(1) Default - can do nothing but explore the creative world.
(2) Builder - can build in the creative world. Building powers are given only to referred members.
(3) Architect - a builder who can use World Edit in the creative world. Architect powers are given to trusted members who have at least 500 posts on the forums.
(4) Mod - an architect who can ban people, set up warps, and do other mod things.
(5) Admin - can do anything, because they keep the server running.
(*) Survival access is granted on a per-person basis. Just ask for survival permissions and a mod will grant you access.
Commands:
Spoiler:''Things you can do in both Creative and Survival''
(1) See who's online! /who
(2) Send private message to another player! (must be online) /tell [player] [message]
(3) Send an action message! /me [message]
(4) Go away-from-keyboard! (you are automatically declared as AFK when inactive, but you can also manually set it below) /afk
(5) Check if the server is responding. /ping, pong
Spoiler:''Things you can do in Creative''
(1) Change your gamemode! (within the creative world) /gm 1 - change to creative mode /gm 0 - change to survival mode /gm 2 - change to adventure mode
(2) Get items! (if you prefer commands over the creative gamemode) /i [item name/id]:[type] [amount] - give yourself item of specified id. /i compass 1 - Get a compass and left/right-click with it in order to warp to wherever your pointer is aiming at.
(3) Change the weather! /sun - stop all storms /rain - start a storm
(4) Change the time of day! /day - sets time to 8:00am /night - sets time to 10:00pm /time - gets current time
(5) Set walk/flight speed! /speed [flight/walk] [value between -10 and 10] /reverse - reverse direction
(6) Add effects to yourself! /gottagofast - Speed 127. /jumpeffect - Jump boost level 80. /letmesee - Night vision. /cleareffects - Remove all effects applied to you.
(7) Warp to places! Warps also automatically appear on the map! /warps list - List all warps /warp [warpName]
(8) Set your home! Homes automatically appear on the map! /home - Warps you to your home (if you have one). /home [player] - Warp to another player's home. /sethome - Set home at current location.
(9) Teleport to other players! /to x y z - Teleport to exact coordinates. /to [player] - Teleport to a player.
(10) Stuck in a wall? /unstuck
(11) Other teleport commands. /jumpto, /j - Teleport to the top of the block you're looking at. /up [distance] - Teleport up some distance, leaving a glass block at your feet (useful for building in the sky).
(12) Warp to spawn! /spawn
(13) Took a wrong warp, or did you just die? Go back to where you used to be! /return
(14) Clear your inventory. /clear [-a] [-s] - Use -a to clear entire inventory and use -s to clear a single slot.
(15) Found a tameable mob and would like to know the owner? /horse wand - Left click on tameable mobs with the bone to see the owner.
Spoiler:''Things you can do in Survival''
(1) Kill yourself! (The fastest way to get to spawn). /kill, /slay
(2) Protect your chests and stuff!
New chests are automatically private when placed.
We have plugins that monitor everything that happens on the server, so if you steal from someone's chest, you WILL get caught and banned!
Benefits For Donating:
If you donate to the server (details above), then you get the option of a custom color for your name and having the world you're in appearing in gold. Both are optional and there is no donation minimum.
Example:
Spoiler:
------------------------------------------------ WHAT TO DO WHEN THE SERVER IS DOWN ------------------------------------------------
I like the idea of it being inside a man-made village. We could designate certain spaces near spawn to each user and let people build houses near spawn. This will give a pretty good impression of the survival world to new players.
I like the idea of it being inside a man-made village. We could designate certain spaces near spawn to each user and let people build houses near spawn. This will give a pretty good impression of the survival world to new players.
The one thing about the village idea is that we might have to regulate house-building within a certain radius of the village, because building houses's could affect the village's size and center, which isn't that big of a deal, but if the center falls outside the fence we have designated for the village, then they'll probably congregate around the fence, trying to get out.
If we were to make a village of sufficient size, though, I doubt that the buildings around it would have that much of an effect unless there ended up being a lot of them. I'd personally suggest just enforcing a no-building policy in like a 50 block radius, encouraging people to build away from spawn. I wouldn't mind this, though, as I always thought people needed to build further from spawn in our current world.
We could start out by building the portal/spawn area. It could be a building or an outdoor structure, but the idea is that it'd have a certain amount of space dedicated to it already. Then we could put roads immediately outside of the spawn building/area and start building houses along those roads. If we have to, we could build a fence around the city to ward off monsters, but the idea is that the city should be expanding outward from Spawn, so we shouldn't be afraid to expand/move the fence.
Don't forget about the seed. The shape of the area may not help to easily put some fence around the town and make people evenly build their houses in the area of the town. This may get very varied starting with big ravines in the ground and ending with big variations of different biomes and relative heights. Even at the singleplayer you usually take super flat mode if you're going to build something because it takes much more time to do it in a regular creative world; adjusting the area, etc. (by the way, I like the idea with the fence as well, it'll be easy to define the borders of the town, thus the area of the town) However, we can always use the area variations around the spawn and in the city for our own benefits; what do you think about having something like these in our survival world?
Spoiler:
Spoiler:
Of course, it's just a clear proposition, but don't you agree that something like this well organized, well planned, and mainly well built, would look nice?
In Minecraft, you don't need a flat area. A mountainside village, if properly designed to fit the landscape, can be 10x better than one on superflat. Landscape shouldn't be a problem. If anything, a more difficult landscape will bring a cooler looking village.
Then it's just probably my incompetence, it was never too easy for me to build at such varied areas; even at the plains it's kind of time-consuming, because you need to prepare the ground, get rid of the grass, flowers etc. But yeah, let's just use what the seed gives us as well as it's possible.
