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Livio
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Saturday, October 15 2011, 8:46 pm EST

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Spawn city is a very important part of our server, so let's make sure it's as awesome as possible.

But before we can start figuring out what to put in it, I sense that we still haven't agreed upon how we're going to manage Spawn City. Some people think that we should keep Spawn City open for building and if someone builds something bad or ugly, then the community can vote to take it down. I personally think that we should regulate it to the point that you should not be allowed to build there until the project has been approved. I just don't like the idea of someone defacing a mountain building a project that nobody likes.

Now the approval process is yet another issue that we need to agree upon. Should it be approved by a small team of city planners, or should the community decide upon everything? While I like the idea of having Spawn City being run democratically, it's a pretty impractical system, especially during this time of year when not many of us are active. Plus, I think it'd be best if the design of the city was guided by the vision of a small team, rather than the impulsive decisions that inherently come out of only being asked on whether you approve or reject something.

Of course, that's not to say that such a small team would be building the whole thing. Ideally, people would present their ideas to this team and they can figure out whether or not to include it and where would be the optimal location for the project. This is much better than having the builder start building wherever they want. For example, remember on the old server how Spawn City's buildings weren't even aligned by road system? They were just put there at random locations, and it was a mess. I'm hoping that having a small team that thinks seriously about what's best for Spawn City will not only avoid problems like that, but will be able to bring Spawn City to its fullest potential.

So what are your opinions?
Bmwsu
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Saturday, October 15 2011, 9:14 pm EST

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That's why I say we build lots.  The lots would be about 50-ish blocks, IMO.  I think that'd be sufficient for most nice sized creations.  Maybe we could have super-sized and normal lots; 40x40 and 75x75 lots.  People could get two 40x40 and one 75x75 lot, but to get more, they'd need to fill up and complete anything they were building on the lots they already have.  Now, I know that some people might think that it'll just limit their space, or be unfair, but if we plan it all so that we have room to expand later on, and build the roads ahead of time, it would keep the city from looking bad down the line.  Now, of course, we always have the problem of different colored buildings.  Say somebody builds a fuchsia and lime green tower, and the person right next to him builds a netherrack and glowstone house, it might make it look a little funkeh.  We can't force too many regulations, as then it will turn people off, and restrict originality a bit.  We should at least have a code of decency.  Don't build something that contrasts horribly against your neighbors' creation.  Or maybe we could have sections for certain style of buildings.  Maybe a natural section for wood/stone buildings, nether for glowstone/netherrack, modern for the iron block/glass style that so many people love, and an abstract section.  Some ideas for layout are:

Code:
[]     []
  \    /
    []
  /    \
[]     []


[]-[]
 |X|
[]-[]


  _[]_
/        \
|         |
[]       []
|         |
\        /
  --[]--


Don't hate, it's just I want it to be the best looking, best planned, and one of the things on the server that is obviously thought out and taken care of.  And we need to remember to leave room to expand the city.


Livio
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Saturday, October 15 2011, 9:19 pm EST

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I kinda like the idea plots, since they could potentially make the city feel like an actual city.

My only problem with the idea is that I absolutely have no idea what the stuff in the code tag is supposed to mean, lol.

We should also probably set a height limit, especially if we want to make sure that the D52 building is the tallest building. We should also think about how the buildings should relate to the Beacon 2.0. Do we want all the building's rooftops to be at least lower than the Beacon's viewing platform? And where should we put the D52 building so that it doesn't block the view from the spawn tower?

And what should we do about the floating islands? Shouldn't we move them so that they float over water, rather than land?
Bmwsu
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Saturday, October 15 2011, 9:47 pm EST

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'Livio' said:

My only problem with the idea is that I absolutely have no idea what the stuff in the code tag is supposed to mean, lol.

A [] means a section of the city, and the other stuff is roads in between.

'Livio' said:

We should also probably set a height limit, especially if we want to make sure that the D52 building is the tallest building. We should also think about how the buildings should relate to the Beacon 2.0. Do we want all the building's rooftops to be at least lower than the Beacon's viewing platform? And where should we put the D52 building so that it doesn't block the view from the spawn tower?

If you expect to make the city around the Beacon v2, then I don't think it's going to happen.  Too many people have made stuff around it.  To the southwest, however, we have plenty of room to make it, and it'd be close to the Beacon v2.  Or maybe we should make it really far away from everything and make the D52 tower the center of it all.  Personally, I am a fan of the latter.  It'd give us more options.  I do agree with a minor height limit.  If the D52 tower is the center of the city, then it should be all the way up to sky limit, with a viewing platform at the very top.  Every building would be, say, 10-ish blocks under the platform.  That'd be enough for about 50-high buildings, and would provide the The Tower with a good look of the whole city.  Of course, I think exceptions could be made occasionally, but the height limit should be fairly strict.

'Livio' said:

And what should we do about the floating islands? Shouldn't we move them so that they float over water, rather than land?

You mean the artificial ones?  They won't be in the way.


Livio
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Saturday, October 15 2011, 9:50 pm EST

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but if we build Spawn City far away from the spawn point, isn't that kinda defeating the purpose of Spawn City???

How about we make an "Interguild City" some distance away from Spawn City that'll have all the freedom we want, and then we can figure something else out for Spawn City, perhaps with my ideas of keeping it regulated.
Bmwsu
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Saturday, October 15 2011, 9:57 pm EST

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I forgot.  It's Spawn City.

Maybe Spawn City could be a small town of a collection of awesome little houses.  Every member could get one lot to build a house, and the whole place would have a theme.  It'd be more of a "This is some of the best we can make!" city; simple, sweet, and awesome because of it's simplicity sweetness.

