Log In
Name:
Pass:
Online Members (0)
No members are currently online.
Current Interguild Time:
Sun May 19 2024 4:45 am
Member Chat Box  [click here to enlarge]
Recent Posts and Comments
Ranks & Permissions:

(1) Default - can do nothing but explore the creative world.
(2) Builder - can build in the creative world. Building powers are given only to referred members.
(3) Architect - a builder who can use World Edit in the creative world. Architect powers are given to trusted members who have at least 500 posts on the forums.
(4) Mod - an architect who can ban people, set up warps, and do other mod things.
(5) Admin - can do anything, because they keep the server running.

(*) Survival access is granted on a per-person basis. Just ask for survival permissions and a mod will grant you access.


Commands:

Spoiler: ''Things you can do in both Creative and Survival''

Spoiler: ''Things you can do in Creative''

Spoiler: ''Things you can do in Survival''


Benefits For Donating:
If you donate to the server (details above), then you get the option of a custom color for your name and having the world you're in appearing in gold.  Both are optional and there is no donation minimum.
Example:
Spoiler:


------------------------------------------------
WHAT TO DO WHEN THE SERVER IS DOWN
------------------------------------------------

Contact Livio (livio@interguild.org) or Bmw (bmwssu@gmail.com) or both.
« Forum Index < The Minecraft Board
«Previous | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 | Next»

POLL: Are you interested in participating in an Interguild UHC?

Yes
8 votes - 80%
No
1 votes - 10%
Unsure
1 votes - 10%
Total Votes: 10
krotomo
[?] Karma: 0 | Quote - Link
Monday, January 6 2014, 7:59 pm EST
The Shepherd

Age: 23
Karma: 249
Posts: 4066
Gender: Male
Location: My chair
pm | email
I like the last option. The end portal should be near spawn for easy public use.
Livio
[?] Karma: 0 | Quote - Link
Monday, January 6 2014, 9:19 pm EST

Age: 31
Karma: 470
Posts: 9620
Gender: Male
Location: Arizona, USA
pm | email
I like the idea of it being inside a man-made village. We could designate certain spaces near spawn to each user and let people build houses near spawn. This will give a pretty good impression of the survival world to new players.
Jorster
[?] Karma: 0 | Quote - Link
Tuesday, January 7 2014, 11:36 am EST
mfw

Karma: 168
Posts: 2549
Gender: Male
Location: The Straight Guy's Garage
pm | email
'Livio' said:
I like the idea of it being inside a man-made village. We could designate certain spaces near spawn to each user and let people build houses near spawn. This will give a pretty good impression of the survival world to new players.

I'm a fan of this idea.


Quirvy
[?] Karma: 0 | Quote - Link
Tuesday, January 7 2014, 1:39 pm EST
  

Karma: 655
Posts: 7753
Gender: Male
pm | email
The one thing about the village idea is that we might have to regulate house-building within a certain radius of the village, because building houses's could affect the village's size and center, which isn't that big of a deal, but if the center falls outside the fence we have designated for the village, then they'll probably congregate around the fence, trying to get out.

If we were to make a village of sufficient size, though, I doubt that the buildings around it would have that much of an effect unless there ended up being a lot of them. I'd personally suggest just enforcing a no-building policy in like a 50 block radius, encouraging people to build away from spawn. I wouldn't mind this, though, as I always thought people needed to build further from spawn in our current world.



spooky secret
Livio
[?] Karma: 0 | Quote - Link
Tuesday, January 7 2014, 1:59 pm EST

Age: 31
Karma: 470
Posts: 9620
Gender: Male
Location: Arizona, USA
pm | email
We could start out by building the portal/spawn area. It could be a building or an outdoor structure, but the idea is that it'd have a certain amount of space dedicated to it already. Then we could put roads immediately outside of the spawn building/area and start building houses along those roads. If we have to, we could build a fence around the city to ward off monsters, but the idea is that the city should be expanding outward from Spawn, so we shouldn't be afraid to expand/move the fence.
Teo
[?] Karma: 0 | Quote - Link
Tuesday, January 7 2014, 3:40 pm EST

