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Silver
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Saturday, September 4 2010, 11:22 pm EST

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Hm, the end is too close to the end of the crate.
DeathBunni X
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Saturday, September 4 2010, 11:28 pm EST
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Scooted up by one EPIC magical pixel


  
Silver
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Saturday, September 4 2010, 11:29 pm EST

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Still, the tail is too close to the crate's edge.
DeathBunni X
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Saturday, September 4 2010, 11:33 pm EST
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It's fit to the crate and I can't really stretch it out cause that'd be annoying but okay another magical pixel it is.

1.
2.

Choose one. Remember the missiles/arrows have to be rotated too.


  
Silver
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Saturday, September 4 2010, 11:36 pm EST

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Can't see the images.
DeathBunni X
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Saturday, September 4 2010, 11:37 pm EST
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Did you make sure imageshack isn't blocked and everything?


  
Silver
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Saturday, September 4 2010, 11:40 pm EST

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Imageshack isn't blocked.
Harumbai
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Saturday, September 4 2010, 11:42 pm EST
[|]-X-[|]

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They still don't look quite right to me. I think the artwork is pretty good, it's just not what I had imagined. Maybe I'll try something...


Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
DeathBunni X
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Saturday, September 4 2010, 11:42 pm EST
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Here have tinypic'd ones


  
Silver
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Saturday, September 4 2010, 11:44 pm EST

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Now the OTHER end is too close to the edge.
DeathBunni X
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Saturday, September 4 2010, 11:45 pm EST
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It's either one end is next to it and the other end is 3 pixels off or one end is 2 pixels of and the other end is off one...


  
DeathBunni X
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Saturday, September 4 2010, 11:53 pm EST
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'Harumbai' said:
They still don't look quite right to me. I think the artwork is pretty good, it's just not what I had imagined. Maybe I'll try something...


Probably b/c HATPC only has wooden arrow crates. It could be that neo thought the arrow steel looked ugly so they abondoned it. (Or they didn't feel like coding one)


  
Silver
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Saturday, September 4 2010, 11:56 pm EST

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'DeathBunni X' said:
It's either one end is next to it and the other end is 3 pixels off or one end is 2 pixels of and the other end is off one...

Make the missile a pixel shorter.
DeathBunni X
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Sunday, September 5 2010, 12:00 am EST
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There.


  
the_grimace
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Sunday, September 5 2010, 12:03 am EST

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'DeathBunni X' said:


There.



It looks like a mechanical fish. lol
DeathBunni X
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Monday, September 6 2010, 11:42 am EST
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Should I start on a grenade? Or is the moltov cocktail okay as it is for now?


  
Livio
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Tuesday, September 7 2010, 12:27 am EST

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DBX, can you upload a pic of the missile by itself without a crate behind it?
krotomo
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Friday, September 10 2010, 1:57 pm EST
The Shepherd

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I think that there should be scenery tiles. I've seen only work on things like crates and arrows and other stuff that has some kind of use. I think one mistake hatpc had is it had no scenery tiles! Scenery tiles should do absolutely nothing. they should be like in mario where there are trees, fences, grass and stuff. I think we should, for our game, add stuff like cannons, machines, skeletons, broken stuff like broken glass and pieces of broken buildings, ice, and so on to make the game better.
Isa
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Friday, September 10 2010, 2:01 pm EST
No. I'm an octopus.

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Very good suggestion. I instantly approve.

Regarding the actual scenery, I don't know if we want things that look like it could be "real" enemies, like cannons for example. I think this is an area where one could easily make custom content, though, which is why I really like it.
krotomo
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Friday, September 10 2010, 3:00 pm EST
The Shepherd

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I think we should be able to make custom content too. But it should also be much simpler to add custom scenery or whatever also, unlike SMW.
Livio
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Friday, September 10 2010, 10:15 pm EST

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'krotomo' said:
I think we should be able to make custom content too. But it should also be much simpler to add custom scenery or whatever also, unlike SMW.
yeah I have big plans for custom content.........

one possible "glitch"/exploit that I foresee is that people might start using the custom options in order to place tiles on the same block as other tiles, by changing its position settings. And maybe for small maps, they'll even place those tiles outside of the level grid in the level code (by manually changing the level's width and height numbers in the level code), but the custom settings will place them inside the playable area when you go play the level. so many possibilities

As for scenery tiles, here's one bit of advice: don't make them stand out too much. One thing I hate about scenery tiles is that you can't tell whether that object is really there, or if it's part of the background. It's so annoying...
krotomo
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Sunday, September 12 2010, 8:48 pm EST
The Shepherd

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Sorry I forgot about my door.

open


closed
Livio
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Monday, September 13 2010, 8:17 pm EST

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so, that looks like a marble door with cobwebs inside?
Livio
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Monday, September 13 2010, 8:31 pm EST

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I updated the header post. We went through like four pages of undocumented contributions
krotomo
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Monday, September 13 2010, 8:32 pm EST
The Shepherd

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the cobwebs are spikes.

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