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Spoiler: ''Things you can do in Creative''

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WHAT TO DO WHEN THE SERVER IS DOWN
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Contact Livio (livio@interguild.org) or Bmw (bmwssu@gmail.com) or both.
« Forum Index < The Minecraft Board
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POLL: Are you interested in participating in an Interguild UHC?

Yes
8 votes - 80%
No
1 votes - 10%
Unsure
1 votes - 10%
Total Votes: 10
Bmwsu
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Wednesday, January 8 2014, 5:59 pm EST

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For roads, I would like to propose an idea for that.  Go to this video and start at 7:36.  Look at the roads.  They're a mix of cobble, grass, gravel, and mossy cobble.  They look very nice and don't have an artificial, plain look, like a two block wide stone brick path.  They aren't straight, either, and can be made at a diagonal line so it's easy to create a dynamic and interesting layout.  Just an idea.

Ninja'd edit: I also like the feel of multiple towns.  For example, with Perseverance it was like there were two places that you could call home.  It made you travel and it also allowed you to build something close to other people even though it was on the edge of the world.


Isa
[?] Karma: +2 | Quote - Link
Wednesday, January 8 2014, 6:04 pm EST
No. I'm an octopus.

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Behold the beauty that is my sketch of the new server and how it'll look:
Spoiler:

I used Paint.NET for it, but I suppose you could tell that from the amazing quality!
Livio
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Wednesday, January 8 2014, 6:06 pm EST

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WARNING: We're updating the server to 1.7.2 now, so it's gonna be down.

I'll respond to the discussion here later.
kinectking
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Wednesday, January 8 2014, 6:07 pm EST

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'Isa' said:
Behold the beauty that is my sketch of the new server and how it'll look:
Spoiler:

I used Paint.NET for it, but I suppose you could tell that from the amazing quality!

#them contour lines tho


Spoiler:
Bmwsu
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Wednesday, January 8 2014, 6:08 pm EST

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I like what Isa has.  Having good connections between towns would encourage people building along the roads.  That way people could build a little more abstractly while being closer to "civilization" and not disturbing the style of a particular place.


kinectking
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Wednesday, January 8 2014, 6:10 pm EST

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'Livio' said:
WARNING: We're updating the server to 1.7.2 now, so it's gonna be down.

I'll respond to the discussion here later.

this is glorious and awful news at the same time.

i am officially ambivalent


Spoiler:
Isa
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Wednesday, January 8 2014, 6:13 pm EST
No. I'm an octopus.

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'Bmwsu' said:
I like what Isa has.  Having good connections between towns would encourage people building along the roads.  That way people could build a little more abstractly while being closer to "civilization" and not disturbing the style of a particular place.

While I spent roughly 45 seconds designing the structure and twice that time drawing, I do believe that my sketch has potential. It's only a rough drawing as it isn't my place to tell people what kind of structures to build inside spawn area, etc. Just don't make the spawn area a one-way road to Spawn City 2.0, but make it a somewhat interesting place. Think Pallet Town in Pokemon Red, maybe - you go one way into a big city from a small one, and later you turn to the south and get to another town.  
Quirvy
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Wednesday, January 8 2014, 6:15 pm EST
  

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But the question is, what is "Spawn Area"? Unless you mean that people just spawn in there like how we had a portal and an iron golem around our spawn in the current world, which I think is kinda lame.

When I mentioned Village as a possible spawn thing, I don't mean a city, like the area around our current spawn, but with a fence around it, I mean like an NPC village like Perseverance was, but maybe with a bunch of small houses for members, and an underground base for extra space or whatever.

I still like the fortress idea the best right now.



spooky secret
Isa
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Wednesday, January 8 2014, 6:19 pm EST
No. I'm an octopus.

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'Isa' said:
it isn't my place to tell people what kind of structures to build inside spawn area, etc. Just don't make the spawn area a one-way road to Spawn City 2.0, but make it a somewhat interesting place.

I don't have any particular thoughts other than that, except avoid making it too fancy.
kinectking
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Wednesday, January 8 2014, 6:23 pm EST

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'Quirvy' said:
But the question is, what is "Spawn Area"? Unless you mean that people just spawn in there like how we had a portal and an iron golem around our spawn in the current world, which I think is kinda lame.