Age: 25
Karma: 138
Posts: 1766
Gender: Male
Location: Warsaw, Poland
pm | email
Don't forget about the seed. The shape of the area may not help to easily put some fence around the town and make people evenly build their houses in the area of the town. This may get very varied starting with big ravines in the ground and ending with big variations of different biomes and relative heights. Even at the singleplayer you usually take super flat mode if you're going to build something because it takes much more time to do it in a regular creative world; adjusting the area, etc. (by the way, I like the idea with the fence as well, it'll be easy to define the borders of the town, thus the area of the town) However, we can always use the area variations around the spawn and in the city for our own benefits; what do you think about having something like these in our survival world?

Spoiler:
Spoiler:


Of course, it's just a clear proposition, but don't you agree that something like this well organized, well planned, and mainly well built, would look nice?
krotomo
[?] Karma: +1 | Quote - Link
Tuesday, January 7 2014, 3:44 pm EST
The Shepherd

Age: 23
Karma: 249
Posts: 4066
Gender: Male
Location: My chair
pm | email
In Minecraft, you don't need a flat area. A mountainside village, if properly designed to fit the landscape, can be 10x better than one on superflat. Landscape shouldn't be a problem. If anything, a more difficult landscape will bring a cooler looking village.
Teo
[?] Karma: 0 | Quote - Link
Tuesday, January 7 2014, 3:49 pm EST

Age: 25
Karma: 138
Posts: 1766
Gender: Male
Location: Warsaw, Poland
pm | email
Then it's just probably my incompetence, it was never too easy for me to build at such varied areas; even at the plains it's kind of time-consuming, because you need to prepare the ground, get rid of the grass, flowers etc. But yeah, let's just use what the seed gives us as well as it's possible.
Livio
[?] Karma: 0 | Quote - Link
Tuesday, January 7 2014, 3:51 pm EST

Age: 31
Karma: 470
Posts: 9620
Gender: Male
Location: Arizona, USA
pm | email
Oh yeah, Teo's right. I suppose we could get really creative and build nice-looking structures, bridges, and platforms, but that's really challenging to make look right.
Yimmy
[?] Karma: 0 | Quote - Link
Tuesday, January 7 2014, 3:53 pm EST
Resident Goody two-shoes

Karma: 72
Posts: 1625
Location: Climbing In Your Windows
pm | email
IDK, i don't play MC but, maybe you could have community building challenges where everyone tries to make a specific thing as fast as possible


Spoiler:

Interguild discord!! People use it!!
Quirvy
[?] Karma: 0 | Quote - Link
Tuesday, January 7 2014, 3:56 pm EST
  

Karma: 655
Posts: 7753
Gender: Male
pm | email
I don't see landscape a problem at all. We can change the spawn location, so our original spawn doesn't necessarily have to be where we make spawn (that's how we would do it if were were to set it in a natural village, or a naturally generated fortress).

And also, we can always generate a new random seed if we don't like the one we have.



spooky secret
krotomo
[?] Karma: 0 | Quote - Link
Tuesday, January 7 2014, 4:23 pm EST
The Shepherd

Age: 23
Karma: 249
Posts: 4066
Gender: Male
Location: My chair
pm | email
We should NOT use creative! It's a survival world. Using creative would completely defeat the point of survival.
Livio
[?] Karma: 0 | Quote - Link
Tuesday, January 7 2014, 4:26 pm EST

Age: 31
Karma: 470
Posts: 9620
Gender: Male
Location: Arizona, USA
pm | email
haha that's not what I meant by "get really creative", unless you were referring to something else.
krotomo
[?] Karma: 0 | Quote - Link
Tuesday, January 7 2014, 4:59 pm EST
The Shepherd

