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POLL: Game

ZC
0 votes - 0%
Knytt
1 votes - 25%
Minecraft
1 votes - 25%
HATPC
2 votes - 50%
SMW
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Other (say below and I will add it)
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Total Votes: 4
canadianstickdeath
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Tuesday, July 26 2011, 1:43 am EST

Age: 35
Karma: 350
Posts: 2990
Gender: Male
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OK, here's the start:

Code:
The_Team_Collab
terrain 2
background 1
water murky
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#D
  
Dekudude
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Tuesday, July 26 2011, 12:22 pm EST
Dekudude

Age: 31
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Haha, GF4, can you post what you already have done?

EDIT - Suggestion: what if the level starts with us racing a trap, and we see the open door right in front of us, but right before Hannah can reach it, a boulder falls on top of it, and the entire level is spent trying to unblock it? That might be fun. I personally hate treasure-hunting.


NP Username: xaantan
Yuggy
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Tuesday, July 26 2011, 4:16 pm EST
I am a wise goat

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'Dekudude' said:
Suggestion: what if the level starts with us racing a trap, and we see the open door right in front of us, but right before Hannah can reach it, a boulder falls on top of it, and the entire level is spent trying to unblock it? That might be fun. I personally hate treasure-hunting.
That is a good idea, a steel crate would be better than a boulder, but that sounds good.

EDIT: Shall I start it because I want to help on this, but will be gone next week?
canadianstickdeath
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Sunday, July 31 2011, 1:30 pm EST

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Yuggy
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Sunday, July 31 2011, 1:32 pm EST
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I have started a level based on deku's idea, I will post it it a bit...
Yuggy
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Tuesday, August 2 2011, 2:28 pm EST
I am a wise goat

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Gender: Male
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Code:
SoCloseYetSoFar
terrain 1
background 1
water clear
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Here it is. Not much but something to start on. I went with deku's idea, hence the name "So Close Yet So Far".
Yuggy
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Thursday, August 4 2011, 11:26 am EST
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This ends tomorrow, has anyone finished/working on it!
canadianstickdeath
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Friday, August 5 2011, 12:28 am EST

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I'll start an RR level, and then we quickly add blocks one at a time (we'll just tell each other the type of block, and the size and position) and then after about half an hour, we stop, quickly make it possible somehow, and submit that? >_>
Dekudude
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Friday, August 5 2011, 1:09 am EST
Dekudude

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F our lives xD Let's do it.


NP Username: xaantan
canadianstickdeath
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Friday, August 5 2011, 1:38 am EST

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K, I've got a good idea, I think... Lemme get started on it.
canadianstickdeath
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Friday, August 5 2011, 1:50 am EST

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I started off w/ placing a 25x25 nongravity blue block x = 325, y = 400. (FYI, the order that you place the blocks onto the screen affects how the level works).

Then I placed 500x25 gravity down green at 325, 374.

The idea is to start with a bunch of blocks on the green, and you somehow have to remove them w/o having it topple over. For example, I put 2 50x50 blues on one side, and a 50x50 red and 50x50 green on the other. You have to quickly remove one blue and one red in order for it not to fall over.

Here's what it looks like so far (with the demo extra blocks):
http://www.thegamehomepage.com/play/red-remover/Team-Collab-V01/2975065

But since you have to complete levels in order to exchange them like this, it can be hard to swap half-completed levels.
Yuggy
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Friday, August 5 2011, 6:24 am EST
I am a wise goat

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http://www.thegamehomepage.com/play/red-remover/Team-Collab-V02/2975353
A bit more done, Added more, but it's definitely not finished yet.
canadianstickdeath
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Thursday, August 18 2011, 2:51 pm EST

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It looks like we might have a shot to win this whole thing... I feel kinda bad that we didn't manage to put forward a worthy collab level. Deku, you should have just let me make a ZC dungeon, lol...

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