Quirvy
6 - Minor Success!
You permanently increase your HP by 400. You walk out with fried hair and crazy red eyes, but you don't care. It's so worth it for extra HP.
Yuggy
Action 1 (6) - You begin to train your Guinea Pigs until they can actually aid you in attacks. You also rename them to Rex and Mojo. You attract three more Guinea Pigs to your furry army, and name them Will, Karl and Marcus. Each Guinea Pig you attract will increase attack damage by 100 and add to health by 100. Their current health is 500/500.
Action 2 (7) - You plant your carrot and manage to grow hundreds of eyesight boosting super-carrots. Each time you feed your Guinea Pigs a carrot, they will be fully healed. All actions involving Guinea Pigs (Including attacks) will now have 1 added to its roll.
Action 3 (4) - You find some diamond, but find that it shatters on your way out of the cave, damaging you 100.
Action 4 (5) - You build an ordinary house with an ordinary amount of space, and you leave your Guinea Pigs safe inside there for now.
Battle!
Yuggy attacks Karma Chameleon with Festive Rocket Launcher, dealing 2000 damage (3).
Karma Chameleon End HP: 4000
Karma Chameleon attacks Yuggy with a Grenade Launcher of Negativity, dealing 1700 damage (4).
Yuggy End HP: 2300
Yuggy's Guinea Pigs escape from their house to help their master, and deal 500 damage (5+1 = 6).
Yuggy attacks Karma Chameleon with Broken Monitor, dealing 800 damage, with 50 bonus bleed damage a turn (4).
Karma Chameleon End HP: 2650
Karma Chameleon attacks Yuggy with Techincoloured Daggers of Cruor, dealing 500 damage and healing him 100 damage.
Yuggy End HP: 1800
Karma Chameleon End HP: 2750
Yuggy attacks Karma Chameleon with Festive Rocket Launcher, dealing 2000 damage (8).
Yuggy's Guinea Pigs attack Karma Chameleon, dealing 1000 damage (9+1 = 10, Critical!).
Karma Chameleon has been defeated!
He dropped:
- Grenade Launcher of Negativity
- Technicoloured Daggers of Cruor
- Chunks of Diamond (What a coincidence!)
Action 5 (No roll) - You have been fully healed and have had your health permanently increased to 3500. Your Guinea Pigs have returned to their shelter.
Yaya
7 - Slightly less minor success!
You succeed at hiding for now, and find a large oil well in the middle of the mountain.
Yaya cannot be attacked during this action.
Isa
10 - PWN
You, Sniper, Yuggy and his Guinea Pigs all set off on a hunt to murder Yaya. Although you cannot find him this turn, you're sure you'll be able to find him soon enough.
Silver
8 - Major Success!
You pluck the pigeon, roast it and eat it. You make an amazing knife out of the olive branch and metal, and you name it 'The Facestabber'. A beautiful and sharp knife it is.
Shos
Action 1 (2) - The witchdoctor attempts to cast a spell to reanimate it, but instead it explodes into bits of gore. The witchdoctor apologises for his failure, and says he will attempt to create an artificial one.
Action 2 (8) - You build the net and mark out the lines. Micheal Jackson is more than willing to sing at the opening of the courts, since he missed his last concert due to him dying.
Action 3 (No roll) - You learn the spell 'Vengeance of Umbra'.
Action 4 (2) - The leader throws you out, saying that the skull is not pure and clean like normal, natural skulls, instead that it is full of evil and darkness.
Action 5 (No roll) - You rip the pamphlets in half. Who needs World Peace?
Action 6 (No roll) - You give the coal to the villagers. They say that the only person who knows magic in the village is the Witchdoctor.
Jellsprout
Action cannot take place.
Soccerboy
No roll required
You trade the underwater camera for some medicine.
Bmwsu
Action 1 (9) - You make a huge mansion in the middle of nowhere. You begin to relax in your hot tub.
Acton 2 (5) - You find some iron ore, which you smelt and make an iron sword and some iron arrows. You make a basic bow out of the wood.
Harumbai
10 - PWN
You manage to build a maze spanning the entire island, which only you and Ahwinehai can use.
Harumbai can now teleport anywhere on the island.
Jazz
Action 1 (8) - You find some uranium and some lead.
hdear:
Action 2 (8) - You successfully learn not only the spell Tsunami, but also Water Blast, Water Shield and Water Heal (Cures fire damage, and heals 300).
Action 3 (4) - You fail at learning Rig, and I punch you in the jaw real bad for trying to cheat, damaging you for 500 damage.
Action 5 (5) - You build a tiny village with 3 huts in it. Hooray. you also build some tunnels underground, but you're pretty sure they're gonna collapse soon.
