Is there suppose to be anything with flames or lava in this game? Because I have this cool effect that might work for some stuff of that type.
yes
'Dekudude' said:
yeah this looks cool and useable. I can't but help feel like it's weird to replace wood with glass, especially since wooden crates are used a lot. This could end up looking like some "ghost tile" where everything goes through it, but you can still activate its functions.
Can you animate? If so, some lava might be neat, actually. Like water, but kills you. That would make some interesting levels. Especially if it keeps filling up.
If not glass, just call it plastic. It "seems" weird because we're so used to HatPC. Nothing in this game will likely make sense. Why are there fuel cells hidden in random lake? Why is there a gem hidden in a box? Why are there puzzles that make boulders block the only escape? WHY ARE THERE BOULDERS INDOORS?
I get what you're saying, but seriously, it's no biggie either way. As long as we look futuristic, and keep our own art style, everything will be great.
HEY: what if we used different tilesets? That way we could have a place with a bunch of wood, a place that's mainly metal, et cetera. It'd allow for more variation, without confusing gameplay.
Those are really good. The only problem with it is that it probably won't look very good static. #1 would make a really good background, though. As lava, however, #2 is my favorite.
Livio: multiple tile sets would be the solution. Definitely.
It might be a bit graphics intensive, 'cause of its size. However, if you rotate it at 90 degrees a couple of times, and save each image individually, I think Livio could use Flash to make them fade between each other, which might work well enough.
Here you go! To make the lava look more animated, Livio, just have it fade through itself multiple times, each fade being at a different angle. Don't make it appear to be spinning, but make it look like it's changing continually. That should do the trick. I also cropped them, so that they'll be easier to work with.
The top of the non-lightbulb part at the top needs to be moved up by one pixel, to make it look stackable, though. Other than that, that is, in my opinion, the best Powerbox thus far.