When I mentioned Village as a possible spawn thing, I don't mean a city, like the area around our current spawn, but with a fence around it, I mean like an NPC village like Perseverance was, but maybe with a bunch of small houses for members, and an underground base for extra space or whatever.

I still like the fortress idea the best right now.

I think spawn should be a treehouse in a giant tree. i may sound silly, but i am being totally serious. I think if we have a small "forest" around it, and then the big center tree the "tree of life" it could be called, cause, ya know, people appear there, as if being "born" on the server. I think there are some amazing mine-crafters in this community, and I think if we had a good amount of contribution, it could turn out very well. just my two cents.


Spoiler:
Darvince
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Wednesday, January 8 2014, 6:36 pm EST
sea level change

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There's a thing on Blacraft where people can claim regions and then nobody else can develop in those regions without permission from the region owner. I'm thinking something similar could be done on Interserver and have a big "spawn" region maybe 2km in diametre where anyone can build cities, towns, or other things like that. However, on Blacraft, the underground was public and anyone could edit it.


"Time is a circuit, not a line; cybernetics instantiates templexity."

jazz
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Wednesday, January 8 2014, 6:36 pm EST

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My idea might be a little idk but I believe the spawn should be a small little roughly circular town, with somewhat curvy/quirvy roads with occasional fountains sprinkled around key intersections (e.g. near a town bulletin board, a trading post, a town hall). We should be able to put the new flowers and trees to good use in landscaping.
Darvince
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Wednesday, January 8 2014, 6:38 pm EST
sea level change

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I think that our extremely straight gravel roads was a mishap as gravel roads can't have stairs or slabs without looking awkward, and can't turn smoothly without looking awkward.


"Time is a circuit, not a line; cybernetics instantiates templexity."

kinectking
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Wednesday, January 8 2014, 6:41 pm EST

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'Darvince' said:
I think that our extremely straight gravel roads was a mishap as gravel roads can't have stairs or slabs without looking awkward, and can't turn smoothly without looking awkward.

I personally think we should use stone bricks, because then we could have area's like upperclass, where roads were made of nice, proper looking stone bricks, and then there could be a decorative "slums" type area with cracked stone brick grounds, and moss/ cracked stone brick walls


Spoiler:
Bmwsu
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Wednesday, January 8 2014, 6:42 pm EST

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If you looked at the video I posted, gravel roads don't look too bad with cobble slabs.

Edit: Cracked and mossy stone bricks only come from strongholds.  It's the only way, and so they're a very limited resource.


Livio
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Wednesday, January 8 2014, 6:45 pm EST

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I like Isa's idea. It probably would indeed be best to have the spawn be its own area that's connected to other towns in interesting ways.

I'm not a fan of the regions system. I've seen it before, and while I think it's a cool feature, I don't like how restrictive it makes things for our little community. (I also don't want to have to deal with more plugins...)

For the spawn area, it's important for it to be minimalistic, at least in the sense that it shouldn't be a hassle to go through the portal, or to leave the spawn area when you respawn. I don't want to have to climb up or down ladders, or traverse hallways in a building or anything.

So we know that spawn needs to have the portal. Should it also have anything else? Maybe chests for when people want to give things away? Signs with directions to places? Signs with the rules? Maybe an iron golem outside, for old time's sake, at least.

I like the idea of having roads that look pretty. It makes our server look like we actually care about it, rather than something that was sloppily put together.
Darvince
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Wednesday, January 8 2014, 6:47 pm EST
sea level change

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You don't have to have more plugins for regions, Blacraft has no plugins for regions whatsoever, we actually respect each other apparently unlike everyone on the MC Server.


"Time is a circuit, not a line; cybernetics instantiates templexity."

kinectking
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Wednesday, January 8 2014, 6:48 pm EST

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'Bmwsu' said:
If you looked at the video I posted, gravel roads don't look too bad with cobble slabs.

Edit: Cracked and mossy stone bricks only come from strongholds.  It's the only way, and so they're a very limited resource.

i figured this "slums" like area could be connected to spawn via a dark alley, with signs saying, like "Private Property" and "bankrupt", thus being part of spawn, and built by people on creative. at least, that's my perception of how spawn would be built. is this incorrect?