Age: 23
Karma: 249
Posts: 4066
Gender: Male
Location: My chair
pm | email
Sorry, I misread it as "we should get creative", not "get really creative".
atvelonis
[?] Karma: 0 | Quote - Link
Tuesday, January 7 2014, 5:44 pm EST
Apocryphal Ruminator

Karma: 160
Posts: 1642
Gender: Male
Location: An antique land
pm | email
I think if we found a cool mountain range and built a player-made village on top of the mountain slope that would be cool. Maybe we could even get it to resemble an NPC village, only in a different biome.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Darvince
[?] Karma: 0 | Quote - Link
Tuesday, January 7 2014, 6:06 pm EST
sea level change

Age: 25
Karma: 107
Posts: 2043
Gender: Female
Location: The Nuclear Era
pm | email
NPC villages look horrible on slopes. For a good looking slope town you need all the houses built into the hill with terraces for roads in front of the houses, and most likely have multiple layers of houses. I'll build something like what I'm talking about in the creative world near Akanaki, because there's an extreme hills nearby with some perfect slopes.


"Time is a circuit, not a line; cybernetics instantiates templexity."

Livio
[?] Karma: 0 | Quote - Link
Wednesday, January 8 2014, 4:36 pm EST

Age: 31
Karma: 470
Posts: 9620
Gender: Male
Location: Arizona, USA
pm | email
Anyone want to do the server reset early? Maybe we could compromise by simply creating a new world and leaving the old survival running so that people can't complain about not getting a chance to take pictures and stuff.

But it feels like everyone's already visited Survival and we even did the server tour and everything. It might be best to at least create the new world now so that some of us (like me ) can play in it before our holiday breaks end.
Teo
[?] Karma: 0 | Quote - Link
Wednesday, January 8 2014, 4:43 pm EST

Age: 25
Karma: 138
Posts: 1766
Gender: Male
Location: Warsaw, Poland
pm | email
That's not a bad idea. If you want it already then why not, I was waiting so long for this as well. I'll get more active at the weekend (and preferably on the 25th Jan. since the next 17-day long winter break is starting, yay!). I feel it'll be also easier to organize stuff such as spawn place and things after we actually see the new world.
atvelonis
[?] Karma: 0 | Quote - Link
Wednesday, January 8 2014, 5:12 pm EST
Apocryphal Ruminator

Karma: 160
Posts: 1642
Gender: Male
Location: An antique land
pm | email
'Livio' said:
Anyone want to do the server reset early? Maybe we could compromise by simply creating a new world and leaving the old survival running so that people can't complain about not getting a chance to take pictures and stuff.

But it feels like everyone's already visited Survival and we even did the server tour and everything. It might be best to at least create the new world now so that some of us (like me ) can play in it before our holiday breaks end.

Could you do something like put up the Survival world for download, so we could play it on singleplayer, just for nostalgia.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
FlashMarsh
[?] Karma: 0 | Quote - Link
Wednesday, January 8 2014, 5:13 pm EST

Age: 25
Karma: 99
Posts: 2727
Gender: Male
Location: UK
pm | email
'Livio' said:
Anyone want to do the server reset early? Maybe we could compromise by simply creating a new world and leaving the old survival running so that people can't complain about not getting a chance to take pictures and stuff.

But it feels like everyone's already visited Survival and we even did the server tour and everything. It might be best to at least create the new world now so that some of us (like me ) can play in it before our holiday breaks end.


Just do it, no-one is motivated to play until the reset happens.
FlashMarsh
[?] Karma: 0 | Quote - Link
Wednesday, January 8 2014, 5:13 pm EST

Age: 25
Karma: 99
Posts: 2727
Gender: Male
Location: UK
pm | email
'atvelonis' said:
'Livio' said:
Anyone want to do the server reset early? Maybe we could compromise by simply creating a new world and leaving the old survival running so that people can't complain about not getting a chance to take pictures and stuff.

But it feels like everyone's already visited Survival and we even did the server tour and everything. It might be best to at least create the new world now so that some of us (like me ) can play in it before our holiday breaks end.