Darvince
5 - That went okay I guess
You cover the cave with some wood. The planks scream in terror at being put in such close proximity to death, explosions and arrows, but you continue on unaffected.
Krotomo
Action 1 (7) - You build a farm on rich fertile soil, and begin growing wheat and poison crimsonberries.
Action 2 (3) - You fail to see any weapons you could possibly create out of wheat and poison crimsonberries.
Sniper
Action 1 (7) - You fully heal yourself, and increase your maximum HP to 3300.
Action 2 (9) - You increase Yuggy and Isa's maximum health by a further 100 HP.
Action 3 (6) - You increase the base damage on your throwing knives by 200.
Action 5 (1) - The earth spirits think your poem is crap, and drop a rock on your head, damaging you by 200.
Action 4 (1-1 = 0) - The earth spirits further curse you by reducing the rolls to do with nature by 2.
Action 5 (-) - Action skipped.
Action 6 (No roll) - You combine your Blue Beret of Frenchness with your Golden Helmet of Glow to make a Glowing-Golden Beret of Frenchness.
Action 7 (No roll) - You find a huge block of lead inside, and you carry on using it as a weapon as it was intended as a weapon in the first place (Use the weapon index!).
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Jellsprout
Current Health: 3300/3500
Items on Hand: 2 Shattered conches, Jellsprout's thumb
Effects: None
Shos
Current Health: 4000/4000
Items on Hand: 'Every Language in the World for Dummies', Poisoned Spear, Glue Stick, Tennis Racket, Mug of Coffee, Coffee Beans, Not-So Johnny's Chainsaw of Banishment, Mug of Amazing Coffee, Glaring Skull, Ripped World Peace Pamphlets, Bits of Gore
Effects: Knowledge of all Languages,
Village Alliance,
Protection from the cold, Respected,
Hyperactive, Well Rested,
The Magic of Shadows (Basic - Shadow Barrage, Blind, Summon Minor Undead, Medium - Vengeance of Umbra)
Quirvy
Current Health: 3400/3400
Items on hand: Construction plans, spare steel bar, a shard of glass, medicine, World Peace Pamphlets, Helicopter wreckage, Underwater Camera
Effects: Protection from the cold
Yaya
Current Health: 1965/3000
Items on Hand: A huge block of glass, Glass Shards, Isa's bed, burnt bits of Rucksack
Effects: The Magic of Fire (Basic- Instant Campfire, Fire Blast, Guiding Light),
Protection from the cold, Well Rested,
First Blood
Isa
Current Health: 3100/3100
Items in Hand: None
Effects: Protection from the cold
Yuggy
Current Health: 3600/3600
Items in Hand: Huge Tree Trunk of Crushing Skulls, Scarf, Fancy Top Hat of Britishness, Buttons, Carrot, Yaya's Fire-Fortified Shield of Glass, 5 Guinea Pigs, Grenade Launcher of Negativity, Technicoloured Daggers of Cruor, Chunks of Diamond, Festive Rocket Launcher, Broken Monitor, Blue Partyhat
Effects: Festive Spirit (Winter), Friendly, Pet-Store Owner (Guinea Pigs)
Sniper
Current Health: 2800/3300
Items in Hand: Wooden Axe, Tinderbox, Paintbrush, Sniper's Poem - First Draft, 'The Ambassador' (Revolver), Broken Christmas Lights, Glowing-Golden Beret of Frenchness, Extremely Heavy Stocking, Sniper's Poem - Second Draft, Throwing Knives (+Improved by 200)
Effects: Protection from the cold,
Festive Spirit (Winter), The Cop, Friendly,
Greater Curse of the Earth Spirits (-2 on all rolls involving nature
Jazz
Current Health: 2380/3000
Items on hand: A tonne of duct tape, crude stone pickaxe, amethyst, some coal, a little uranium, lead
Effects: Water Magic - Basic: Water Blast, Water Shield, Medium: Tsunami, Water Heal, Well Rested
Silver
Current Health: 3000/3000
Items in Hand: Ashes of a hamburger, The Facestabber, Feathers of a Carrier Pigeon
Effects: Protection from the cold, Good View, Well Rested
Krotomo
Current Health: 3000/3000
Items in Hand: Poison Crimsonberries, Wheat
Effects: None
Darvince
Current Health: 3000/3000
Items in Hand: None
Effects: None
Harumbai
Current Health: 3000/3000
Items in Hand: Ahwinehai the Giant Hamster (5000/5000 hp)
Effects: Protection from the cold, Good View, Well Rested, Speed Increase, Clean, Teleportation
Bmwsu
Current Health: 3000
Items in Hand: Imaginary Nukes, Iron Arrows, Iron Sword, Iron Bow, Crude Pickaxe
Effects: None