(1) Default - can do nothing but explore the creative world.
(2) Builder - can build in the creative world. Building powers are given only to referred members.
(3) Architect - a builder who can use World Edit in the creative world. Architect powers are given to trusted members who have at least 500 posts on the forums.
(4) Mod - an architect who can ban people, set up warps, and do other mod things.
(5) Admin - can do anything, because they keep the server running.
(*) Survival access is granted on a per-person basis. Just ask for survival permissions and a mod will grant you access.
Commands:
Spoiler:''Things you can do in both Creative and Survival''
(1) See who's online! /who
(2) Send private message to another player! (must be online) /tell [player] [message]
(3) Send an action message! /me [message]
(4) Go away-from-keyboard! (you are automatically declared as AFK when inactive, but you can also manually set it below) /afk
(5) Check if the server is responding. /ping, pong
Spoiler:''Things you can do in Creative''
(1) Change your gamemode! (within the creative world) /gm 1 - change to creative mode /gm 0 - change to survival mode /gm 2 - change to adventure mode
(2) Get items! (if you prefer commands over the creative gamemode) /i [item name/id]:[type] [amount] - give yourself item of specified id. /i compass 1 - Get a compass and left/right-click with it in order to warp to wherever your pointer is aiming at.
(3) Change the weather! /sun - stop all storms /rain - start a storm
(4) Change the time of day! /day - sets time to 8:00am /night - sets time to 10:00pm /time - gets current time
(5) Set walk/flight speed! /speed [flight/walk] [value between -10 and 10] /reverse - reverse direction
(6) Add effects to yourself! /gottagofast - Speed 127. /jumpeffect - Jump boost level 80. /letmesee - Night vision. /cleareffects - Remove all effects applied to you.
(7) Warp to places! Warps also automatically appear on the map! /warps list - List all warps /warp [warpName]
(8) Set your home! Homes automatically appear on the map! /home - Warps you to your home (if you have one). /home [player] - Warp to another player's home. /sethome - Set home at current location.
(9) Teleport to other players! /to x y z - Teleport to exact coordinates. /to [player] - Teleport to a player.
(10) Stuck in a wall? /unstuck
(11) Other teleport commands. /jumpto, /j - Teleport to the top of the block you're looking at. /up [distance] - Teleport up some distance, leaving a glass block at your feet (useful for building in the sky).
(12) Warp to spawn! /spawn
(13) Took a wrong warp, or did you just die? Go back to where you used to be! /return
(14) Clear your inventory. /clear [-a] [-s] - Use -a to clear entire inventory and use -s to clear a single slot.
(15) Found a tameable mob and would like to know the owner? /horse wand - Left click on tameable mobs with the bone to see the owner.
Spoiler:''Things you can do in Survival''
(1) Kill yourself! (The fastest way to get to spawn). /kill, /slay
(2) Protect your chests and stuff!
New chests are automatically private when placed.
We have plugins that monitor everything that happens on the server, so if you steal from someone's chest, you WILL get caught and banned!
Benefits For Donating:
If you donate to the server (details above), then you get the option of a custom color for your name and having the world you're in appearing in gold. Both are optional and there is no donation minimum.
Example:
Spoiler:
------------------------------------------------ WHAT TO DO WHEN THE SERVER IS DOWN ------------------------------------------------
For roads, I would like to propose an idea for that. Go to this video and start at 7:36. Look at the roads. They're a mix of cobble, grass, gravel, and mossy cobble. They look very nice and don't have an artificial, plain look, like a two block wide stone brick path. They aren't straight, either, and can be made at a diagonal line so it's easy to create a dynamic and interesting layout. Just an idea.
Ninja'd edit: I also like the feel of multiple towns. For example, with Perseverance it was like there were two places that you could call home. It made you travel and it also allowed you to build something close to other people even though it was on the edge of the world.
I like what Isa has. Having good connections between towns would encourage people building along the roads. That way people could build a little more abstractly while being closer to "civilization" and not disturbing the style of a particular place.
I like what Isa has. Having good connections between towns would encourage people building along the roads. That way people could build a little more abstractly while being closer to "civilization" and not disturbing the style of a particular place.