Oh yeah, Teo's right. I suppose we could get really creative and build nice-looking structures, bridges, and platforms, but that's really challenging to make look right.
I don't see landscape a problem at all. We can change the spawn location, so our original spawn doesn't necessarily have to be where we make spawn (that's how we would do it if were were to set it in a natural village, or a naturally generated fortress).
And also, we can always generate a new random seed if we don't like the one we have.
Karma: 160 Posts: 1642 Gender:Male Location: An antique land pm | email
I think if we found a cool mountain range and built a player-made village on top of the mountain slope that would be cool. Maybe we could even get it to resemble an NPC village, only in a different biome.
'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Age: 25 Karma: 107 Posts: 2043 Gender:Female Location: The Nuclear Era pm | email
NPC villages look horrible on slopes. For a good looking slope town you need all the houses built into the hill with terraces for roads in front of the houses, and most likely have multiple layers of houses. I'll build something like what I'm talking about in the creative world near Akanaki, because there's an extreme hills nearby with some perfect slopes.
"Time is a circuit, not a line; cybernetics instantiates templexity."
Anyone want to do the server reset early? Maybe we could compromise by simply creating a new world and leaving the old survival running so that people can't complain about not getting a chance to take pictures and stuff.
But it feels like everyone's already visited Survival and we even did the server tour and everything. It might be best to at least create the new world now so that some of us (like me ) can play in it before our holiday breaks end.
That's not a bad idea. If you want it already then why not, I was waiting so long for this as well. I'll get more active at the weekend (and preferably on the 25th Jan. since the next 17-day long winter break is starting, yay!). I feel it'll be also easier to organize stuff such as spawn place and things after we actually see the new world.
Karma: 160 Posts: 1642 Gender:Male Location: An antique land pm | email
'Livio' said:
Anyone want to do the server reset early? Maybe we could compromise by simply creating a new world and leaving the old survival running so that people can't complain about not getting a chance to take pictures and stuff.
But it feels like everyone's already visited Survival and we even did the server tour and everything. It might be best to at least create the new world now so that some of us (like me ) can play in it before our holiday breaks end.
Could you do something like put up the Survival world for download, so we could play it on singleplayer, just for nostalgia.
'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Anyone want to do the server reset early? Maybe we could compromise by simply creating a new world and leaving the old survival running so that people can't complain about not getting a chance to take pictures and stuff.
But it feels like everyone's already visited Survival and we even did the server tour and everything. It might be best to at least create the new world now so that some of us (like me ) can play in it before our holiday breaks end.
Just do it, no-one is motivated to play until the reset happens.
Anyone want to do the server reset early? Maybe we could compromise by simply creating a new world and leaving the old survival running so that people can't complain about not getting a chance to take pictures and stuff.
But it feels like everyone's already visited Survival and we even did the server tour and everything. It might be best to at least create the new world now so that some of us (like me ) can play in it before our holiday breaks end.
Could you do something like put up the Survival world for download, so we could play it on singleplayer, just for nostalgia.
I certainly wouldn't oppose it. The primary reason for giving the heads up is so that nobody gets blindsided by it, but you announced your server tour only a day in advance (maybe less) and pretty much everyone was there at some point for it and could have participated.
The only thing that concerns me is that we should try to figure out what we want to do with spawn before the reset and we haven't made much progress yet.
I think if we do the village thing, we need to make sure that people don't build outside of the village (denoted by fencing) for a 32-40 block radius, since I think building in that range can cause the actual minecraft village to expand in size. I don't think people would appreciate that type of regulation at the very start of a server, but we could always build it elsewhere and have a first built city, and then a village which is spawn, but I don't think that would go over very well as spawn.
I think either turning a fortress into a base and calling it spawn, or building something impressive like the Hotel and calling it spawn. Whatever we do, I think that it should have tons of stuff in it, and be an ample source of resources, like how you can get all the food you want at the Hotel or Perseverance. It shouldn't just be spawn like it is in the current server, it should also be a place where you can get stuff done, like having an enchanting table, enderchest, ect.
And whatever we go with, it should also be a group project that anyone can help with.
I like the idea of the fortress as spawn. Of course, that means that we won't be able to make spawn for a bit, because we'll all need to gear up and then find the place, but I like underground things and if done right then it could turn out cool. Don't forget, though, that remodeling it means dealing with silverfish and having to dig out the areas we want to use, which can be time consuming, especially without TNT.
I dunno about the fortress idea. Seems like a lot of work, and fortresses are always so confusing. I prefer things above ground, at least for spawn. Perhaps the fortress idea would be best for the base of a different kind of town.
Maybe all we really need to do regarding the spawn town is to just build roads which define the rough outlines and blocks of the city, and then let people do whatever they want from there. That way they have the freedom that they're used to, and as long as the roads are well designed and far enough from each other, then people won't feel cramped either. The usual guidelines still apply (no eyesores) and if someone builds something that obstructs the flow of the city, then we can just move the structure somewhere else and free up the space again.
That's fine by me. I even actually like the idea that our founding town might be a little bit away from spawn. I'm not a huge fan of how everything seemingly needs to be built right next to spawn. I mean, I get that you want to build things around where stuff is, but I'd like it if we had multiple towns instead of just one big, "Spawn City" that everyone crowds around.
And if the first fortress is run down (caves going through it), we might want to look at the other 2 before deciding which one to use as spawn
ninja edit: It would be a lot of work, but that's what makes it fun. I didn't back down from the Hotel because it was going to be a lot of work. As for confusing, I agree, but that's why we would place tons of signs everywhere to direct where to go.
Livio, I feel like what you're describing is the building of a city, we're talking about an actual spawn.