This is a competition we've had in the fridge for a while now. But it is time to finally start it.
For this competition, you need to make a cave that follows the following walkthrough. We don't care how the cave will be like, as long as it fits the walkthrough.
Credit goes to Dondax for the walkthrough.
HatPC Comp #34: Walkthrough Comp
This comp has already ended and has been judged. Start Date: Monday, Feb 8, 2010 End Date: Sunday, Feb 28, 2010 Game: Only HATPC content is allowed
Competition Rules:
As the cave begins, jump on to the boulder to your left, and then jump up and hit the arrow. This will open up the passage out of the room, but it will be re-blocked a few seconds later. Therefore, quickly hop over and push the boulder through the spikes to get out of the room before it is blocked again.
From there, you should see the first treasure chest. Don't get it yet! Jump over it and hit the dynamite crate to the right, and then jump over the arrows that come flying towards you. The treasure chest should protect the boulder from them. From there, go back to the boulder and push it down the hole where the chest was. Hold right as you land so as to avoid the spike, and then jump over the boulder and push it to the right so you can use it to jump up to the platform.
Unfortunately, you have no choice but to activate the arrow above you, so do that and then quickly jump up on to the trail of metal dynamite. Hurry across and up the path as it explodes, and then, when you reach the top, jump and grab the ladder. Climb up to the platform. The boulder puzzle here is pretty straightforward, so solve it and then use one of the boulders to break the platform in the floor.
Jump in. You'll hit an arrow crate and then land on the terrain. The trap here is laughably bad, so you don't have to do anything to avoid it. There's also a room to the left that contains a heart crate on a platform surrounded by spikes, but it doesn't look like it's possible to get, so don't worry about it. Anyway, push the boulders down, and then jump down after it. You'll land close to where you left the first boulder.
Now that you have two boulders here, you can push them both into the spike pit to the left, enabling you to run to the door, which is now open. There is an arrow crate by the door that unblocks the path to the gem. However, getting to the gem is not covered in this walkthrough. The end!
Very very hypocritical statement ahead. You have been warned.
Spoiler:
'Livio' said:
hmm, zero entries. Maybe the giant wall of text that is the rules scared people away
I don't like to read long blobs of text. My definition of "long" is, um, somewhat short. Its different from reading a literature book or something, because you actually enjoy reading it. I'm not saying that we don't enjoy comps, just reading a big list of comp restrictions and all that jazz.
Its also because I have a very short attention span. I don't think I've read up to the 3rd paragraph yet. Keep getting sidetracked, like how I started to read the comments, then decided to write this post. Will try again soon.
I WOULD join, if I ever manage to finish reading that WT. Its funny, because I find writing easier than reading, unlike a lot of people.
Another thing is that I don't know if you have to stick EXACTLY to the WT or not, as in if you can add things into the cave that weren't in the WT but still have all the required things as well. And although I like to make traps based on what i feel that they should be like (I hope that makes sense O.o), the comp theme is still cool tho. :p
Because Quirvy will otherwise start whining again that I haven't been exact enough in my rules, you have to stick to the walkthrough. That walkthrough should be an exact walkthrough for your cave.
However, there is quite a bit of lee-way for you to add whatever you like to the cave outside of the walkthrough; getting the Gem is intentionally left out of it, after all.
I felt too restricted by the preciseness of the walkthrough. I could make a level for it, but I'd feel so bad about how it would play afterwards. Maybe I'll whip one up tonight.
Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...