While I spent roughly 45 seconds designing the structure and twice that time drawing, I do believe that my sketch has potential. It's only a rough drawing as it isn't my place to tell people what kind of structures to build inside spawn area, etc. Just don't make the spawn area a one-way road to Spawn City 2.0, but make it a somewhat interesting place. Think Pallet Town in Pokemon Red, maybe - you go one way into a big city from a small one, and later you turn to the south and get to another town.
But the question is, what is "Spawn Area"? Unless you mean that people just spawn in there like how we had a portal and an iron golem around our spawn in the current world, which I think is kinda lame.
When I mentioned Village as a possible spawn thing, I don't mean a city, like the area around our current spawn, but with a fence around it, I mean like an NPC village like Perseverance was, but maybe with a bunch of small houses for members, and an underground base for extra space or whatever.
I still like the fortress idea the best right now.
it isn't my place to tell people what kind of structures to build inside spawn area, etc. Just don't make the spawn area a one-way road to Spawn City 2.0, but make it a somewhat interesting place.
I don't have any particular thoughts other than that, except avoid making it too fancy.
But the question is, what is "Spawn Area"? Unless you mean that people just spawn in there like how we had a portal and an iron golem around our spawn in the current world, which I think is kinda lame.
When I mentioned Village as a possible spawn thing, I don't mean a city, like the area around our current spawn, but with a fence around it, I mean like an NPC village like Perseverance was, but maybe with a bunch of small houses for members, and an underground base for extra space or whatever.
I still like the fortress idea the best right now.
I think spawn should be a treehouse in a giant tree. i may sound silly, but i am being totally serious. I think if we have a small "forest" around it, and then the big center tree the "tree of life" it could be called, cause, ya know, people appear there, as if being "born" on the server. I think there are some amazing mine-crafters in this community, and I think if we had a good amount of contribution, it could turn out very well. just my two cents.
Age: 25 Karma: 107 Posts: 2043 Gender:Female Location: The Nuclear Era pm | email
There's a thing on Blacraft where people can claim regions and then nobody else can develop in those regions without permission from the region owner. I'm thinking something similar could be done on Interserver and have a big "spawn" region maybe 2km in diametre where anyone can build cities, towns, or other things like that. However, on Blacraft, the underground was public and anyone could edit it.
"Time is a circuit, not a line; cybernetics instantiates templexity."
My idea might be a little idk but I believe the spawn should be a small little roughly circular town, with somewhat curvy/quirvy roads with occasional fountains sprinkled around key intersections (e.g. near a town bulletin board, a trading post, a town hall). We should be able to put the new flowers and trees to good use in landscaping.
Age: 25 Karma: 107 Posts: 2043 Gender:Female Location: The Nuclear Era pm | email
I think that our extremely straight gravel roads was a mishap as gravel roads can't have stairs or slabs without looking awkward, and can't turn smoothly without looking awkward.
"Time is a circuit, not a line; cybernetics instantiates templexity."
I think that our extremely straight gravel roads was a mishap as gravel roads can't have stairs or slabs without looking awkward, and can't turn smoothly without looking awkward.
I personally think we should use stone bricks, because then we could have area's like upperclass, where roads were made of nice, proper looking stone bricks, and then there could be a decorative "slums" type area with cracked stone brick grounds, and moss/ cracked stone brick walls
I like Isa's idea. It probably would indeed be best to have the spawn be its own area that's connected to other towns in interesting ways.
I'm not a fan of the regions system. I've seen it before, and while I think it's a cool feature, I don't like how restrictive it makes things for our little community. (I also don't want to have to deal with more plugins...)
For the spawn area, it's important for it to be minimalistic, at least in the sense that it shouldn't be a hassle to go through the portal, or to leave the spawn area when you respawn. I don't want to have to climb up or down ladders, or traverse hallways in a building or anything.
So we know that spawn needs to have the portal. Should it also have anything else? Maybe chests for when people want to give things away? Signs with directions to places? Signs with the rules? Maybe an iron golem outside, for old time's sake, at least.
I like the idea of having roads that look pretty. It makes our server look like we actually care about it, rather than something that was sloppily put together.
Age: 25 Karma: 107 Posts: 2043 Gender:Female Location: The Nuclear Era pm | email
You don't have to have more plugins for regions, Blacraft has no plugins for regions whatsoever, we actually respect each other apparently unlike everyone on the MC Server.
