm EST
Apocryphal Ruminator

Karma: 160
Posts: 1642
Gender: Male
Location: An antique land
pm | email
After the Great Mall (a.k.a the Huge Abandoned Chinese Mall) was moved to Yugcity, I fixed up the terrain and made it look as natural as I could.



What should we do with the open land now? I was thinking that we could have a road going along the eastern side of Pixel Art Park (the side you can see). I suppose I should get rid of the hill on the left, in that case. Or, I could just make a road go around the hill to give the area a little more shape. I like that idea more.

For the time being though, DON'T BUILD ANYTHING THERE!!! We should all figure out at least where the roads are going to be. Or at least one of them.

EDIT: I also think that if you build a Skyscraper, you should be required to either sign it or name it, or both. It makes it easier to distinguish between buildings. (e.g. "Hey James let's go to Building-With-4000-Windows today!" "Nah Ted I'd rather go see Building-With-Iron-Doors." Stuff like this shouldn't happen) Oh, and by the way, make sure any roads you make are 3 stone half-slabs wide, with double-steps on either side. (Distance between torches may vary, but 5 blocks of air in between every torch works well for me)


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
soccerboy13542
[?] Karma: 0 | Quote - Link
Wednesday, June 25 2014, 5:13 pm EST
~*~Soccer~*~

Karma: 450
Posts: 4466
Gender: Male
Location: 1945
pm | email
If anyone in Survival has spotted some slimes underground and remembers where, I'd be wanting to clear out an area for slime spawning. Would love some slimeballs...


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Isa
[?] Karma: 0 | Quote - Link
Friday, June 27 2014, 12:56 pm EST
No. I'm an octopus.

Age: 31
Karma: 686
Posts: 7833
Gender: Male
Location: Uppsala, Sweden - GMT +1
pm | email
If you enter my home and enter the big cave system, slimes spawn at the bottom foot of the stairs as well as slightly to the right.

Please don't dig it out though - it's big enough for all sizes of slimes to spawn.
soccerboy13542
[?] Karma: 0 | Quote - Link
Friday, June 27 2014, 2:31 pm EST
~*~Soccer~*~

Karma: 450
Posts: 4466
Gender: Male
Location: 1945
pm | email
I forgot to mention that Bmwsu, Kooler, and I got around to making one. It's right around South Spawn Crossing Bridge.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Bmwsu
[?] Karma: 0 | Quote - Link
Friday, June 27 2014, 3:10 pm EST

Age: 28
Karma: 175
Posts: 2557
Gender: Male
pm | email
It's not quite done yet, but because it's so close to spawn it should get a lot of slime balls.  Perfect for all your sticky piston needs!


soccerboy13542
[?] Karma: 0 | Quote - Link
Friday, July 4 2014, 4:15 pm EST
~*~Soccer~*~

Karma: 450
Posts: 4466
Gender: Male
Location: 1945
pm | email
At the coordinates:

20
90
-138

I set up a firework shooting station in honor of the 4th (: please try to make some more colored ones as you leave.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Yimmy
[?] Karma: 0 | Quote - Link
Friday, July 4 2014, 5:04 pm EST
Resident Goody two-shoes

Karma: 72
Posts: 1625
Location: Climbing In Your Windows
pm | email
Why can't anyone say "Independence day". It's always called the 4th of July.


Spoiler:

Interguild discord!! People use it!!

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