Interguild City (We'd need a name.  Interguild City is pretty lame, if you ask me.) would be more like what I talked about.

Actually, maybe we could move the Beacon v2 to somewhere new and start there.


Livio
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Saturday, October 15 2011, 10:05 pm EST

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I'm not a big fan of moving the Beacon, mainly because of all the work I put into it and the land around it. I was expecting to have to move/destroy other stuff in order to improve that spot. Like the roads could use some serious work. But what I hate is that I tell everyone not to build near spawn and then Haily goes and starts a project right in front of the tower.

I don't think we can count on people to make their best work by giving them a lot in spawn, especially if we tell them that they're supposed to be building a house. Maybe we should be more creative on the type of structures there.
Isa
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Sunday, October 16 2011, 7:54 pm EST
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Spawn City shall be regulated and show little to no individual work. It's not the correct place for showing off individual skills, it is supposed to introduce people to our server, nothing more.

My idea of Spawn City is something resembling the old Spawn Beacon. It was good-looking, open, nothing felt out of place...explained the rules and whatnot. I am actually opposed to a Spawn "City" due to this. A Spawn Area, heavily regulated, would be better.

My cents.
jazz
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Sunday, October 16 2011, 8:45 pm EST

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I'd rather have a city near the spawn, with a regular street grid. No roads going around in circles.
Quirvy
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Monday, October 17 2011, 12:10 am EST
  

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I like the idea of non-individual work (even if instead of collaborating on the spawn point you decided to have everyone do their own individual work and then choose the best one..........) representing the area, but I still like the idea of a city that's pre-planned and made through collaboration. Maybe not totally pre-planned but definitely collaborated on. Like maybe you'd need 3 people working on it at the same time, and they'd have to report what they'd done and who was working on it or something. Okay actually I don't really know what I'm talking about but maybe what I say will give you guys good ideas on how to approach this so whatever



spooky secret
Livio
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Tuesday, October 18 2011, 1:52 am EST

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Thinking of what Isa said, it sounds like the best way to make use of the area surrounding the Beacon 2.0 might be to build nice, open roads and rails to the separate parts of the server. If we do build any structures within that surrounding area, perhaps rather than buildings, they could be outdoor things, like the lamps and fountain at the bottom of my spawn.
Isa
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Wednesday, October 19 2011, 7:17 pm EST
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I am supportive of that.
Haily
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Sunday, October 23 2011, 11:53 pm EST
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I started building something practically at the base of the Spawn Tower. Good? Bad? should I keep it small? I also intend to build on a plot of land I claimed near the tower. Would that be too close to the Spawn Tower if we decide to just have spawn as a bunch of roads that go to other places? I think it's a reasonable distance from spawn, considering the proximity of the floating islands.

Also, the times that I get to build are once a week at the minimum and its usually for a short amount of time (one, two hours at most). I sometimes miss a week too. So my projects would take much longer than others. I don't think that should be a problem, considering the openness of the server.
Livio
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Wednesday, October 26 2011, 3:43 pm EST

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I don't really like the fact that Haily's building is there, but what do you guys think? Maybe as long as he doesn't make it very big.

I got a great idea for what to put around Spawn. We could make a bunch of flags from all of the countries that we're from and have a bunch of signs listing the users who are from there.
krotomo
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Wednesday, October 26 2011, 3:47 pm EST
The Shepherd

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'Livio' said:
I got a great idea for what to put around Spawn. We could make a bunch of flags from all of the countries that we're from and have a bunch of signs listing the users who are from there.
I APPROVE of this idea.
Isa
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Wednesday, October 26 2011, 3:51 pm EST
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USA is gonna be so cluttered.
Bmwsu
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Wednesday, October 26 2011, 4:16 pm EST

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I tried making a USA flag in PAP.  It didn't turn out, as I tried to make sure it had 50 stars.


Isa
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Wednesday, October 26 2011, 4:29 pm EST
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The Swedish flag is way easier.

I liked the one Libya used under Gaddaffi. All green.
Yuggy
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Wednesday, October 26 2011, 4:58 pm EST
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'Livio' said:
I don't really like the fact that Haily's building is there, but what do you guys think? Maybe as long as he doesn't make it very big.

I got a great idea for what to put around Spawn. We could make a bunch of flags from all of the countries that we're from and have a bunch of signs listing the users who are from there.
So a bit like the old PAP? *memories*
shos
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Wednesday, October 26 2011, 5:08 pm EST
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correct me if i'm wrong, but, the 50 stars are supposed to signify the 50 states? but aren't there 56?

and you should make the flags much bigger, so that the resolution is better and you can actually paint the stars. or, just make them dots, and so it like

white red white red
red white red white

or

white red white red
red red red red
red white red white

...having one block a piece, or 2x2...

or you can have it waving like the one on the moon, but that'll be hard, I assume.


Isa
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Wednesday, October 26 2011, 5:14 pm EST
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'shos' said:
but aren't there 56?


Uuuh... No.
Bmwsu
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Wednesday, October 26 2011, 5:18 pm EST

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Um, there are 50 states.  According to Obama, though, that's another matter entirely...


Isa
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Wednesday, October 26 2011, 5:19 pm EST
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'Bmwsu' said:
According to Obama, though, that's another matter entirely...
What?
Bmwsu
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Wednesday, October 26 2011, 5:21 pm EST

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Don't you know?  He once went on a tour of the "52 states".


Isa
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Wednesday, October 26 2011, 5:23 pm EST
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FiftySEVEN, and the details are here: http://www.snopes.com/politics/obama/57states.asp

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