Spoiler:
Quirvy
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Wednesday, January 8 2014, 6:58 pm EST
  

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Quote:
For the spawn area, it's important for it to be minimalistic, at least in the sense that it shouldn't be a hassle to go through the portal, or to leave the spawn area when you respawn. I don't want to have to climb up or down ladders, or traverse hallways in a building or anything.
I agree with this in the sense that it shouldn't be a hassle to get out of spawn. But honestly, ideally if you get everything to work right (making beds not reset when going between worlds), we shouldn't be spawning at spawn very often anyways. And that's typically pretty easy to work out, it's just means you spawn them just outside/inside the spawn structure. So for example, right outside of the Hotel, right inside of Perseverance, in an entrance tunnel to the stronghold that is at the tunnel exit.

Either way, I think that ideally spawn should be set at/by a stronghold, so that we have easy access to the End. I visited that place like twice because I didn't know how to get there.


Quote:
So we know that spawn needs to have the portal. Should it also have anything else? Maybe chests for when people want to give things away? Signs with directions to places? Signs with the rules? Maybe an iron golem outside, for old time's sake, at least.
Ideally, I think we spawn should be more than that. It should have resources available to anyone joining our server for the first time, ie: Lots of food and farms for people to get food. That's part of why I like the idea of having it be in some place like the Hotel, Perseverance, or a stronghold converted into a base. I think it would be really lame if our spawn was just a portal, an iron golem, maybe like one chest which is empty because everything's been taken from it already, and then everyone just builds stuff around it. It's the first thing people are going to see when they join our server, I'd personally like it to be better than that.



spooky secret
FlashMarsh
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Wednesday, January 8 2014, 7:03 pm EST

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You guys should stop worrying and planning and just let it happen as it happens - Gives a much better survival feel. If you want treehouses or grand entrances go play creative
Bmwsu
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Wednesday, January 8 2014, 7:04 pm EST

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That's one of the things that I'm worried about.  We're trying to plan too much and then we'll just be upset when it doesn't turn out the right way.  While there does need to be some structure, we shouldn't worry about  too much, I feel.


Livio
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Wednesday, January 8 2014, 7:25 pm EST

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hey putting a farm by the portal's a good idea.

I tend to use the portal a lot in order to go between survival and creative, so to me it's important that my path to the portal isn't obstructed by annoying things.

I too am a fan of the "let's wing it" approach.
Quirvy
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Wednesday, January 8 2014, 7:39 pm EST
  

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I'm just worried that if we wing it, it'll end up completely empty like our current spawn is; a portal and an iron golem. That, more than anything, would be a disappointment to me.

Since the spawn isn't something that belongs to one person, I don't think that we can really wing the actual spawn, because nobody should have the right to improvise additions to the spawn, unless perhaps we just assign the job of making an interesting spawn to one person and have him direct it.

Or maybe I'm just getting that impression of "no one has the right to alter the spawn without approval" from the fact that you don't let us alter anything near the current spawn.



spooky secret
Bmwsu
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Wednesday, January 8 2014, 8:35 pm EST

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We have added donors with benefits!  If you have donated then you can get a custom color and/or have the world that you're in gold colored.  Both are optional.

Here, Thomas demonstrates what it can look like with a custom color and gold world...
Spoiler:


There is no minimum to the donation required to get the colors.

I have also updated the header with this info.

Edit: I also forgot to mention that Mods now appear in a dark aqua and Architects are a dark green.


atvelonis
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Wednesday, January 8 2014, 8:49 pm EST
Apocryphal Ruminator

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I think a minimal amount of planning should be used for the new Spawn. We should pick a good location and maybe some sort of theme, but we shouldn't plan out where specific houses go or anything. People should build those on their own.

Maybe there should also be a limit on how big you can make something in a specific area like Spawn, but it should be relatively vague; i.e. we can build whatever we like, but if it's going to be something like a house that's bigger than two regular floors then we should plan it out on our own, and if it doesn't really fit with everything else we should find a different location for it or just make it smaller or do other various miscellaneous changes to the design, I dunno.

Possibly we could do something in between total chaos and a strict, organized Spawn. So we plan out roads and stuff to some extent, but we don't make individual plots of land for buildings, because here and there someone might end an extension or something. Maybe we could make a few buildings or something to set up the theme if we're going with one, and after that people could make heir own buildings somewhat resembling the original ones.

EDIT: @Bmwsu: Perhaps a new title? I would want a custom title like, "Destroyer of Worlds" or something.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.

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