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Livio
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Monday, September 13 2010, 8:35 pm EST

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I'm not sure I like the shape of the door. And those black bumps on the two sides.
krotomo
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Monday, September 13 2010, 8:52 pm EST
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Oh sorry about that that's just to show the border of the two tiles
DeathBunni X
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Tuesday, September 14 2010, 5:58 pm EST
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Someone forgot to put a ] at the end of the missile thing


  
Isa
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Tuesday, September 14 2010, 6:00 pm EST
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Fixed.
DeathBunni X
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Saturday, October 2 2010, 1:27 pm EST
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You should split tiles into like stationary and mobile or something


  
DeathBunni X
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Thursday, October 7 2010, 7:29 pm EST
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Try at a teleporter.

I'm thinking there should be a button that lights up when all of power boxes or whatever are collected. And that the beam should sparkle or whatever, but I got lazy.



  
Isa
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Thursday, October 7 2010, 7:40 pm EST
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I like the second image of just the teleporter base, but that beam looks...not so smooth.

Adding both images to the header.
krotomo
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Thursday, October 7 2010, 8:35 pm EST
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new activated teleporter

DeathBunni X
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Thursday, October 7 2010, 8:47 pm EST
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That is a really awesome beam


  
Kittikiyana
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Thursday, October 7 2010, 9:02 pm EST
Dogga

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Because Krotomo's version works only on white backgrounds, I made the beam semitransparent.



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Silver
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Thursday, October 7 2010, 9:54 pm EST

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Ugh, my computer doesn't like image hosters other than Imageshack apparently, so I can't see A LOT of the images. >(
snowman
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Friday, October 8 2010, 12:39 am EST
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There's one arrow in the header post, why is that arrow copied from HatPC?






Isa
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Friday, October 8 2010, 4:32 am EST
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The crate is different, though, and I doubt Neopets would notice I don't think we'll be using that anyway.
Silver
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Friday, October 8 2010, 5:05 am EST

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'snowman' said:
There's one arrow in the header post, why is that arrow copied from HatPC?

Now that you mention it that arrow does look like a recolor.
DeathBunni X
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Friday, October 8 2010, 6:23 pm EST
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The teleporter or door or whatever should definatly have a light or something when you collect all the power and stuff


  
Harumbai
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Saturday, October 9 2010, 6:19 am EST
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'Kittikiyana' said:



What would this look like without the side blocks? Could we just make the light shoot out once the door is open or make it change colour, like powered up or something?


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Bmwsu
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Saturday, October 9 2010, 11:30 am EST

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If there is just the base before you can use it, it might be kind of hard to see, seeing as how it's fairly small.


krotomo
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Saturday, October 9 2010, 12:07 pm EST
The Shepherd

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when the teleporter is activated, the green electricity appears and the beam. When there teleporter is not activated, there is no beam or electricity.
DeathBunni X
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Saturday, October 9 2010, 12:11 pm EST
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You could always have a flickery dull teleporter light then when the power boxes are collected a seizure-inducing green.


  
Cedric
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Saturday, October 9 2010, 1:16 pm EST

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I made a slate crate (indestructable), but it's on my other PC--I'm on my dad's right now, I'm in NB in a hotel and I didn't bring my laptop. I'll post it next week when I'm back
Harumbai
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Saturday, October 9 2010, 5:09 pm EST
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'krotomo' said:
when the teleporter is activated, the green electricity appears and the beam. When there teleporter is not activated, there is no beam or electricity.


Yeah, but it looks a bit bulky to me for a high tech door. Maybe you could make the blocks on the side quite a lot skinnier?


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Silver
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Saturday, October 9 2010, 5:45 pm EST

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Or remove the blocks, and keep just the teleporter and the beam. Saves a lot of space.
Yaya
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Saturday, October 9 2010, 5:47 pm EST

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The blocks are really cool looking, though. Maybe we could just make them like doors in Hatpc, where they are scenery and it terrain is placed in a non-entrance spot, the part of the door is cut off.



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Silver
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Saturday, October 9 2010, 5:51 pm EST

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'Yaya' said:
The blocks are really cool looking, though. Maybe we could just make them like doors in Hatpc, where they are scenery and it terrain is placed in a non-entrance spot, the part of the door is cut off.

This could do, but to me the blocks look a little too cartoony... needs more shading, and perhaps "highlight" the outlines where they face the light - the latter thing makes something look more 3D (in a way).
krotomo
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Sunday, October 10 2010, 6:03 pm EST
The Shepherd

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I tried an electric box again

Sorry that the white background makes the image look weird, but I just couldn't find the color the background of the interguild is.


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