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jellsprout
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Friday, January 14 2011, 12:42 pm EST
Lord of Sprout Tower

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I tried my hand at making Hugsy HB style:


So dutiful he still caries his broom around.
I myself am not too pleased with the result. That head just looks odd on that body. If anyone wants to improve it, go ahead.


Spoiler:
Livio
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Friday, January 14 2011, 7:36 pm EST

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yeah he does look kinda weird. lol at the broom, though.

speaking of hugsy, rather than having him land on the moon, maybe he should be sent to another dimension or something. Then we could do some really crazy stuff for his levels.
Silver
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Friday, January 14 2011, 7:39 pm EST

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That Hugsy has got to be the ugliest thing I have ever seen besides Kyurem...

And YES let's send him to another dimension, where platforms actually move and platforms can disappear/fall down, where spikes fall and fire shoots in a certain direction, the water is either tar or a deadly acid, there are bottomless pits - I'm getting carried away with this, aren't I...
Livio
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Friday, January 14 2011, 7:47 pm EST

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actually, that's kinda like what I was thinking. We could call the bonus set "Hugsy's Mind Trip" or something, lol.

Also, you guys should try making some animations.
canadianstickdeath
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Saturday, January 15 2011, 3:08 am EST

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Hugsy landing on the moon reeks of HATKC. Him discovering a portal to a different dimension in a moon base somewhere in the first couple levels, might be preferred.
Sefro
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Saturday, January 15 2011, 3:47 am EST

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'jellsprout' said:
I tried my hand at making Hugsy HB style:


So dutiful he still caries his broom around.
I myself am not too pleased with the result. That head just looks odd on that body. If anyone wants to improve it, go ahead.

I was very confused for a few seconds there. I read "Hugsy HB style" as "Hugsy HP style", as in Harry Potter style. It made sense with the broom, and it kind of looked like he was wearing a robe, too.

Anyway, I still think the whole game should just be about Hugsy.
soccerboy13542
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Saturday, January 15 2011, 12:28 pm EST
~*~Soccer~*~

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I don't really like games with multiple characters :/ it makes everything super confusing.
If we had like 6 characters with all different abilities, it would make ingame quite hard to make.
unless you could program the ingame part to automatically use a certain character without switching :/
but there'd have to be like an info page on each character when you first use and then also it will have to appear in another main screen area.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
DeathBunni X
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Wednesday, February 2 2011, 3:34 pm EST
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Jell why did you make the gerbil so hard to manipulate and redraw?


  
jellsprout
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Wednesday, February 2 2011, 4:26 pm EST
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Because I am a cruel, sadistic bastard.


Spoiler:
DeathBunni X
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Wednesday, February 2 2011, 4:48 pm EST
Eww, school.

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Isa
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Wednesday, February 2 2011, 4:53 pm EST
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Added to the header.
DeathBunni X
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Wednesday, February 2 2011, 5:40 pm EST
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Livio asked for this back in September.


  
Isa
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Wednesday, February 2 2011, 6:02 pm EST
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That reminds me, you should make the Gerbil .gif transparent.
Thomas
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Wednesday, February 2 2011, 6:33 pm EST
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PNG Transparent > GIF Transparent

http://webdesign.icecaves.net/articles/png-24.php
Isa
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Wednesday, February 2 2011, 6:44 pm EST
No. I'm an octopus.

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Thomas, tell me how to make an animated PNG...
DeathBunni X
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Wednesday, February 2 2011, 7:11 pm EST
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I just found out how wonderfully wonderful the magic wand tool in paint.net is.




  
Thomas
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Wednesday, February 2 2011, 8:08 pm EST
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@Isa You can't animate PNG unless you use something like javascript to do that. You can use PNG for the still images.
Livio
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Wednesday, February 2 2011, 9:09 pm EST

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This animation isn't very good. Only the legs and arms move. Maybe it'll be better to just draw completely new images for each frame (or key frame) rather than trying to manipulate one still into an animation.

Also, you need to take into account the speed of the running, so that the footsteps can match the movements to some extent

Speaking of characters, I think they need clothes.
DeathBunni X
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Wednesday, February 2 2011, 9:18 pm EST
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Ok I'll make more dynamic ones tomorrow. This wasn't meant to be a permanent run at all, just for the demo. But at least I sort of got the gerbil side pose done.


  
Dekudude
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Wednesday, February 2 2011, 10:34 pm EST
Dekudude

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While there IS an animated PNG format, it isn't widely supported, and though superior to GIF files, wouldn't be ideal for our uses.


NP Username: xaantan
Isa
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Thursday, February 3 2011, 5:14 am EST
No. I'm an octopus.

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'THomas' said:
@Isa You can't animate PNG unless you use something like javascript to do that. You can use PNG for the still images.


Did you miss my point deliberately?
jellsprout
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Thursday, February 3 2011, 1:33 pm EST
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Speaking of characters and style, I've tried several levels already:
Cartoony:

More realistic (note that we won't actually be able to use this sprite because Wolfy is too tall):

Human with animal face and key features:


What direction do you have in mind and what changes should we make?


Spoiler:
Livio
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Thursday, February 3 2011, 3:09 pm EST

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how about more human like, but smaller, less proportionate bodies? Doesn't have to be as extreme as the gerbils, though.
Isa
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Thursday, February 3 2011, 4:08 pm EST
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I'd prefer the more realistic route, with elements of humans in it. If not possible, go for a slightly cartoony look - not as extreme-looking as the first picture of Hugsy though.
DeathBunni X
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Thursday, February 3 2011, 5:05 pm EST
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Hint: If anyone is ever going to try to redraw jell's hamster gerbil thing, start with the ears.


  

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