First of all, I've posted in other areas that the CaveList has been updated to track more information, including terrain type, water type, the presence of water, and dimensions. Today I added a couple more browsing options that take advantage of these features. You can even do searches based on the geometric area of a cave. And the CaveList also calculates the height to what it would've been when you loaded the cave in HATPC, so that means that any lines that would be cut off because they are not the right length will not add to the overall tracked height of the cave.
UPDATE: You can now filter your searches based on water types and water presence.
The CaveList even has a map generator now. It automatically shows up before it shows you the cave code in the text box, but if you have a slow internet this could really hamper your browsing speed, so I'm going to add some options for that soon. You can also use the map generator on anything you want at the Map Generator Page. And just like the Glitch Scanner, you'll find a link in the galleries that says "Generate Map", which shows up only for HATPC levels.
UPDATE: You can now turn on or off the generated map feature. Just go to any name, and click on the [Hide Maps] button on top of the map. User Comments (61) | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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More Stuff:If you accidentally add a space or an underscore when the name wasn't supposed to have any spaces or any underscores, then it'll redirect you to the right one.
This means that if you search for "shoval hehe" or "shoval_hehe", in both case, you'll get sent to "shovalhehe". but if you search "cave__upload"(2 underscores) instead of "cave_upload", then you won't find anything b/c the script removes all underscores when it does the check. Having a loop to check all underscore/space counts would be too crazy | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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UPDATE:The stuff mentioned above now applies to titles as well. and as always, usernames prioritize above titles | | canadianstickdeath |
Age: 35 Karma: 350 Posts: 2990 Gender: Male pm | email
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I don't usually care for these types of features. The page should let me know what I was redirected from, if I do get redirected. | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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well, I started updating the cavelist to be more google-friendly when I got carried away with new stuff. and you just get redirected from your quick search so it's nothing crazy. I'm also not sure if I can make it tell you where you got redirected from. I probably can, but I don't know how... | | canadianstickdeath |
Age: 35 Karma: 350 Posts: 2990 Gender: Male pm | email
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Add &redirect=blah to the url when redirecting? | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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'canadianstickdeath' said: Add &redirect=blah to the url when redirecting? once again I have overlooked the most obvious idea.... | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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ah, now the redirect stuff is cooler | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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UPDATE:
I was looking up something for SQL, when I found that I could do something cool with some very efficient code: now when browsing the cavelist, a star will come up next to the name if you have that cave marked as your favorite. | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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UPDATE: This is cool, now when you're viewing a level and you click on the "Generate Map" button, it'll generate the map right there without taking you to another page. | | Bmwsu |
Age: 28 Karma: 175 Posts: 2557 Gender: Male pm | email
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Yay Livio! Now it doesn't freeze my computer for a bit.
| | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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and it's much more convenient because you don't have to load the entire layout all over again, and then click "Back" when you're done looking at the map | | |
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