"Time is a circuit, not a line; cybernetics instantiates templexity."
If you looked at the video I posted, gravel roads don't look too bad with cobble slabs.
Edit: Cracked and mossy stone bricks only come from strongholds. It's the only way, and so they're a very limited resource.
i figured this "slums" like area could be connected to spawn via a dark alley, with signs saying, like "Private Property" and "bankrupt", thus being part of spawn, and built by people on creative. at least, that's my perception of how spawn would be built. is this incorrect?
For the spawn area, it's important for it to be minimalistic, at least in the sense that it shouldn't be a hassle to go through the portal, or to leave the spawn area when you respawn. I don't want to have to climb up or down ladders, or traverse hallways in a building or anything.
I agree with this in the sense that it shouldn't be a hassle to get out of spawn. But honestly, ideally if you get everything to work right (making beds not reset when going between worlds), we shouldn't be spawning at spawn very often anyways. And that's typically pretty easy to work out, it's just means you spawn them just outside/inside the spawn structure. So for example, right outside of the Hotel, right inside of Perseverance, in an entrance tunnel to the stronghold that is at the tunnel exit.
Either way, I think that ideally spawn should be set at/by a stronghold, so that we have easy access to the End. I visited that place like twice because I didn't know how to get there.
Quote:
So we know that spawn needs to have the portal. Should it also have anything else? Maybe chests for when people want to give things away? Signs with directions to places? Signs with the rules? Maybe an iron golem outside, for old time's sake, at least.
Ideally, I think we spawn should be more than that. It should have resources available to anyone joining our server for the first time, ie: Lots of food and farms for people to get food. That's part of why I like the idea of having it be in some place like the Hotel, Perseverance, or a stronghold converted into a base. I think it would be really lame if our spawn was just a portal, an iron golem, maybe like one chest which is empty because everything's been taken from it already, and then everyone just builds stuff around it. It's the first thing people are going to see when they join our server, I'd personally like it to be better than that.
You guys should stop worrying and planning and just let it happen as it happens - Gives a much better survival feel. If you want treehouses or grand entrances go play creative
That's one of the things that I'm worried about. We're trying to plan too much and then we'll just be upset when it doesn't turn out the right way. While there does need to be some structure, we shouldn't worry about too much, I feel.
I tend to use the portal a lot in order to go between survival and creative, so to me it's important that my path to the portal isn't obstructed by annoying things.
I'm just worried that if we wing it, it'll end up completely empty like our current spawn is; a portal and an iron golem. That, more than anything, would be a disappointment to me.
Since the spawn isn't something that belongs to one person, I don't think that we can really wing the actual spawn, because nobody should have the right to improvise additions to the spawn, unless perhaps we just assign the job of making an interesting spawn to one person and have him direct it.
Or maybe I'm just getting that impression of "no one has the right to alter the spawn without approval" from the fact that you don't let us alter anything near the current spawn.
We have added donors with benefits! If you have donated then you can get a custom color and/or have the world that you're in gold colored. Both are optional.
Here, Thomas demonstrates what it can look like with a custom color and gold world...
Spoiler:
There is no minimum to the donation required to get the colors.
I have also updated the header with this info.
Edit: I also forgot to mention that Mods now appear in a dark aqua and Architects are a dark green.
Karma: 160 Posts: 1642 Gender:Male Location: An antique land pm | email
I think a minimal amount of planning should be used for the new Spawn. We should pick a good location and maybe some sort of theme, but we shouldn't plan out where specific houses go or anything. People should build those on their own.
Maybe there should also be a limit on how big you can make something in a specific area like Spawn, but it should be relatively vague; i.e. we can build whatever we like, but if it's going to be something like a house that's bigger than two regular floors then we should plan it out on our own, and if it doesn't really fit with everything else we should find a different location for it or just make it smaller or do other various miscellaneous changes to the design, I dunno.
Possibly we could do something in between total chaos and a strict, organized Spawn. So we plan out roads and stuff to some extent, but we don't make individual plots of land for buildings, because here and there someone might end an extension or something. Maybe we could make a few buildings or something to set up the theme if we're going with one, and after that people could make heir own buildings somewhat resembling the original ones.
EDIT: @Bmwsu: Perhaps a new title? I would want a custom title like, "Destroyer of Worlds" or something.
'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.