Could you do something like put up the Survival world for download, so we could play it on singleplayer, just for nostalgia.


Good idea

Edit: too used to automerge
Quirvy
[?] Karma: 0 | Quote - Link
Wednesday, January 8 2014, 5:21 pm EST
  

Karma: 655
Posts: 7753
Gender: Male
pm | email
I certainly wouldn't oppose it. The primary reason for giving the heads up is so that nobody gets blindsided by it, but you announced your server tour only a day in advance (maybe less) and pretty much everyone was there at some point for it and could have participated.

The only thing that concerns me is that we should try to figure out what we want to do with spawn before the reset and we haven't made much progress yet.


I think if we do the village thing, we need to make sure that people don't build outside of the village (denoted by fencing) for a 32-40 block radius, since I think building in that range can cause the actual minecraft village to expand in size. I don't think people would appreciate that type of regulation at the very start of a server, but we could always build it elsewhere and have a first built city, and then a village which is spawn, but I don't think that would go over very well as spawn.

I think either turning a fortress into a base and calling it spawn, or building something impressive like the Hotel and calling it spawn. Whatever we do, I think that it should have tons of stuff in it, and be an ample source of resources, like how you can get all the food you want at the Hotel or Perseverance. It shouldn't just be spawn like it is in the current server, it should also be a place where you can get stuff done, like having an enchanting table, enderchest, ect.

And whatever we go with, it should also be a group project that anyone can help with.



spooky secret
Bmwsu
[?] Karma: 0 | Quote - Link
Wednesday, January 8 2014, 5:32 pm EST

Age: 28
Karma: 175
Posts: 2557
Gender: Male
pm | email
I like the idea of the fortress as spawn.  Of course, that means that we won't be able to make spawn for a bit, because we'll all need to gear up and then find the place, but I like underground things and if done right then it could turn out cool.  Don't forget, though, that remodeling it means dealing with silverfish and having to dig out the areas we want to use, which can be time consuming, especially without TNT.


Livio
[?] Karma: 0 | Quote - Link
Wednesday, January 8 2014, 5:48 pm EST

Age: 31
Karma: 470
Posts: 9620
Gender: Male
Location: Arizona, USA
pm | email
I dunno about the fortress idea. Seems like a lot of work, and fortresses are always so confusing. I prefer things above ground, at least for spawn. Perhaps the fortress idea would be best for the base of a different kind of town.

Maybe all we really need to do regarding the spawn town is to just build roads which define the rough outlines and blocks of the city, and then let people do whatever they want from there. That way they have the freedom that they're used to, and as long as the roads are well designed and far enough from each other, then people won't feel cramped either. The usual guidelines still apply (no eyesores) and if someone builds something that obstructs the flow of the city, then we can just move the structure somewhere else and free up the space again.
Quirvy
[?] Karma: 0 | Quote - Link
Wednesday, January 8 2014, 5:54 pm EST
  

Karma: 655
Posts: 7753
Gender: Male
pm | email
That's fine by me. I even actually like the idea that our founding town might be a little bit away from spawn. I'm not a huge fan of how everything seemingly needs to be built right next to spawn. I mean, I get that you want to build things around where stuff is, but I'd like it if we had multiple towns instead of just one big, "Spawn City" that everyone crowds around.

And if the first fortress is run down (caves going through it), we might want to look at the other 2 before deciding which one to use as spawn

ninja edit: It would be a lot of work, but that's what makes it fun. I didn't back down from the Hotel because it was going to be a lot of work. As for confusing, I agree, but that's why we would place tons of signs everywhere to direct where to go.


Livio, I feel like what you're describing is the building of a city, we're talking about an actual spawn.  



spooky secret

« Forum Index < The Minecraft Board
«Previous | 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 | Next»

In order to post in the forums, you must be logged into your account.
Click here to login.

© 2024 The Interguild | About & Links | Contact: livio@interguild.org
All games copyrighted to their respective owners.