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Isa
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Saturday, December 3 2016, 7:18 pm EST
No. I'm an octopus.

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wooden dynamite collision path is slightly different, idk how much you wish to bother with that though since honestly i have no idea when the dynamite will collide or not

Code:
xxxxxxx
x  k  x
x     x
x     x
x#/   x
xxxxxxx

in the above instance, in reborn, the dynamite connects with the metal crate. in the original it does not.
Isa
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Saturday, December 3 2016, 7:29 pm EST
No. I'm an octopus.

Age: 31
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Location: Uppsala, Sweden - GMT +1
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Quote:
Ok, that makes more sense. I mean, except for the fact that your head should be just as easily blown up as your body.  So rather than making the dynamite kill radius detect collision with Hannah's hitbox, I can make it detect collision with Hannah's centerpoint (which is at the center of her lower half, where you place the # in the level code).

regarding this i honestly feel like hannah in the original doesnt even have a hitbox of any kind at her head. her hitbox is similar to one of a pawkeet rather than a gerbil ghost. this would explain a lot of interactions, like how in this scenario:
Code:
xxx
  b
#   
x 
xxx

if you run to the right, in the original you dont hit the box, whereas you do in reborn. this is very noticable in tut2 in reborn where you bump your head a LOT early
Isa
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Saturday, December 3 2016, 7:34 pm EST
No. I'm an octopus.

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you cannot roll boulders over spikes for some reason
DroidFreak36
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Saturday, December 3 2016, 7:56 pm EST
HATPC Reborn Dev

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I overhauled the wooden dynamite crate movement to make it a bit slower. It now moves 3/4 as fast as Hannah and has 1/4 as much gravity.

And rather than being nowhere near making it across the metal crates before the dynamite hits, you're directly underneath the dynamite when it hits. You're welcome.

Really though, I don't think I'm going to try reducing its speed any further. It's already really floaty with 1/4 gravity.

Clearly Hannah does have some sort of hitbox in her head area in HATPC, since she can't move through 1 block tall gaps without ducking and can hit her head on the ceiling. It's just mighty inconsistent. As for that crate situation, that's because in HATPC the midair collision hitbox is super skinny, so you slide down past the crate. In Reborn, the midair collision hitbox is full width.

Not being able to roll boulders into spikes is an oversight that I'll fix.

You know, with all these fixes to make I think I'll roll out another update soon with a bunch of bugfixes and tweaks.




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
Rocketguy2
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Sunday, December 4 2016, 3:28 am EST
God wishes he was me

Age: 21
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Posts: 850
Location: Clinging to the last whispers of life in my decaying body
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Oh boy, at the Fingerbang thing,

I have known that's the next song since the teaser for the 2.1 song went out

kappa


Can you feel your heart burning?
Can you feel the struggle within?
The fear within me is beyond anything your soul can make, you cannot kill me in a way that matters
DroidFreak36
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Sunday, December 4 2016, 12:31 pm EST
HATPC Reborn Dev

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Well I heard about it being in GD since it's one of my favorite MDK songs to begin with, so I was already listening to it and read the YouTube comments.




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
atvelonis
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Monday, December 5 2016, 11:14 am EST
Apocryphal Ruminator

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Yeah, after doing some quick testing I think it's likely that the number of tiles on-screen is affecting performance. I also noticed that I tend to get a lot of lag near tutorial messages, but that might just be a coincidence. Hard to tell.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
DroidFreak36
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Monday, December 5 2016, 1:07 pm EST
HATPC Reborn Dev

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Whether the tutorial messages are near or not should mean nothing to performance, since they do just as much when you're far away as when you're nearby.

I'll look into that tiles on screen performance hitch.




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
DroidFreak36
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Monday, December 5 2016, 3:46 pm EST
HATPC Reborn Dev

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Karma: 200
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I tried to make those changes to improve Chrome performance, but it's still running really slow on Chrome. It isn't even using that many of my PC's resources, so IDK what Chrome's problem is.




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
DroidFreak36
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Monday, December 5 2016, 3:52 pm EST
HATPC Reborn Dev

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Never mind, I found a way to get Chrome to perform better. Fix coming in the next version (soon).




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
Rocketguy2
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Monday, December 5 2016, 4:15 pm EST
God wishes he was me

Age: 21
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Location: Clinging to the last whispers of life in my decaying body
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Thanks! I was having some troubles with other browsers so this is great for me

and by problems I mean I can barely stand using anything but Chrome


Can you feel your heart burning?
Can you feel the struggle within?
The fear within me is beyond anything your soul can make, you cannot kill me in a way that matters
Mymop
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Monday, December 5 2016, 4:36 pm EST
Your Friendly Neighborhood Mop

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'Rocket Guy2' said:
and by problems I mean I can barely stand using anything but Chrome

Same with me. I'm looking forward to the next update.


Spoiler:
DroidFreak36
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Monday, December 5 2016, 4:46 pm EST
HATPC Reborn Dev

Age: 30
Karma: 200
Posts: 491
Gender: Male
Location: droidfreak36.com
pm | email
Just switch to Firefox and don't look back. Choose the path of least bugs and best features.

The only thing Chrome has over Firefox is a larger user base. And a simpler interface if you count that as a plus, but I think that the Firefox interface has nice features that the Chrome one is lacking, and Chrome is missing a lot of nice Firefox features. It's simplistic to the point of hindering the user.

But you're free to use whatever browser you want. I'll try to keep HATPC Reborn running well in all of them.




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
Quirvy
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Thursday, December 8 2016, 2:44 am EST
  

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Posts: 7753
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Having not been on the site in a while, and only reading everything above the change log before diving into this latest version, I got quite the "holy $*&%" moment when I died on level 15 and was brought right back to right before I activated the trap. I am super impressed with the progress



spooky secret

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